Senior Lighting Artist
- Montréal, QC, Canada
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Job details
- Experience
- 5+ years of industry experience as a lighting artist with significant real-time knowledge;
- Posting language
- English
- Posted
Original job description
Senior Lighting Artist
Reports to: Creative Director
Permanent – Full-Time
What you will do:
- Translate artistic intentions and concept illustrations into real-time lighting, while respecting the technical constraints of the game engine;
- Produce high-quality lighting for environments and various gameplay situations;
- Collaborate closely with level designers, environment artists, VFX artists, animators, and technical artists to develop lighting solutions aligned with artistic and design goals;
- Strike the right balance between artistic intent, gameplay readability, and performance budgets for target platforms;
- Use Unreal to deliver final work of high visual and technical quality;
- Diagnose and optimize lighting-related performance issues.
What you bring:
- Degree in 3D and/or other equivalent training;
- 5+ years of industry experience as a lighting artist with significant real-time knowledge;
- At least 1 shipped title, preferably on current-generation platforms, as a lighting artist;
- Solid understanding of PBR workflows, real-time rendering, and various lighting and global illumination techniques (lightmaps, light probes, dynamic lighting, ray tracing, etc.);
- Good understanding of composition, color, values, contrast, and visual storytelling;
- Proactive in seeking feedback and communicating with the lighting lead, the art director, and other relevant departments.
Even better if you have:
- In-depth knowledge of the various roles and stages of video game production;
- Excellent understanding of the technical constraints specific to game engines and different platforms;
- Experience with Unreal Engine profiling and optimization tools;
- A good understanding of Unreal Engine's modern lighting systems, notably Lumen and Virtual Shadow Maps.
Why join us?
- Flexible work schedule: Because unexpected events are part of life when you are sick or need personal days;
- Hybrid work: Because we have adapted to the new reality;
- Access to group insurance: To take care of yourself and your loved ones;
- Access to group RRSP: We think about your future;
- Access to a telemedicine service for the family: To avoid a pleasant 24hrs in the emergency room;
- Bonus system: We recognize the work accomplished.
- Public transport paid for by the company
Please note: your application is reviewed by a real human being - not an NPC, not an AI.
Come create emotion with us!
More about this job
Responsibilities
The Senior Lighting Artist at Eidos-Montréal will turn artistic concepts into real-time lighting that works in the game engine. They will light environments and gameplay moments and work with other artists and designers to optimize lighting performance.
Requirements
Candidates need 5+ years of industry lighting experience, including at least one shipped title. They need strong knowledge of real-time rendering, PBR workflows and Unreal Engine lighting, along with a 3D or equivalent degree.
Skills
- Unreal Engine
- Lumen
- Virtual Shadow Maps
- Real-time rendering
- PBR workflows
- Global illumination
- Lightmaps
- Light probes
- Dynamic lighting
- Ray tracing
- Lighting
- Composition
- Color theory
- Visual storytelling
- Performance optimization
- Profiling
- Collaboration
- 3D art
- Game engine constraints
Benefits
- Flexible work schedule
- Hybrid work
- Group insurance
- Group RRSP
- Family telemedicine service
- Bonus system
- Paid public transport
Categories
- Software
- Creative & Media
- Technology
Keywords
- Senior Lighting Artist
- Lighting Artist
- Unreal Engine
- Unreal
- Lumen
- Virtual Shadow Maps
- real-time rendering
- PBR
- global illumination
- lightmaps
- light probes
- ray tracing
- dynamic lighting
- video game
- game lighting
- 3D
- level design
- VFX
- technical art
- performance optimization
Seniority
Senior
Perks
- Flexible hours
- Retirement plan
- Performance bonus
- Transit support
Tools
- Unreal Engine
Fields of study
- 3D