Back to results

Senior Environment Artist

  • Toronto, ON, Canada

On-site

Full-time

Apply on jobs.smartrecruiters.com About employer

Applications open in a new tab.

Job details

Job type
Full-time
Workplace
On-site
Experience
A minimum of 5 years experience creating fully realized 3D environments
Posting language
English
Posted

Original job description

Company Description

Blue Isle Studios is an independent video game developer and publisher located in the heart of downtown Toronto, Canada. Lead by industry veterans Alex Tintor and Brenden Frank, Blue Isle has established itself as one of gaming’s most exciting developers, creating iconic titles that have sold millions of copies worldwide. Our past work includes games like Slender: The Arrival, Valley and Citadel: Forged with Fire. Designing and building great video games isn’t easy; but it’s what we do best.

Job Description

Blue Isle Studios is looking for an exceptionally skilled senior environment artist to join our team. Your focus will be to create large scale, immersive environments and atmospheres for players while remaining conscious of polygon limits, draw calls and fill rate. Your skills and responsibilities will include modelling, texturing, lighting, optimization and level design while reporting to the art lead. You must have the creative sense to sometimes work with little or no concept art, prototype and gather reference material for your designs.

This is a full-time employment position working from our office located in downtown Toronto, Canada. Remote workers will not be considered at this time.

    Qualifications

    Responsibilities

    • Work with the creative lead to deliver art assets by assigned due dates
    • Design and implement artwork directly within Unreal Engine 4
    • Use Unreal Engine 4 terrain tools to assemble large scale terrains
    • Optimize, combine and atlas textures and meshes to ensure good performance

    Requirements

    • A minimum of 5 years experience creating fully realized 3D environments
    • Strong foundation in ZBrush/Mudbox, Quixel/Substance Painter and Photoshop
    • A thorough understanding of 3D Studio Max and/or Maya
    • Experience using the Unreal Engine 4 material editor and authoring materials
    • Experience creating Physically Based textures and materials
    • Experience creating assets in Unreal Engine 4 as well as importing and managing assets
    • Able to design and light interior/exterior spaces within Unreal Engine
    • Experience with optimization techniques such as mesh merging and creation of texture atlases to reduce draw calls
    • A good understanding of what’s needed to set dress an environment
    • Self-motivation, good communications skills, and a great team-player attitude

    Pluses

    • A degree or formal art training in illustration, traditional painting or industrial design
    • Experience working with Unity Engine and its art pipeline
    • Experience using World Machine

    Additional Information

    Our Perks:

    Bonuses: Every time we have a major game launch, we allocate a portion of the game’s profits and share that directly with every member of our team as a bonus.

    4 Weeks Paid Vacation: Every December, the team gets a paid 2 week break to spend with friends and family, as well as an additional 2 weeks per year.

    Flexible Schedule: Our core working hours are between 10AM and 4PM, as long as you are here for 8 hours each day, we’re happy to be flexible.

    Location: We’re located in the heart of downtown Toronto, steps away from the subway and a 5 minute walk from Union Station.

    Free Drinks: Our kitchen is always stocked with a variety of beverages including a wide range of coffees and teas.

    Meaningful Work: At our studio, you will contribute to our games in a huge way. You will be tasked with learning new skills, contributing to various disciplines and get to watch people all around the world enjoy your work.

    More about this job

    Responsibilities

    The senior environment artist at Blue Isle Studios will build large, immersive game environments in Unreal Engine 4, from modelling and texturing to lighting and optimization. They will work with the creative lead and art lead to meet due dates, often with little concept art.

    Requirements

    Candidates need at least 5 years building fully realized 3D environments, with strong skills in ZBrush, Mudbox, Substance Painter, Photoshop and Maya or 3ds Max. Experience with Unreal Engine 4 materials, lighting and optimization is required, plus good communication and teamwork.

    Skills

    • Unreal Engine 4
    • Unreal Engine 4 material editor
    • ZBrush
    • Mudbox
    • Substance Painter
    • Quixel
    • Photoshop
    • Maya
    • 3ds Max
    • 3D modelling
    • texturing
    • Physically Based Rendering
    • lighting
    • level design
    • terrain creation
    • set dressing
    • mesh merging
    • texture atlasing
    • draw call optimization
    • polygon budgeting
    • asset import and management
    • Unity Engine
    • World Machine
    • reference gathering
    • communication

    Benefits

    • 4 weeks paid vacation
    • Flexible schedule

    Categories

    • Software
    • Technology
    • Creative & Media
    • Art & Design

    Keywords

    • Unreal Engine 4
    • environment artist
    • 3D modelling
    • texturing
    • lighting
    • level design
    • ZBrush
    • Mudbox
    • Substance Painter
    • Quixel
    • Photoshop
    • Maya
    • 3ds Max
    • Physically Based Rendering
    • optimization
    • texture atlas
    • mesh merging
    • set dressing
    • Unity
    • World Machine

    Seniority

    Senior

    Perks

    • Generous paid time off
    • Flexible hours

    Tools

    • Unreal Engine 4
    • ZBrush
    • Mudbox
    • Substance Painter
    • Quixel
    • Photoshop
    • Maya
    • World Machine

    Languages

    • English

    Report this job

    Get in touch
    MovoJobs

    Contact us