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Senior Lighting Artist

  • Montréal, QC, Canada
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Job details

Experience
5+ years of industry experience as a lighting artist with significant real-time knowledge;
Posting language
English
Posted

Original job description



Senior Lighting Artist

Reports to: Creative Director

Permanent – Full-Time 

What you will do:

  • Translate artistic intentions and concept illustrations into real-time lighting, while respecting the technical constraints of the game engine;
  • Produce high-quality lighting for environments and various gameplay situations;
  • Collaborate closely with level designers, environment artists, VFX artists, animators, and technical artists to develop lighting solutions aligned with artistic and design goals;
  • Strike the right balance between artistic intent, gameplay readability, and performance budgets for target platforms;
  • Use Unreal to deliver final work of high visual and technical quality;
  • Diagnose and optimize lighting-related performance issues.

What you bring:

  • Degree in 3D and/or other equivalent training;
  • 5+ years of industry experience as a lighting artist with significant real-time knowledge;
  • At least 1 shipped title, preferably on current-generation platforms, as a lighting artist;
  • Solid understanding of PBR workflows, real-time rendering, and various lighting and global illumination techniques (lightmaps, light probes, dynamic lighting, ray tracing, etc.);
  • Good understanding of composition, color, values, contrast, and visual storytelling;
  • Proactive in seeking feedback and communicating with the lighting lead, the art director, and other relevant departments.

Even better if you have:

  • In-depth knowledge of the various roles and stages of video game production;
  • Excellent understanding of the technical constraints specific to game engines and different platforms;
  • Experience with Unreal Engine profiling and optimization tools;
  • A good understanding of Unreal Engine's modern lighting systems, notably Lumen and Virtual Shadow Maps.

Why join us?

  • Flexible work schedule: Because unexpected events are part of life when you are sick or need personal days;
  • Hybrid work: Because we have adapted to the new reality;
  • Access to group insurance: To take care of yourself and your loved ones;
  • Access to group RRSP: We think about your future;
  • Access to a telemedicine service for the family: To avoid a pleasant 24hrs in the emergency room;
  • Bonus system: We recognize the work accomplished.
  • Public transport paid for by the company

  Please note: your application is reviewed by a real human being - not an NPC, not an AI. 

Come create emotion with us!



More about this job

Responsibilities

The Senior Lighting Artist at Eidos-Montréal will turn artistic concepts into real-time lighting that works in the game engine. They will light environments and gameplay moments and work with other artists and designers to optimize lighting performance.

Requirements

Candidates need 5+ years of industry lighting experience, including at least one shipped title. They need strong knowledge of real-time rendering, PBR workflows and Unreal Engine lighting, along with a 3D or equivalent degree.

Skills

  • Unreal Engine
  • Lumen
  • Virtual Shadow Maps
  • Real-time rendering
  • PBR workflows
  • Global illumination
  • Lightmaps
  • Light probes
  • Dynamic lighting
  • Ray tracing
  • Lighting
  • Composition
  • Color theory
  • Visual storytelling
  • Performance optimization
  • Profiling
  • Collaboration
  • 3D art
  • Game engine constraints

Benefits

  • Flexible work schedule
  • Hybrid work
  • Group insurance
  • Group RRSP
  • Family telemedicine service
  • Bonus system
  • Paid public transport

Categories

  • Software
  • Creative & Media
  • Technology

Keywords

  • Senior Lighting Artist
  • Lighting Artist
  • Unreal Engine
  • Unreal
  • Lumen
  • Virtual Shadow Maps
  • real-time rendering
  • PBR
  • global illumination
  • lightmaps
  • light probes
  • ray tracing
  • dynamic lighting
  • video game
  • game lighting
  • 3D
  • level design
  • VFX
  • technical art
  • performance optimization

Seniority

Senior

Perks

  • Flexible hours
  • Retirement plan
  • Performance bonus
  • Transit support

Tools

  • Unreal Engine

Fields of study

  • 3D

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