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Technical Animator – 7 Days to Die – Internship Winter 2027

  • Montreal, QC, Canada

Volunteer

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Job details

Job type
Volunteer
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Working hours
37,5 hours/week
Posting language
English
Posted

Original job description

The role

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We’re a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

This position requires you to be in the office in Montréal three days a week!

We're looking for a curious and creative intern to join the 7 Days to Die team as a Technical Animator Intern! Working alongside our animators, you'll rig and skin our characters, turning static models into creatures ready for the game. If you love solving technical problems and seeing characters come to life, this is the place for you. Are you game? 🎮

To be considered for this internship, you must:

  • Send us your resume and cover letter and tell us about your passion for video games
  • Be able to work 37,5 hours/week for 4 months starting in January 2027
  • Be eligible to work FULL TIME in Canada, in Québec at the time of your application

Why join Behaviour for your next internship?

  • Flexible work policy
  • Delicious FREE breakfast and lunch made by our chef at the Montreal office’s bEstro 👨‍🍳
  • 250$ BEHappy expense reimbursement to buy whatever makes you... Happy !
  • A chance to grow your skills and potentially be offered a full-time position at the end of your internship 🤩
  • Be part of a thriving intern community and enjoy exclusive events throughout your internship , including networking opportunities , social activities , fun team- building experiences and studio events. 🎉

In this role you will :

  • Understand the technical vision of animation development.
  • Modify and improve rigs and perform model skinning.
  • Bring static characters to life; add widgets, controllers, and bones to characters while ensuring animations are properly integrated.
  • Learn the impact of the methods used during production.
  • Support animators to optimize the integration and use of animations in the game engine.
  • Complete assigned tasks on time while communicating effectively with the artists involved in the production.

What we're looking for :

  • Strong knowledge of technical animation: rigging, skinning, integration, and 3D animation.
  • Experience with Unity
  • Knowledge of the GameMesh optimization pipeline and UVs.
  • Good knowledge of Autodesk Maya; knowledge of Python and Blender is considered an asset.
  • Excellent organizational skills, with the ability to thrive in a dynamic environment.
  • Ability to clearly communicate technical ideas and intentions to artistic teams.
More about this job

Responsibilities

Rig and skin characters, improve rigs, and add the widgets, controllers, and bones needed to bring static models to life. Support animators with integrating and optimizing animations in the game engine, while completing assigned work on time and communicating with production artists.

Requirements

Applicants should have strong knowledge of technical animation, including rigging, skinning, integration, and 3D animation, as well as experience with Unity and knowledge of GameMesh optimization and UVs. Good knowledge of Autodesk Maya is expected; Python and Blender are assets, along with strong organization and the ability to communicate technical ideas clearly to artistic teams.

Skills

  • Technical Animation
  • Rigging
  • Skinning
  • 3D Animation
  • Animation Integration
  • Unity
  • GameMesh Optimization
  • UVs
  • Autodesk Maya
  • Python
  • Blender
  • Organizational Skills
  • Technical Communication

Benefits

  • Flexible Work Policy
  • Free Breakfast and Lunch
  • Expense Reimbursement
  • Potential Full-Time Employment
  • Intern Community Events
  • Networking Opportunities
  • Social Activities
  • Team-Building Experiences

Visa sponsorship

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Categories

  • Creative & Media
  • Art & Design
  • Technology
  • Software

Keywords

  • Technical Animation
  • Rigging
  • Skinning
  • 3D Animation
  • Character Animation
  • Animation Integration
  • Unity
  • UVs
  • Autodesk Maya
  • Python
  • Blender
  • Game Engine
  • Widgets
  • Controllers
  • Bones
  • Character Models
  • Video Game Development
  • Production Pipeline
  • Technical Communication

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