Closed listing
Studio Art Director
- Remote, Canada
Remote
This opening has closed.
The original listing is kept below for reference.
Job details
- Workplace
- Remote
- Posting language
- English
- Posted
Similar jobs hiring now
Added
Associate Creative Director, Art Director
Wealthsimple Technologies · Remote, Canada
$152,000 to $190,000 CAD / year
Added
Freelance Brand Art Director / Directeur(trice) artistique de marque - Freelance
New York Holdings · Remote, Canada
Added
Art Director
Quietly · Remote, Canada
$75,000 to $90,000 CAD / year
Added
Lead Art Director/ Directeur(-trice) artistique principal(e) - Volta
Keywords Studios · Remote, Canada
Original job description
Archived listing. The details below describe a past opening.
Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry.
We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies. Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams. We are proud to be the development partner of choice for industry leaders such as:
- Epic
- Xbox
- Meta
- Obsidian Entertainment
- Riot
- Gearbox Software
The Studio Art Director owns the visual quality of everything Devoted ships. You will set the art direction across several projects at once, often working inside our clients’ IP. You will lead and grow our art leads and senior artists, and make our art pipeline faster, more consistent and easier to scale.
This is a studio leadership role. Alongside project direction, you will shape how we build proposals, staff productions, onboard freelancers and pitch new work, and you will have a seat in greenlight and executive planning discussions.
Key Responsibilities:Visual vision & art direction
- Define and drive the overall visual vision for the studio’s projects.
- Establish and maintain a cohesive art style aligned with each IP, brand and target audience.
- Translate high-level creative goals into clear visual guidelines and execution strategies.
- Provide art direction across multiple projects simultaneously.
Quality & review
- Set and uphold quality benchmarks across all art disciplines: concept, 3D, environment, 3D characters and more.
- Conduct regular art reviews and give clear, actionable feedback.
- Ensure visual consistency across assets, features and game environments.
- Review and approve key assets, style guides and final visual deliverables.
- Ensure milestone deliveries meet artistic standards and deadlines.
Cross-functional collaboration
- Work closely with Game Directors, Producers, Design and Engineering.
- Align artistic vision with gameplay, technical constraints and production timelines.
Leadership & talent
- Lead, mentor and inspire art leads and senior artists.
- Participate in hiring and talent development strategy, and recommend the best-fit talent for each production.
- Foster a culture of creative excellence, accountability and collaboration.
Pipeline & production
- Oversee the efficiency and scalability of art pipelines.
- Identify and remove production bottlenecks.
- Help build and drive unified production requirements across the studio.
- Help streamline freelancer onboarding through design manuals, video walkthroughs and clear standards.
Studio strategy & pre-production
- Collaborate with the pre-production team on client proposals.
- Support pitch decks and pre-production concept development.
- Participate in executive planning and greenlight discussions, and contribute to long-term studio strategy.
- 10+ years in game art production, including 5+ years as an Art Director or in an equivalent studio-level art leadership role.
- Shipped titles where you personally owned the visual direction, with a portfolio that shows both your own work and work you directed.
- Command of multiple art disciplines (concept, environment, characters, 3D) and the judgement to set a quality bar for each.
- Experience directing several projects or teams at once, including distributed, external or outsourced artists.
- Working knowledge of modern art pipelines in Unreal and/or Unity and the main DCC tools.
- A track record of growing art leads, not just directing individual artists.
- Clear written and verbal communication with creative, technical and business stakeholders.
Nice to have
- Co-development, outsourcing or service-studio experience, especially executing within a client’s established IP.
- Experience writing art bibles, style guides or onboarding material for external teams.
- Involvement in pitches, proposals, bidding or greenlight processes.
- Hands-on experience with AI-assisted tools in art production or review workflows
For U.S. based candidates:
- 401(k): We offer a 401(k) retirement plan with a Safe Harbor employer match.
- Sick Leave: 7 business days
- Vacation: 9 business days including 10 additional days for summer and Christmas company closure
- Health insurance
For Canada based candidates:
- Supplemental health and dental insurance
- 19 days PTO
- Sick Leave: 7 business days
More about this job
Responsibilities
The Studio Art Director is responsible for defining the visual vision and maintaining high artistic standards across multiple simultaneous projects. This role involves leading and mentoring art teams, optimizing production pipelines, and collaborating with executive leadership on studio strategy and client proposals.
Requirements
Candidates must have over 10 years of experience in game art production, including at least 5 years in a senior leadership or Art Director role. A strong portfolio demonstrating ownership of visual direction and proficiency in modern game engines like Unreal or Unity is required.
Skills
- Art direction
- Game development
- Pipeline optimization
- Team leadership
- Project management
- 3D art
- Concept art
- Unreal engine
- Unity
- DCC tools
- Outsourcing management
- Creative strategy
- Mentorship
- Visual storytelling
- Production planning
Benefits
- 401(k) retirement plan
- Safe Harbor employer match
- Sick leave
- Vacation
- Supplemental health insurance
- Dental insurance
Remote locations
- Quebec, Canada
- United States
Remote locations (standardized)
- Quebec, Quebec, Canada
- United States
Visa sponsorship
Not detected in the job text
Categories
- Art & Design
- Creative & Media
- Management & Leadership
- Software
- Technology
Keywords
- Game development
- Art direction
- AAA titles
- Pipeline optimization
- Unreal Engine
- Unity
- DCC tools
- Outsourcing
- Co-development
- 3D modeling
- Concept art
- Environment art
- Character art
- Style guides
- Pre-production
- Pitch decks
- Greenlight process
- AI-assisted tools
- Project management
- Leadership
- Mentorship
- Visual consistency
- Production bottlenecks
- Studio strategy
- External development