Closed listing
Senior AI Designer - Blight: Survival | Concepteur·rice IA Sénior·e - Blight: Survival
- Montreal, QC, Canada
Full-time
This opening has closed.
The original listing is kept below for reference.
Job details
- Job type
- Full-time
- Posting language
- English · French
- Posted
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Search current openingsOriginal job description
Archived listing. The details below describe a past opening.
English section of this bilingual listing.
Blight: Survival is a cooperative action-horror game set in a brutal medieval world.
Face monstrous foes in visceral 3rd person combat as your journey through beautifully decaying lands where every encounter is a tense battle for survival.
As Senior AI Designer, you’ll be at the heart of shaping the game's AI systems, enemy archetype designs and memorable combat encounters. Working closely with the Senior Design Director, the Senior Combat Designer and cross-disciplinary teams, you’ll take features from concept to final implementation, crafting compelling and challenging AI behaviours that align with the game's vision.\nIn this role you will :
- Provide relevant design intentions and implementation for AI-focused features.
- Create high-quality gameplay that stays within the confines of the direction.
- Design and implement enemy variations that support the core gameplay pillars.
- Create, update and maintain relevant design documentation.
- Test features in both Live and QA environments.
What we're looking for :
- Minimum of 8 years of experience in game design within the video game industry.
- Proven experience shipping at least one title as an AI Game Designer.
- Experience with melee and combat-focused games is a plus.
- Experience developing multiplayer games is a plus.
- Familiarity with Unreal Engine is a plus.
Read the full bilingual original
Blight: Survival is a cooperative action-horror game set in a brutal medieval world.
Face monstrous foes in visceral 3rd person combat as your journey through beautifully decaying lands where every encounter is a tense battle for survival.
As Senior AI Designer, you’ll be at the heart of shaping the game's AI systems, enemy archetype designs and memorable combat encounters. Working closely with the Senior Design Director, the Senior Combat Designer and cross-disciplinary teams, you’ll take features from concept to final implementation, crafting compelling and challenging AI behaviours that align with the game's vision.\nIn this role you will :- Provide relevant design intentions and implementation for AI-focused features.
- Create high-quality gameplay that stays within the confines of the direction.
- Design and implement enemy variations that support the core gameplay pillars.
- Create, update and maintain relevant design documentation.
- Test features in both Live and QA environments.
- Minimum of 8 years of experience in game design within the video game industry.
- Proven experience shipping at least one title as an AI Game Designer.
- Experience with melee and combat-focused games is a plus.
- Experience developing multiplayer games is a plus.
- Familiarity with Unreal Engine is a plus.
- Fournir des intentions de design pertinentes et assurer l’implémentation des fonctionnalités centrées sur l’IA;
- Créer un gameplay de haute qualité conforme à la direction artistique et technique;
- Concevoir et implémenter des variations d’ennemis qui soutiennent les piliers du gameplay;
- Créer, mettre à jour et maintenir la documentation de design;
- Tester les fonctionnalités en environnement Live et QA.
- Minimum de 8 ans d’expérience en conception de jeu dans l’industrie du jeu vidéo;
- Expérience avérée dans la livraison d’au moins un titre en tant que concepteur·rice de jeu spécialisé en IA;
- Une expérience sur des jeux axés sur le combat et en melee est un atout;
- Une expérience dans le développement de jeux multijoueurs est un atout;
- Une bonne connaissance d’Unreal Engine est un atout.
Blight: Survival est un jeu d’action-horreur coopératif se déroulant dans un univers médiéval brutal et impitoyable.
Affronte des créatures monstrueuses dans des combats viscéraux à la troisième personne à mesure que tu explores des contrées magnifiquement ravagées par la corruption, où chaque affrontement devient une lutte intense pour ta survie.
En tant que Concepteur·rice de Combat Sénior·e, tu seras au cœur de la conception des systèmes d’IA du jeu, des archétypes ennemis et des combats mémorables. En collaboration étroite avec le·la gestionnaire d'équipe de Concepteur·rices de jeu et les équipes multidisciplinaires, tu prendras en charge des fonctionnalités depuis la phase de concept jusqu’à leur implémentation finale, en créant des comportements d’IA captivants et stimulants qui s’alignent sur la vision du jeu.
More about this job
Responsibilities
You will be responsible for designing and implementing AI systems, enemy archetypes, and combat encounters from concept to final implementation. You will also collaborate with cross-disciplinary teams to ensure gameplay quality and maintain design documentation.
Requirements
The role requires a minimum of 8 years of experience in game design with a proven track record of shipping at least one title as an AI Game Designer. Experience with melee combat, multiplayer development, and Unreal Engine is considered a significant asset.
Skills
- Game design
- AI design
- Combat design
- Unreal Engine
- Enemy archetype design
- Multiplayer game development
- Melee combat
- Gameplay implementation
- Design documentation
- QA testing
- Action-horror
- System design
Visa sponsorship
Not detected in the job text
Categories
- Software
- Creative & Media
- Art & Design
- Technology
Keywords
- Senior AI Designer
- Game Design
- AI Systems
- Combat Design
- Unreal Engine
- Action-Horror
- Multiplayer
- Melee Combat
- Enemy Archetypes
- Gameplay Implementation
- QA Environment
- Live Environment
- Design Documentation
- Video Game Industry
- Cooperative Game