Sound Designer
- Toronto, ON, Canada
Salary Range: $75KCAD-$90KCAD · Full-time
Applications open in a new tab.
Job details
- Pay
- Salary Range: $75KCAD-$90KCAD
- Job type
- Full-time
- Apply by
- Experience
- 2+ years of professional experience in audio or sound design within the video game industry.
- Posting language
- English
- Posted
Original job description
Certain Affinity is seeking a talented Audio Designer with 2+ years of experience to join our team and help deliver world-class audio experiences for some of the industry’s biggest AAA franchises. As a Sound Designer, you will craft and implement immersive sound design that enhances gameplay, storytelling, and player feedback.
In this role, you will collaborate closely with designers, engineers, animators, and partner studios to create and integrate high-quality audio systems within Unreal Engine. The ideal candidate is both creative and technically proficient, comfortable implementing their work in-engine, and excited to contribute to a fast-paced co-development environment where teamwork and craftsmanship are essential.
Responsibilities
- Design and implement high-quality gameplay sound effects, ambience, voice over, and interactive audio for AAA titles.
- Implement and manage audio assets within Unreal Engine and Wwise, including Blueprint-driven audio triggers and gameplay event integration.
- Collaborate closely with game designers, engineers, and animators to ensure audio enhances gameplay clarity, player feedback, and immersion.
- Create audio for a variety of gameplay systems including combat, environmental interactions, UI, and cinematic moments.
- Work with internal teams and partner studios to maintain a consistent audio style and quality bar across shared development efforts.
- Iterate on audio implementation based on playtest feedback and design changes.
- Maintain organized asset libraries and documentation to support efficient collaboration across distributed teams.
- 2+ years of professional experience in audio or sound design within the video game industry.
- Experience implementing and tuning audio directly in Unreal Engine.
- Proficiency with industry-standard DAWs and audio editing tools (Pro Tools, Reaper, Logic, or similar).
- Strong creative sound design skills including recording, editing, layering, and processing audio.
- Experience integrating audio into gameplay systems and interactive environments.
- Solid understanding of game development pipelines and working with multidisciplinary teams.
- Strong communication and collaboration skills in a team-oriented development environment.
- Experience working on AAA console or PC titles.
- Familiarity with audio middleware such as Wwise
- Knowledge of audio optimization techniques for real-time games.
- Experience with Voice Editing
More about this job
Responsibilities
Design and implement sound effects, ambience, voice-over, and interactive audio for gameplay systems, UI, and cinematic moments using Unreal Engine and Wwise. Collaborate with multidisciplinary teams and partner studios, iterate based on feedback, and maintain organized audio assets and documentation.
Requirements
Requires at least two years of professional video game audio or sound design experience, including implementing and tuning audio in Unreal Engine and proficiency with a DAW or audio editing tools. Candidates should have strong creative sound design, experience integrating audio into gameplay, knowledge of game development pipelines, and effective collaboration skills; AAA experience, Wwise familiarity, optimization knowledge, and voice editing are preferred.
Skills
- Sound Design
- Audio Implementation
- Unreal Engine
- Wwise
- Blueprints
- Gameplay Audio
- Interactive Audio
- Audio Editing
- Audio Recording
- Audio Layering
- Audio Processing
- Pro Tools
- Reaper
- Logic
- Audio Optimization
- Voice Editing
Visa sponsorship
Not detected in the job text
Categories
- Creative & Media
- Art & Design
- Software
- Technology
Keywords
- Audio Design
- Sound Design
- Video Games
- AAA Games
- Gameplay Sound Effects
- Ambience
- Voice-Over
- Interactive Audio
- Unreal Engine
- Wwise
- Blueprints
- Gameplay Event Integration
- Pro Tools
- Reaper
- Logic
- Digital Audio Workstations
- Audio Recording
- Audio Editing
- Audio Layering
- Audio Processing
- Audio Optimization
- Voice Editing
- Combat Audio
- Environmental Interactions
- User Interface Audio
- Cinematic Audio
- Playtesting
- Game Development Pipeline
- Co-Development
- Asset Libraries