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Principal Technical Designer

  • Vancouver, BC, Canada
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Job details

Experience
5+ years of experience as a technically-oriented game designer, with multiplayer experience
Posting language
English
Posted

Original job description

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Principal Technical Designer

As one of the largest sports entertainment platforms in the world, EA SPORTS FC is redefining football with genre-leading interactive experiences, connecting a global community of fans to The World's Game through innovation and unrivaled authenticity.

With more opportunity than ever to design, innovate, and create new, immersive experiences that bring joy, inclusivity, and connection to fans everywhere, we invite you to join our passionate and dynamic team as we pioneer the future of football fandom.

We are looking for a Principal Technical Designer to join us in our mission to create amazing games and experiences, and to improve ourselves and our craft. You will report to our Game Design Director.

Responsibilities

  • Establish and maintain design standards: Develop comprehensive guidelines and best practices for design implementation in Frostbite, ensuring consistency and high quality across the project.
  • Create templates: Design and implement reusable templates that improve development efficiencies and encourage creative experimentation among the design team.
  • Integration and collaboration: Work with the World design team to integrate gameplay features into the game world.
  • Tool development collaboration: Collaborate with engineers to refine tools that empower designers, ensuring a seamless workflow and maintaining performance standards.
  • Technical support and mentorship: Provide ongoing support to the design team in the implementation of complex gameplay sequences and mechanics.
  • Documentation: Maintain detailed documentation of Frostbite standards, templates, and best practices to ensure knowledge sharing and consistency across the team.

Qualifications

  • 5+ years of experience as a technically-oriented game designer, with multiplayer experience
  • Strong expertise in visual scripting, and implementing with game editors like Frostbite or Unreal
  • Proficient at debugging
  • Solid understanding of mass-market appeal, and the ability to innovate within it
  • Enjoy creative problem-solving, and value respectful feedback processes
  • Understand the importance of documentation, teaching others, and knowledge-sharing
  • Broad taste in games

Valuable Additional Skills

  • Degree in computer science or similar
  • Experience working on Open World games

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$133,500 - $186,400 CAD

Pay is just one part of the overall compensation at EA.

In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of paid sick time, company top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, and retirement benefits to regular full-time employees. Certain roles may also be eligible for bonus and long-term cash programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

General Information

Locations: Vancouver, British Columbia, Canada 

Role ID

215736

Worker Type

Regular Employee

Studio/Department

EA Studios - SPORTS

Work Model

Hybrid

More about this job

Responsibilities

The Principal Technical Designer will establish design standards and create reusable templates to improve development efficiency within the Frostbite engine. They will also collaborate with engineers to refine tools and provide technical support and mentorship to the design team.

Requirements

Candidates must have at least 5 years of experience as a technically-oriented game designer with a strong background in visual scripting and multiplayer games. Proficiency in debugging and a solid understanding of mass-market appeal are essential for this role.

Skills

  • Technical design
  • Frostbite
  • Visual scripting
  • Debugging
  • Multiplayer game design
  • Game editors
  • Documentation
  • Mentorship
  • Gameplay mechanics
  • Creative problem-solving
  • Workflow optimization
  • Game design standards

Benefits

  • Vacation
  • Paid sick time
  • Maternity leave
  • Parental leave
  • Adoption leave
  • Extended health coverage
  • Dental coverage
  • Vision coverage
  • Life insurance
  • Disability insurance
  • Retirement benefits
  • Mental well-being support
  • Complimentary games

Visa sponsorship

Not detected in the job text

Categories

  • Software
  • Technology
  • Creative & Media
  • Sports & Recreation
  • Engineering

Keywords

  • Technical Designer
  • Frostbite
  • Unreal Engine
  • Game Design
  • Multiplayer
  • Visual Scripting
  • Debugging
  • Open World
  • Computer Science
  • Game Development
  • Gameplay Mechanics
  • Workflow
  • Documentation
  • Mentorship
  • EA Sports
  • Sports Entertainment
  • Interactive Experiences
  • Game Editor

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