Product Director – 7 Days to Die
- Montreal, QC, Canada
Full-time
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Job details
- Job type
- Full-time
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- Posting language
- English
- Posted
Original job description
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
Help shape the next era of an iconic survival franchise.
For over a decade, 7 Days to Die has captivated more than 20 million players worldwide. Now, with Behaviour Interactive joining forces with The Fun Pimps, we’re entering an exciting new phase of growth, bringing together deep live game expertise and the creative legacy behind the franchise. This is a rare opportunity to help elevate a beloved game, scale its long-term potential, and shape what comes next for millions of players.
As a Product Director on 7 Days to Die, you will play a key role in strengthening the game’s live service foundations and long-term success. You will strengthen the game’s live service foundations and drive its long-term success through data-informed decisions, close collaboration with development and marketing teams, and hands-on product leadership. This role combines strategic ownership with day-to-day execution, ensuring the game continues to evolve, engage its passionate community, and reach new heights over time.
In this role you will :
- Support the live service strategy for 7 Days to Die, helping shape gameplay and feature priorities that drive player engagement and long-term growth.
- Partner closely with creative, product and production leadership to define product goals, anticipate challenges, and make informed impact-versus-cost trade-offs.
- Leverage multiple sources of data to identify opportunities and prioritize roadmap initiatives.
- Define KPIs and success criteria for gameplay features and updates, measuring their impact and translating results into clear recommendations.
- Champion the player perspective and help cross-functional teams make decisions that improve the overall player experience
- Proven product management experience on a live service game, including at least one year working directly on PC and/or console titles.
- Strong experience with gameplay and feature development, with the ability to partner effectively with game designers, artists and engineers.
- Advanced analytical skills and demonstrated experience using player data and insights to evaluate features, prioritize opportunities, and inform product decisions.
- Strong understanding of live service player communities and the ability to translate player needs and feedback into actionable product recommendations.
- Excellent influencing and stakeholder-management skills, with the ability to create alignment in an evolving and ambiguous environment.
- A passion for games, a player-first mindset, and a pragmatic, highly collaborative approach.
More about this job
Responsibilities
Support the live service strategy for 7 Days to Die by shaping gameplay and feature priorities, using data to identify opportunities, and defining KPIs to measure the impact of updates. Collaborate with creative, product, production, development, and marketing teams to prioritize initiatives, make informed trade-offs, and improve the player experience.
Requirements
Requires proven product management experience on a live service game, including at least one year working directly on PC and/or console titles, plus experience partnering with game designers, artists, and engineers on gameplay and feature development. Candidates should bring advanced analytical skills, an understanding of live service communities, strong stakeholder and influencing abilities, and a collaborative, player-first approach.
Skills
- Product Strategy
- Gameplay Development
- Feature Development
- Data Analysis
- Player Data Insights
- KPI Definition
- Roadmap Prioritization
- Impact-Cost Trade-Offs
- Player Community Engagement
- Player Experience
- Stakeholder Management
- Cross-Functional Collaboration
- Influencing
- Live Game Operations
Visa sponsorship
Not detected in the job text
Categories
- Management & Leadership
- Creative & Media
- Data & Analytics
- Technology
Keywords
- 7 Days to Die
- Live Service
- Product Management
- Product Strategy
- Gameplay
- Feature Development
- PC Games
- Console Games
- Player Engagement
- Long-Term Growth
- Player Data
- Data-Informed Decisions
- KPIs
- Success Criteria
- Roadmap
- Feature Prioritization
- Impact-Cost Trade-Offs
- Player Community
- Player Feedback
- Player Experience
- Cross-Functional Collaboration
- Stakeholder Management
- Game Development
- Marketing
- Production