Closed listing
Senior Technical Animator – Dead by Daylight
- Montreal, QC, Canada
Full-time
This opening has closed.
The original listing is kept below for reference.
Job details
- Job type
- Full-time
- Closing date
- Experience
- 5-9 years of experience in technical animation within game development.
- Posting language
- English
- Posted
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Search current openingsOriginal job description
Archived listing. The details below describe a past opening.
The role
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
The Senior Technical Animator is the person who enables animators to showcase their talent. Armed with a solid understanding of rigging and skinning principles, they create the structure that allows the animator to deform the character or object according to design requirements. They leverage your technical expertise to facilitate the integration of animation systems within production pipelines.
In this role you will :
Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!
At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.
The Senior Technical Animator is the person who enables animators to showcase their talent. Armed with a solid understanding of rigging and skinning principles, they create the structure that allows the animator to deform the character or object according to design requirements. They leverage your technical expertise to facilitate the integration of animation systems within production pipelines.
In this role you will :
- Create and optimize rigs and skinning solutions for characters and assets of varying complexity while respecting technical constraints.
- Design, implement, and maintain animation systems, pipelines, and workflows to ensure smooth integration within game engines.
- Develop animation tools and scripts to improve efficiency, automate processes, and streamline production workflows.
- Drive technical excellence by recommending best practices, evaluating production methods, and identifying new tools and solutions.
- Mentor and support team members by sharing expertise in rigging, skinning, animation pipelines, and engine integration.
- Optimize animation content and provide production support, including performance optimization across platforms and motion capture assistance when required.
- 5-9 years of experience in technical animation within game development.
- Strong expertise in 3D animation, including animation workflows and best practices.
- Proficiency with game engines and DCC tools: Unreal Engine, Unity, Maya, Blender, MotionBuilder, and DaVinci Resolve.
- Programming skills in Python and C++ to support animation tools, pipelines, and systems.
- Experience creating and working with rigging and Anim Graph systems, with a solid understanding of their implementation.
- Strong grasp of animation principles and biomechanics, enabling realistic movement and high-quality character deformation.
More about this job
Responsibilities
The Senior Technical Animator creates and optimizes rigs and skinning solutions for characters and assets, ensuring smooth integration within game engines. They also mentor team members and drive technical excellence by recommending best practices and evaluating production methods.
Requirements
Candidates should have 5-9 years of experience in technical animation and strong expertise in 3D animation and animation workflows. Proficiency with game engines and DCC tools, along with programming skills in Python and C++, is also required.
Skills
- Technical Animation
- 3D Animation
- Animation Workflows
- Game Engines
- DCC Tools
- Unreal Engine
- Unity
- Maya
- Blender
- MotionBuilder
- DaVinci Resolve
- Python
- C++
- Rigging
- Animation Principles
- Biomechanics
Visa sponsorship
Not detected in the job text
Categories
- Technology
- Creative & Media
- Software
- Art & Design
- Engineering
Keywords
- Technical Animation
- 3D Animation
- Animation Workflows
- Game Development
- Game Engines
- DCC Tools
- Unreal Engine
- Unity
- Maya
- Blender
- MotionBuilder
- DaVinci Resolve
- Python
- C++
- Rigging
- Animation Principles
- Biomechanics
- Animation Systems
- Production Pipelines
- Performance Optimization
- Motion Capture
- Creative Environment
- Video Game Development
- Behaviour Interactive
- Dead by Daylight
- Immersive Entertainment
- Location-Based Entertainment
- Mentorship
- Technical Constraints
- Best Practices