Closed listing
Senior Engine Engineer - Treyarch - Vancouver, BC
- Vancouver, BC, Canada
The standard base pay range for this role is $100,220.00 - $197,758.00 CAD. · Full-time
This opening has closed.
The original listing is kept below for reference.
Job details
- Pay
- The standard base pay range for this role is $100,220.00 - $197,758.00 CAD.
- Job type
- Full-time
- Closing date
- Experience
- 8+ years of professional software engineering experience, with significant experience in game engine, core systems, or runtime development.
- Posting language
- English
- Posted
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Archived listing. The details below describe a past opening.
Senior Engine Engineer - Treyarch - Vancouver, BC
Requisition ID
R027835
Job Description
Treyarch, the studio behind the best-selling Call of Duty: Black Ops franchise, is seeking an Senior Engine Engineer to join our Core Engine team. This is an opportunity to help shape the technology that powers our next blockbuster, cutting-edge game title while working alongside some of the best engineering, design, and creative talent in the industry.
At Treyarch, Engine Engineers on the Core Engine team focus on the foundational runtime technology that powers the game. This includes performance, memory, streaming, multithreading, platform support, stability, and optimization across supported platforms. This is primarily a game and engine runtime role, not a tools, workflow, or graphics-focused position, though experience in those areas is valuable.
This role can be based in either our Vancouver, BC or Playa Vista, CA and follows an onsite work schedule of four days per week. Work arrangements may change at the company's discretion to meet business needs.
What You’ll Do…
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
- Design, implement, refactor, optimize, and debug core runtime engine systems across a large, established C++ codebase.
- Improve game performance, stability, memory usage, streaming, multithreading, and platform-specific behavior.
- Profile and optimize runtime systems across supported platforms, including PC and consoles.
- Investigate complex bugs, crashes, performance issues, and low-level engine problems.
- Work closely with pipeline, graphics, tools and other engineering teams to deliver robust engine technology.
- Participate in technical design, code reviews, performance reviews, and long-term engine roadmap discussions.
- Mentor engineers and provide technical guidance on architecture, debugging, optimization, and best practices.
- 8+ years of professional software engineering experience, with significant experience in game engine, core systems, or runtime development.
- Deep C++ expertise and proven ability to work effectively in a large, established codebase.
- Strong experience designing, debugging, and optimizing core engine or runtime systems.
- Solid understanding of computer architecture, memory systems, CPU performance, data-oriented optimization, and multithreaded programming.
- Excellent debugging, profiling, performance analysis, and optimization skills.
- Experience shipping AAA console and PC titles across multiple platforms.
- Ability to independently research, prioritize, and solve complex technical problems.
- Excellent communication and collaboration skills across engineering teams.
- Passion for writing clean, efficient, reliable, and maintainable code.
- Experience contributing to a proprietary or bespoke internal game engine.
- Experience with runtime memory systems, streaming technology, asset loading, or platform-level systems.
- Experience with low-level systems such as I/O, memory management, job systems, task scheduling, or platform abstraction.
- Strong 3D math and linear algebra skills.
- Experience with game networking, animation systems, physics, build infrastructure, distributed systems, or async programming.
- Graphics programming experience on console or PC, including rendering APIs, GPU architecture, or graphics performance analysis.
- Experience mentoring senior engineers or helping guide technical direction across a team.
- Multiple shipped AAA titles.
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
About Treyarch
Founded in 1996, Treyarch is a videogame studio whose purpose is to create awesome games for the world to enjoy. With this purpose in mind, we crafted the award winning Call of Duty: Black Ops series and pioneered the fan favorite Zombies mode.
At Treyarch, we empower the team to be individually driven to innovate on our games, processes, and culture. How we do things is just as important as what we do.
Studio culture and development, we believe it’s a team effort and that collaboration and hearing one another is key. Every day we face the large and small challenges together and every voice matters.
These values guide us in our mission to create moments that matter. Both to the players and to us, the creators. In an era where triumphs and defeats are readily shared, seeing players engage with our creations gives us great pride. Come help us create that next moment.
We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to candidate-accommodations@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
To learn more about our studio, please visit us at www.treyarch.com, on Facebook at www.facebook.com/treyarch, and @treyarch on Twitter.
PS, we’ve also got some pretty amazing office perks and benefits, like 20 vacation days and 16 holidays, 10 weeks of family leave, free lunches and snacks at our office, comprehensive healthcare, and more! Check out all the details here for more information: https://www.benefitsforeveryworld.com.
Rewards
Requirements
We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
- Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
- 401(k) with Company match, tuition reimbursement, charitable donation matching;
- Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
- Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
- If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.
The standard base pay range for this role is $100,220.00 - $197,758.00 CAD. These values reflect the expected annualized base pay range of new hires in British Columbia, Canada. Actual amounts will vary depending on experience, performance and location. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed.
More about this job
Responsibilities
Design, implement, refactor, debug, and optimize core runtime engine systems across a large C++ codebase, improving performance, stability, memory use, streaming, multithreading, and platform behavior. Collaborate with engineering teams on engine technology and technical reviews, contribute to long-term technical direction, and mentor engineers.
Requirements
Requires 8+ years of professional software engineering experience, deep C++ expertise, and significant experience with game engine, core systems, or runtime development. Candidates should have strong systems optimization, debugging, profiling, architecture, memory, and multithreading skills, experience shipping AAA PC and console titles, and excellent collaboration and problem-solving abilities.
Skills
- C++
- Game Engine Development
- Runtime Systems
- Performance Optimization
- Memory Management
- Streaming Technology
- Multithreaded Programming
- Computer Architecture
- Debugging
- Profiling
- Performance Analysis
- Platform Support
- Data-Oriented Optimization
- Technical Design
- Mentoring
Benefits
- Medical Insurance
- Dental Insurance
- Vision Insurance
- Health Savings Account
- Health Reimbursement Account
- Healthcare Spending Account
- Dependent Care Spending Account
- Life Insurance
- Accidental Death and Dismemberment Insurance
- Disability Insurance
- 401(k) With Company Match
- Tuition Reimbursement
- Charitable Donation Matching
- Paid Holidays
- Paid Vacation
- Paid Sick Time
- Floating Holidays
- Compassion and Bereavement Leave
- Parental Leave
- Mental Health and Wellbeing Programs
- Fitness Programs
- Free and Discounted Games
- Relocation Assistance
- Free Lunches and Snacks
Visa sponsorship
Not detected in the job text
Categories
- Software
- Technology
- Engineering
- Creative & Media
Keywords
- C++
- Game Engine
- Core Engine
- Runtime Systems
- AAA Games
- PC
- Consoles
- Performance Optimization
- Memory Systems
- Streaming Technology
- Multithreading
- Computer Architecture
- Data-Oriented Optimization
- Profiling
- Debugging
- Stability
- Platform Support
- Platform Abstraction
- I/O
- Memory Management
- Job Systems
- Task Scheduling
- Asset Loading
- 3D Math
- Linear Algebra
- Game Networking
- Animation Systems
- Physics
- Build Infrastructure
- Graphics Programming