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Senior Technical UI Artist – Dead by Daylight

  • Montreal, QC, Canada

Full-time

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Job details

Job type
Full-time
Apply by
Experience
Minimum of 7 years of experience in the video game industry in UI Programmer or UI Artist roles, including at least 3 years as a Technical UI Artist.
Posting language
English
Posted

Original job description

The role

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

As a Senior Technical User Interface Artist on Dead by Daylight, you will develop, document, and support the UI art pipelines and techniques used in the game. You use leverage visual scripting, Unreal Engine 5, as well as your knowledge of materials, shaders, and animation to bridge the technical, artistic and gameplay programming aspects.

Highly organized and structured, you will help streamline and communicate relevant information through visual means to guide players through a rewarding gameplay experience. You will also work in close collaboration with gameplay programmers, UI Programmers, and other Technical UI Artists to create an engaging player experience.

In this role you will :

  • Propose innovative solutions to technical and artistic UI challenges, contributing to the creation of high quality visuals.
  • Develop and optimize existing pipelines by implementing and introducing efficient production guidelines for UI content.
  • Train and support the team in understanding and applying pipelines and processes.
  • Work closely with other developers and designers to continuously create and improve the in-game user interface.
  • Support gameplay flow implementation by setting up triggers, animation sequences, and UI states.
  • Leverage knowledge in shaders and visual scripting to develop and enhance the user interface.

What we're looking for :

  • Minimum of 7 years of experience in the video game industry in UI Programmer or UI Artist roles, including at least 3 years as a Technical UI Artist.
  • Experience with Materials, Blueprints and visual scripting is essential.
  • Experience with Programming and/or graphic design and adobe.
  • Excellent problem-solving, organizational, communication, and interpersonal skills, with the ability to clearly articulate ideas.
  • Experience with the Unreal game engine.

Nice to have:

  • Experience collaborating with external partners and reviewing/validating assets.
  • An up-to-date portfolio, for more artistically oriented profiles.
More about this job

Responsibilities

Develop, document, and support the UI art pipelines and techniques for Dead by Daylight, while solving technical and artistic UI challenges and improving production workflows. Collaborate with programmers, artists, and designers to build and refine the in-game interface, support gameplay flow through triggers, animation sequences, and UI states, and train the team on pipelines and processes.

Requirements

Requires at least seven years of video game industry experience in UI programming or UI art, including at least three years as a Technical UI Artist. Candidates need experience with Unreal Engine, materials, Blueprints, and visual scripting; programming and/or graphic design experience and Adobe tools are also sought.

Skills

  • Technical UI Art
  • Unreal Engine 5
  • Materials
  • Blueprints
  • Visual Scripting
  • Shaders
  • UI Animation
  • UI Pipeline Development
  • Pipeline Optimization
  • Gameplay Flow Implementation
  • Trigger Setup
  • UI State Management
  • Problem-Solving
  • Organization
  • Communication
  • Interpersonal Skills

Visa sponsorship

Not detected in the job text

Categories

  • Art & Design
  • Creative & Media
  • Technology
  • Software

Keywords

  • Dead By Daylight
  • Unreal Engine 5
  • Unreal Engine
  • Technical UI Art
  • UI Programming
  • UI Art
  • Materials
  • Blueprints
  • Visual Scripting
  • Shaders
  • Animation
  • Gameplay Programming
  • UI Pipelines
  • Production Guidelines
  • Gameplay Flow
  • Triggers
  • Animation Sequences
  • UI States
  • Adobe
  • Graphic Design
  • Asset Review
  • Asset Validation
  • Video Game Development
  • Player Experience

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