Animateur.trice - Battlefield / Animator - Battlefield
- Vancouver, BC, Canada
Temporary
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Job details
- Job type
- Temporary
- Apply by
- Experience
- Minimum of 7 years of professional animation experience in a production environment.
- Posting language
- English
- Posted
Original job description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
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EA Create is currently looking for an experienced motion capture facial animator to join our
animation team to partner with EA Sports and Battlefield. EA Create is known to partner with
AAA studios such as BioWare, Respawn, and Maxis, and assist on the critically acclaimed
Madden and FIFA franchises. This is your opportunity to be part of a collaborative group with
team members all over the world and have your work shown to millions of viewers, players,
peers, and industry professionals.
You would report to a director within the Animation team and be responsible for reviewing
outsourcing work, setting the quality benchmarks on motion capture retargets, and creating
high-quality performances in all aspects of your work. You know how to reveal attitude,
emotions, and mood through a character's movement and behavior, and create memorable
characters which will appeal to players. It's essential to have knowledge of the timing and
appearance of human and animal movement as well as facial expressions. In the end, the look
of a game is one of the most significant factors contributing to the overall success of the game.
Role Requirements
- Degree in Fine Arts, Computer Animation, or a related field preferred.
- Minimum of 7 years of professional animation experience in a production environment.
- Expert proficiency in Maya and MotionBuilder.
- Expert proficiency in FACS based facial rigs.
- Experience supervising outsourcing teams
- Experience with motion-capture workflows, including retargeting, scene assembly, and shot
- Advanced understanding of animation principles, body mechanics, character acting, and facial
- Strong artistic judgment and the ability to create realistic, believable human performances.
- Passion for animation and a commitment to producing high-quality work.
- Ability to work on-site, with a hybrid option available.
- Review outsourcing teams’ work by providing clear direction and concise, easy-to-follow
- Communicate with the franchise animation directors and leads on quality and delivery
- Create high-quality animation using motion-capture data.
- Animate convincing weight, personality, mood, and emotion through realistic or stylized
- Apply classical animation principles and strong knowledge of body mechanics, character acting,
- Collaborate with the Animation Director and Leads to ensure work meets creative, technical,
- Record reference video based on direction and feedback from the Animation Director and Leads.
- Interpret feedback, complete revisions, and deliver work at the expected quality within assigned
- Learn and use proprietary animation runtime and integration tools.
- Support Animation Directors by reviewing animation team work and documenting clear,
- Communicate and collaborate effectively with directors, animators, production staff, and
- Organize files, work, and notes so they are clear and accessible to other team members.
- Actively participate in team meetings, reviews, and production discussions, with prompt and
- Mentor junior team members and provide constructive feedback and guidance.
- Body retargeting experience would be an added bonus.
Pay Transparency - North America
Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria) *$77,700 - $107,900 CAD
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
More about this job
Responsibilities
Create high-quality character animation using motion-capture data, including realistic or stylized body and facial performances that convey weight, personality, mood, and emotion. Review and guide outsourced and internal animation work, collaborate with directors and production teams, document actionable feedback, and deliver revisions on schedule.
Requirements
The role prefers a degree in Fine Arts, Computer Animation, or a related field and requires at least seven years of professional animation experience. Candidates should have expert proficiency in Maya, MotionBuilder, and FACS-based facial rigs, along with motion-capture workflow experience, strong animation and performance skills, and experience supervising outsourcing teams.
Skills
- Facial Animation
- Motion Capture
- Maya
- MotionBuilder
- FACS-Based Facial Rigs
- Motion-Capture Retargeting
- Scene Assembly
- Shot Creation
- Character Acting
- Body Mechanics
- Animation Principles
- Outsourcing Supervision
- Performance Review
- Animation Direction
- Mentoring
- Shotgun
Benefits
- Three Weeks Of Vacation Per Year To Start
- 10 Days Of Sick Time Per Year
- Extended Health Coverage
- Dental Coverage
- Vision Coverage
- Basic Life Insurance
Visa sponsorship
Not detected in the job text
Categories
- Creative & Media
- Art & Design
- Management & Leadership
Keywords
- EA Create
- Battlefield
- EA Sports
- Maya
- MotionBuilder
- FACS
- Facial Rigs
- Motion Capture
- Retargeting
- Scene Assembly
- Shot Creation
- Shotgun
- Animation Runtime Tools
- Animation Integration Tools
- Facial Animation
- Character Animation
- Character Acting
- Body Mechanics
- Animation Principles
- Outsourcing
- Performance Capture
- Reference Video
- Production Workflows
- Gameplay Objectives
- Narrative Objectives
- Animation Direction