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Senior 3D Artist

  • Lunenburg, NS, Canada
  • NS, Canada

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Job details

Experience
Typically, 4 to 6+ years of industry experience in 3D Art.
Posting language
English
Posted

Original job description

WHO WE ARE

At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA® 2K, one of the top-selling franchises in the world, and legendary titles like BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization®, and XCOM®, as well as fan favorites WWE® 2K, TopSpin®, and PGA TOUR® 2K. We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre.

Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms.

But what truly powers 2K is our people.

We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work.

WHAT WE NEED

HB Studios is at the forefront of the creation of sports video games and the studio behind PGA TOUR 2K Golf – presently working on Console and PC. HB Studios has an opportunity for a Senior 3D Artist to join their team of developers, creators, and fans, who are passionate about the art and process involved in video game development.

As a Senior 3D Artist, you will work with a team of professionals to create realistic 3D Art for a AAA gaming experience, breathing life into one of the fastest growing sports games series in the industry!

WHAT YOU'LL DO

  • Work closely with the Art Manager to visualize and develop asset production pipelines.
  • Drive the team in a cohesive direction ensuring all assets are built with the highest quality of standards.
  • Assemble architectural crowd stands and tournament tent structures in Autodesk Maya using a pre-built library of referenced modular components and grid-snapped units.
  • Adhere strictly to standardized material pipelines, including multi-layer blend shaders, alpha trim sheets, tiling surface textures.
  • Set up technical hierarchy requirements: organize instanced prop locators, character/crowd spawn locators, and collision meshes according to strict naming conventions.
  • Experience utilizing trim sheets, tiling textures, vertex color/blendmask painting, and layered materials. 
  • Work across multiple disciplines including modeling, UV mapping, texturing, optimizing, as well as scene organization and implementation.
  • Balance performance issues while working within design and technical constraints to maintain a high level of quality.
  • Create 3D models and textures for environments, architecture, and supporting props.
  • Build high and low-poly models using innovative techniques and pipelines.
  • Mentor and facilitate learning for less experienced team members on standard methodologies as well as company tools, techniques, and pipelines.
  • Research industry developments and explore new tools and techniques to improve efficiency and content production.
  • Write and maintain documentation of workbooks on Confluence.
  • Participate and engage in team and departmental meetings.

WHAT WILL MAKE YOU A GREAT FIT

  • Typically, 4 to 6+ years of industry experience in 3D Art.
  • Strong knowledge of 3D content authoring techniques, including high-poly and game-resolution modeling, UVing, texturing, and optimization.
  • Proven experience with Maya, 3DMax, Photoshop, ZBrush, and Substance Painter/Designer.
  • Proven experience working with game engines (Unity/Unreal).
  • An excellent ability to interpret 2D reference material into 3D textured models.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Location & Relocation

This position is based in Nova Scotia. Relocation support is available for the right candidate. Nova Scotia offers unparalleled access to nature, rich cultural experiences, and a vibrant, balanced lifestyle.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

More about this job

Responsibilities

The Senior 3D Artist will create realistic 3D assets for AAA sports games while collaborating with the Art Manager to develop production pipelines. They are responsible for modeling, texturing, and optimizing assets while mentoring junior team members on industry standards and technical workflows.

Requirements

Candidates must have 4 to 6+ years of industry experience in 3D art with strong proficiency in Maya, ZBrush, and game engines like Unity or Unreal. A deep understanding of high-poly modeling, UV mapping, and material pipelines is essential for this role.

Skills

  • 3D Modeling
  • Texturing
  • Maya
  • 3DMax
  • Photoshop
  • ZBrush
  • Substance Painter
  • Substance Designer
  • Unity
  • Unreal Engine
  • UV Mapping
  • Asset Production
  • Technical Hierarchy
  • Performance Optimization
  • Mentoring

Benefits

  • Relocation support

Visa sponsorship

Not detected in the job text

Categories

  • Creative & Media
  • Art & Design
  • Software
  • Technology
  • Sports & Recreation

Keywords

  • 3D Artist
  • AAA Gaming
  • Maya
  • 3DMax
  • Photoshop
  • ZBrush
  • Substance Painter
  • Substance Designer
  • Unity
  • Unreal Engine
  • High-poly Modeling
  • Low-poly Modeling
  • UV Mapping
  • Texturing
  • Optimization
  • Asset Pipeline
  • Trim Sheets
  • Tiling Textures
  • Vertex Color
  • Collision Meshes
  • Confluence
  • Sports Games
  • HB Studios
  • 2K Games
  • Architecture
  • Environment Art
  • Modular Components
  • Performance Constraints
  • Mentorship
  • Hybrid

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