Closed listing
CSG Character Rigger
- Vancouver, BC, Canada
$57 USD / hour · Full-time
This opening has closed.
The original listing is kept below for reference.
Job details
- Pay
- $57 USD / hour
- Job type
- Full-time
- Closing date
- Experience
- 5+ years as professional rigger or equivalent experience
- Posting language
- English
- Posted
Similar jobs hiring now
Search current openingsOriginal job description
Archived listing. The details below describe a past opening.
Job Description:
CSG CHARACTER RIGGER
Hybrid in Vancouver, BC (onsite 3 days per week)
Pay: $57.00 per hour
Our client is seeking a highly motivated Character Rigger. In this position, you will be responsible for carrying through the artistic vision of the project and applying your experience directly to rigging game assets that are vital to the team and for the game animation systems.
RESPONSIBILITIES:
- Work closely with the Rigging Lead to create rigged assets that conform to the technical guidelines of the target platform and engine.
- Follow direction from the Rigging Lead, as well as seek feedback from peers and art leads when needed.
- Trouble shoot rigged assets, fix content issues, and test on target platform
- Participate in meetings as part of effective communication with the team.
- Capably and consistently meet project deadlines and milestones set by project leads.
- Document new rigging tools, techniques and workflows as required
- Be a positive and creative force in the team.
- 5+ years as professional rigger or equivalent experience
- AA/BFA preferred, or at least can demonstrate through a portfolio an industry standard level of rigging
- Proficient with Maya, with a high capacity to learn new tools and processes
- Human/animal anatomical knowledge
- Clean and efficient smooth skinning practices
- Passion for the industry and an understanding of industry trends and technologies
- Have a proactive work ethic; capable problem solver who is not afraid of big challenges
- Prepared to learn in-studio workflow and tools
- Experience with Unreal Engine 5 is a benefit
- Python scripting knowledge is a benefit
- Experience with MotionBuilder is a benefit
- Knowledge of Cloth or simulation is a plus
Everforth Apex Benefits Overview: In terms of professional development, Everforth Apex hosts an on-demand training program, provides access to certification prep and a library of technical and leadership courses/books/seminars once you have 6+ months of tenure, and certification discounts and other perks to associations that include CompTIA and IIBA.
© 2026 Everforth, Inc. All rights reserved.
Everforth Apex Systems is part of the Commercial Segment of Everforth, Inc.
NYSE: EFOR
4400 Cox Road
Suite 200
Glen Allen, Virginia 23060
Everforth Apex is an equal opportunity employer. We do not discriminate or allow discrimination on the basis of race, color, religion, creed, sex (including pregnancy, childbirth, breastfeeding, or related medical conditions), age, sexual orientation, gender identity, national origin, ancestry, citizenship, genetic information, registered domestic partner status, marital status, disability, status as a crime victim, protected veteran status, political affiliation, union membership, or any other characteristic protected by law. Everforth Apex will consider qualified applicants with criminal histories in a manner consistent with the requirements of applicable law. If you have visited our website in search of information on employment opportunities or to apply for a position, and you require an accommodation in using our website for a search or application, please contact our Benefits Department at [email protected] or 804-523-8228. (Do not submit resumes or solicit consultants to this email address). UnitedHealthcare creates and publishes the Transparency in Coverage Machine-Readable Files on behalf of Everforth Apex.
More about this job
Responsibilities
Create and troubleshoot character rigs and game assets that meet the technical requirements of the target platform and engine, collaborating with the Rigging Lead and other team members. Test assets on the target platform, document tools and workflows, communicate effectively, and meet project deadlines and milestones.
Requirements
Requires at least five years of professional rigging experience or equivalent, proficiency with Maya, anatomical knowledge, and clean, efficient smooth-skinning practices. An associate degree or BFA is preferred, while experience with Unreal Engine 5, Python scripting, MotionBuilder, and cloth or simulation is beneficial.
Skills
- Character Rigging
- Autodesk Maya
- Human and Animal Anatomy
- Smooth Skinning
- Rigged Asset Troubleshooting
- Game Animation Systems
- Technical Guidelines
- Unreal Engine 5
- Python Scripting
- MotionBuilder
- Cloth Simulation
- Problem Solving
- Workflow Documentation
- Team Communication
Benefits
- On-Demand Training
- Certification Preparation
- Technical and Leadership Courses
- Certification Discounts
Visa sponsorship
Not detected in the job text
Categories
- Creative & Media
- Art & Design
- Technology
- Software
Keywords
- Character Rigger
- Character Rigging
- Maya
- Game Assets
- Game Animation Systems
- Rigging
- Smooth Skinning
- Human Anatomy
- Animal Anatomy
- Target Platform
- Game Engine
- Unreal Engine 5
- Python Scripting
- MotionBuilder
- Cloth Simulation
- Rigging Tools
- Rigging Workflows
- Asset Troubleshooting
- Technical Guidelines
- Project Milestones