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Cinematic Designer - EA SPORTS™ FC

  • Vancouver, BC, Canada

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Job details

Experience
3+ years of professional game design experience.
Posting language
English
Posted

Original job description

General Information

Locations: Vancouver, British Columbia, Canada 

Role ID

215655

Worker Type

Temporary Employee

Studio/Department

EA Studios - SPORTS

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Cinematic Designer - EA SPORTS™ FC

Vancouver, Canada

EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

Building on an incredible 30 year foundation, we’re redefining football with EA SPORTS FC - a genre-leading ecosystem of interactive experiences, bringing a global community of football fans closer to The World's Game. Together, we’re taking the largest football club in the world to new heights – and this is just the beginning! With more opportunity than ever to innovate and create new, authentic experiences that bring joy, inclusivity, and immersion to fans everywhere, we invite you to join us as we pioneer the future of football with EA SPORTS FC, and welcome everyone to the club!

As a Cinematic Designer with EA Sports FC, you will need to be able to integrate complex animations into the game engine to industry standards. You will work closely with the Animators, Artists, and Software Engineers to seamlessly integrate these animations into the game.

Responsibilities:

  • You will create compelling action and emotionally motivated moments.
  • Implement Cinematics into engine matching our standards and processes. Triage issues, collaborate with Animation
  • You will uphold established cinematic standards across the game and broader IP to maintain a design language.
  • You will manage the scope and budget of assigned tasks to meet project deadlines without jeopardizing the player's experience.
  • You will participate in reviews, stand-ups, playtests, and work across departments.
  • Help develop and collaborate new concepts to functional prototypes alongside the guidance of Production, Animation, Cinematics and Software Engineer teams
  • Help us implement scalable industry workflows and enforce best practices for developing a non-linear, dynamic, and immersive and seamless real-time experience for our users.
  • Work side-by-side with engineers to develop new games content solutions, tools and pipelines for animators and designers in the animation space.

Qualifications:

  • 3+ years of professional game design experience.
  • One or more shipped titles in a Cinematic, Animation, or Narrative Design capacity.
  • Familiarity and experience with one or more game engine cinematic tools
  • Experience with cinematic language, frame composition, pacing, tone, and narrative structure.
  • Work collaboratively, receive feedback, and constructively critique peers.
  • Experienced Technical Cinematic Designer, with a broad range of implementation workflows from tradition non-interactive to seamless semi-interactive cinematics
  • Experience with problem-solving, good at manipulating content and providing innovative solutions.
  • Experience working and developing with advanced animation rigs
  • Understanding of cinematic production. Motion Capture, scene assembly, export/import cinematic pipelines, implementation into engine and iteration workflows
  • Experience working with, and providing feedback to both artists and technical artists/animators
  • Proficient in standard industry tools such as Autodesk Maya/Motionbuilder
  • Highly self-motivated and ability to work under tight deadlines
  • Experience with managing cinematics pipelines and workflows
  • Experience with leading teams and reviewing content

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CAD

Pay is just one part of the overall compensation at EA.

In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

More about this job

Responsibilities

The Cinematic Designer will integrate complex animations into the game engine while collaborating with animators, artists, and engineers to create immersive, emotionally motivated moments. They are responsible for upholding cinematic standards, managing project scope, and developing scalable workflows for real-time experiences.

Requirements

Candidates must have at least 3 years of professional game design experience and have shipped one or more titles in a cinematic or animation capacity. Proficiency in industry-standard tools like Autodesk Maya or Motionbuilder and experience with game engine cinematic pipelines are required.

Skills

  • Game design
  • Cinematic design
  • Animation integration
  • Game engine tools
  • Frame composition
  • Narrative structure
  • Technical cinematic design
  • Motion capture
  • Scene assembly
  • Autodesk Maya
  • Motionbuilder
  • Pipeline management
  • Collaboration
  • Problem-solving
  • Animation rigs

Benefits

  • Vacation
  • Sick time
  • Extended health coverage
  • Dental coverage
  • Vision coverage
  • Basic life insurance
  • Mental well-being support
  • Retirement savings
  • Family leaves
  • Complimentary games

Visa sponsorship

Not detected in the job text

Categories

  • Creative & Media
  • Software
  • Art & Design
  • Sports & Recreation
  • Technology

Keywords

  • Cinematic Designer
  • EA SPORTS FC
  • Game Engine
  • Animation
  • Autodesk Maya
  • Motionbuilder
  • Motion Capture
  • Scene Assembly
  • Pipeline Development
  • Real-time Experience
  • Narrative Design
  • Technical Design
  • Game Development
  • Action Design
  • IP Standards
  • Prototyping
  • Workflow Optimization
  • Cross-functional Collaboration
  • Non-linear Storytelling
  • Immersive Design

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