Senior Level Artist
- Toronto, ON, Canada
Salary Range: $85K-$100K CAD · Temporary
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Job details
- Pay
- Salary Range: $85K-$100K CAD
- Job type
- Temporary
- Apply by
- Experience
- 4+ years experience in game industry, specifically modeling and texturing environments
- Posting language
- English
- Posted
Original job description
Senior Level Artist
Would you like to work on some of the greatest franchises in gaming history? What about working on our new original IP? Certain Affinity is a game developer in Texas, based out of Austin, and we have a growing presence in Toronto, Canada. Our culture reflects the values and the vibrant nature of the cities we call home. This includes a commitment to evolution, diversity, excellence, and work-life balance. We are also excited to be a recipient of the Canadian Studio of the Year award. We're best known for co-developing numerous AAA FPS games, though now we are creating compelling new games of our own. We're always on the lookout for amazing talent to join our team.
As a Senior Level Artist at Certain Affinity, you’ll work with a small team of environment artists, creating highly detailed game environments and world assets. You’ll have opportunities to create and visually perfect an environment as well as working closely with the design team to enhance the gameplay experience.
RESPONSIBILITIES:
- Ensure consistency and quality of own work and able to match current established standards and production timelines
- Creatively work with the Art Director and the rest of the World Team in technical/aesthetic problem-solving efforts
- Proactively gather feedback and consistently apply the feedback to current and future tasks, building a strong and diverse set of skills along the way.
- Set Dress environments including: asset placement, terrain painting, foliage, blueprint, etc
- Able to take a portion of a level from blockout to content complete using new and pre-existing library of content
- Understand performance requirements for environments and able to understand potential tradeoffs between art, gameplay and perf
- Work across disciplines to achieve project goals while also finding opportunities to push the visuals and storytelling
- Able to take complex 3D assets and world-building content from beginning to end and create final quality art
- Represent workflows and areas of content professionally in interactions with partners
- Mentor more junior artists in quality and technique
REQUIRED EXPERIENCE:
- 4+ years experience in game industry, specifically modeling and texturing environments
- Experience using Unreal Engine or other proprietary editors, software and tools
- Experience establishing and driving new workflows for content creation
- Shipped 2+ titles as an environment artist
- Experience mentoring other artists
Plusses:
- Experience managing, scheduling, critiquing work for multiple artists
- Shipped 1+ AAA title in last 3 years
REQUIRED SKILLS:
- Strong foundation knowledge in traditional arts, including but not limited to: graphic design or illustration, life drawing, environmental and/or architectural illustration or similar.
- Solid understanding of color theory, and be able to create balanced & appealing color palettes through lighting, texturing and material work
- Demonstrated grasp of scale, proportion lighting and form
- Solid understanding of the aesthetics of environment, function vs. form relationships, as well as what makes a game level fun and engaging
- Excellent collaboration and communication skills to bridge the gap between art, design, and tech.
- Ability to work within a style and effectively communicate to the rest of the team
- Expert level knowledge of MAX, Maya, or other 3D software package
- Proficient with Z-Brush or other high resolution sculpting tools
- Experience using proprietary editors, software and tools or other similar experience
- Solid grasp of performance requirements and constraints of current generation console and PC development
- Understanding of the construction and application of PBR materials and material software such as Substance Designer
- Excellent understanding of art pipelines and workflow
- Easily manages time constraints and multiple priorities
- Must be able to demonstrate a proactive attitude when it comes to problem solving, communication and project support
- Can initiate visual direction without specific concept or design
More about this job
Responsibilities
The Senior Level Artist will create highly detailed game environments and world assets while collaborating with the design team to enhance gameplay. They are responsible for taking levels from blockout to completion, ensuring aesthetic consistency, and mentoring junior artists.
Requirements
Candidates must have at least 4 years of experience in the game industry with a focus on environment modeling and texturing. Proficiency in Unreal Engine and 3D software like Maya or Max is required, along with a strong foundation in traditional art principles.
Skills
- Unreal Engine
- 3D Modeling
- Texturing
- Environment Art
- Maya
- 3ds Max
- ZBrush
- Substance Designer
- PBR Materials
- Level Design
- Color Theory
- Lighting
- Asset Placement
- Blueprint
- Technical Problem-solving
- Mentoring
Visa sponsorship
Not detected in the job text
Categories
- Art & Design
- Software
- Creative & Media
- Technology
Keywords
- Senior Level Artist
- Game Development
- AAA Games
- FPS
- Environment Art
- Unreal Engine
- 3ds Max
- Maya
- ZBrush
- Substance Designer
- PBR
- World Building
- Level Design
- Asset Creation
- Color Theory
- Lighting
- Texturing
- Modeling
- Blueprint
- Art Direction
- Technical Art
- Performance Optimization
- Mentorship
- Game Design
- Environment Illustration
- Graphic Design
- Workflow Optimization
- Content Pipeline
- Console Development
- PC Development