Outsource Support Animator (Apex Legends)
- Vancouver, BC, Canada
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Job details
- Experience
- 2+ years of professional game animation experience
- Posting language
- English
Original job description
- Location: Los Angeles - Chatsworth
- State: California
- Country: United States of America
- Location: Madison
- State: Wisconsin
- Country: United States of America
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Respawn is seeking an Outsource Support Animator to bridge internal gameplay animation and external partner production for Apex Legends. This hybrid role combines hands-on gameplay animation work with ownership of outsourced animation execution, feedback pipelines, and milestone alignment across a broad range of features.
You will serve as both a creative contributor and external development coordinator, ensuring partner-produced animation meets Apex’s gameplay clarity, responsiveness, and performance standards within a live-service production cadence.
What You’ll Do…
Gameplay Animation Execution
Block and prototype gameplay animations to establish timing, weight, and design intent
Partner with Animation Directors and Gameplay teams to co-direct motion capture sessions
Review, refine, and integrate vendor-delivered keyframe and mocap cleanup work
Ensure assets meet gameplay readability, responsiveness, and technical requirements
External Development Coordination
Manage day-to-day communication with external animation vendors
Provide clear, structured feedback aligned with internal animation direction
Partner with Animation Directors to define briefs and reference packages
Track sprint and milestone deliverables, revisions, and approval cycles
Identify risks in quality or schedule and escalate proactively
Support vendor onboarding and documentation updates
Provide performance notes and help shape capture goals
Pipeline & Integration
Export, ingest, and validate animation assets in-engine
Maintain animation briefs, scope breakdowns, and feedback documentation
Support Statement of Work (SOW) creation with detailed asset estimates
Ensure naming conventions, rig compatibility, and version control standards
Coordinate with Tech Animation and Engineering to resolve integration issues
Ideally you have…
2+ years of professional game animation experience
Strong blocking, gameplay timing, and polish skills
Experience working directly with outsourced animation teams
Combat Animation Experience
First Person Viewmodel Animation Experience
Strong knowledge of Maya and motion capture workflows
Familiarity with engine integration pipelines
Experience tracking work in Jira or similar tools
Live service development experience
Experience writing animation briefs, asset estimates, and production documentation.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$92,900 - $129,200 CAD * California (depending on location e.g. Los Angeles vs. San Francisco) *$104,400 - $157,400 USDIn the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with your new child, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and long-term cash programs.
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of paid sick time, company top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, and retirement benefits to regular full-time employees. Certain roles may also be eligible for bonus and long-term cash programs.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
More about this job
Responsibilities
The Outsource Support Animator at Electronic Arts will create and refine gameplay animations for Apex Legends and manage the outside animation studios that produce some of the work. The job includes giving clear feedback to vendors, tracking deliverables and schedules, and checking that animation files work correctly in the game engine.
Requirements
Candidates need at least 2 years of professional game animation experience, strong gameplay timing and polish skills, and experience working with outsourced animation teams. Experience with Maya, motion capture, combat animation and live-service games is strongly preferred.
Skills
- Maya
- Motion capture workflows
- Gameplay animation
- Animation blocking and timing
- Combat animation
- Keyframe animation
- Mocap cleanup
- Vendor management
- Feedback and review
- Jira
- Engine integration
- Asset naming and version control
- Rig compatibility
- Statement of Work estimation
- Production documentation
- Milestone tracking
- Live service development
Benefits
- Paid vacation
- Paid sick time
- Parental leave top-up
- Extended health, dental and vision coverage
- Life and disability insurance
- Retirement benefits
- Paid time off (US)
- Paid company holidays (US)
- 401(k) (US)
Categories
- Software
- Creative & Media
- Technology
- Sports & Recreation
Keywords
- Maya
- motion capture
- mocap
- game animation
- gameplay animation
- combat animation
- animation blocking
- outsourced animation
- vendor management
- Jira
- engine integration
- Apex Legends
- live service
- Statement of Work
- animation briefs
- Respawn
- video game animation
- animator
Seniority
Mid level
Perks
- Generous paid time off
- Parental leave
- Retirement plan
Tools
- Maya
- Jira
Languages
- English