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Rendering Software Engineer - EA SPORTS™ UFC

  • Vancouver, BC, Canada

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Job details

Experience
3+ years of professional C++ development experience.
Posting language
English
Posted

Original job description

General Information

Locations: Vancouver, British Columbia, Canada 

Role ID

215823

Worker Type

Regular Employee

Studio/Department

EA Studios - SPORTS

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology.

Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime.

On our UFC Rendering team, we build the technology behind immersive, high-quality visuals across multiple platforms. As a Rendering Software Engineer, you will join us in improving visual quality, performance, and player experience while partnering with Engineers, Artists, and Designers.

We work in a hybrid model, with three days per week onsite at our EAV Studio in Burnaby, British Columbia. You will report to the Senior Software Engineer.

Responsibilities

  • You will develop and maintain rendering features, engine components, and tools.
  • You will help us research and implement real-time rendering techniques.
  • You will collaborate with our Art and Design teams to turn visual goals into technical solutions.
  • You will help us debug, profile, and optimize CPU/GPU performance.

Qualifications

  • 3+ years of professional C++ development experience.
  • 2+ years working with real-time rendering engines.
  • Experience with DirectX 12, Vulkan, Metal, or similar APIs.
  • Experience with graphics debugging, profiling, optimization, multithreading, memory management, and PC or console development.
  • Experience developing or implementing real-time rendering techniques.
  • Experience in utilizing AI-assisted development tools (e.g. coding agents) to rapid prototype, accelerate execution and automate workflows, with the ability to critically review and validate AI-generated code.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$104,500 - $142,800 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

More about this job

Responsibilities

You will develop and maintain rendering features, engine components, and tools while collaborating with art and design teams to implement visual goals. Additionally, you will be responsible for debugging, profiling, and optimizing CPU and GPU performance.

Requirements

The role requires at least 3 years of professional C++ development experience and 2 years of experience with real-time rendering engines. Candidates must also have proficiency with graphics APIs like DirectX 12, Vulkan, or Metal and experience in performance optimization.

Skills

  • C++
  • Real-time rendering
  • DirectX 12
  • Vulkan
  • Metal
  • Graphics debugging
  • Profiling
  • Optimization
  • Multithreading
  • Memory management
  • PC development
  • Console development
  • AI-assisted development
  • Prototyping

Benefits

  • Vacation
  • Sick time
  • Paid parental leave
  • Extended health coverage
  • Dental coverage
  • Vision coverage
  • Life insurance
  • Disability insurance
  • Retirement plan
  • Mental well-being support
  • Complimentary games

Visa sponsorship

Not detected in the job text

Categories

  • Software
  • Technology
  • Engineering
  • Creative & Media
  • Sports & Recreation

Keywords

  • Rendering
  • Software Engineer
  • C++
  • Real-time rendering
  • DirectX 12
  • Vulkan
  • Metal
  • Graphics debugging
  • Profiling
  • Optimization
  • Multithreading
  • Memory management
  • PC development
  • Console development
  • AI-assisted development
  • Prototyping
  • EA SPORTS
  • UFC
  • Game engine
  • GPU
  • CPU

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