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Senior Technical Animator – Unannounced project

  • Montreal, QC, Canada

Full-time

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Job details

Job type
Full-time
Apply by
Experience
A minimum of 6 years of experience in animation in the video game industry.
Posting language
English
Posted

Original job description

The role

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

We are looking for a Senior Technical Animator to help us build a AAA sci-fi FPS in Unreal Engine with a high realism bar. In this position, you'll play a key role in laying the technical foundations of our animation, from the early stages of production to fully integrated in-game characters.

You'll empower our animators by building and optimizing the tools and engine pipelines that bring our characters to life. You'll work out how the tools and the game engine can be developed to overcome the technical challenges of realistic real-time animation. Your rigging and skinning skills will be only part of the job. You'll also integrate, implement and bring animation systems to life directly in Unreal. If you love solving complex animation challenges in-engine, this job is for you.

In this role you will :

  • Be responsible for animation and character integration in Unreal Engine, creating and maintaining rigs for bipedal and non-bipedal characters, including mechanical setups.
  • Help define and set up the animation pipelines, from the DCC to the engine.
  • Implement and maintain in-engine animation systems in collaboration with animators and programmers.
  • Investigate, diagnose, and resolve animation bugs across various in-game systems.
  • Ensure character rigs are efficient, scalable, and optimized for real-time performance within the game engine.
  • Create technical documents to share knowledge with animators and programmers.

What we're looking for :

  • A minimum of 6 years of experience in animation in the video game industry.
  • Excellent technical skills for rigging and skinning.
  • A good understanding of the principles of animation.
  • Expertise in Blender, Maya and Unreal Engine.
  • Experience working with core animation implementation techniques and logic: Motion Matching, State Machines, Blend Spaces, Behavior and State Trees.
  • Knowledge of Unreal Control Rig and its real-time system applications for procedural animation systems is a big plus.
More about this job

Responsibilities

Build and maintain character rigs and animation pipelines, and integrate animation systems and characters into Unreal Engine. Diagnose animation issues, optimize rigs for real-time performance, and document technical workflows in collaboration with animators and programmers.

Requirements

Requires at least six years of video game animation experience, strong rigging and skinning skills, and a good understanding of animation principles. Expertise in Blender, Maya, and Unreal Engine is required, along with experience in animation implementation techniques such as Motion Matching, State Machines, and Blend Spaces.

Skills

  • Rigging
  • Skinning
  • Animation
  • Blender
  • Maya
  • Unreal Engine
  • Motion Matching
  • State Machines
  • Blend Spaces
  • Behavior Trees
  • State Trees
  • Unreal Control Rig
  • Character Integration
  • Animation Pipeline Development
  • Real-Time Optimization

Visa sponsorship

Not detected in the job text

Categories

  • Creative & Media
  • Software
  • Technology
  • Art & Design

Keywords

  • AAA Video Game Development
  • Sci-Fi First-Person Shooter
  • Unreal Engine
  • Blender
  • Maya
  • Rigging
  • Skinning
  • Character Animation
  • Character Integration
  • Animation Pipelines
  • DCC
  • Motion Matching
  • State Machines
  • Blend Spaces
  • Behavior Trees
  • State Trees
  • Unreal Control Rig
  • Procedural Animation
  • Real-Time Animation
  • Real-Time Performance Optimization
  • Bipedal Characters
  • Non-Bipedal Characters
  • Mechanical Setups
  • Animation Systems
  • Animation Debugging
  • Technical Documentation

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