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Software Engineer (C++), Character Technologies - Frostbite

  • Vancouver, BC, Canada

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Job details

Experience
5+ years of professional software engineering experience designing, building, and delivering large-scale systems using C++ and C#
Posting language
English
Posted

Original job description

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Frostbite is EA's proprietary game engine, powering many of our leading titles across EA SPORTS, Battlefield, and more. We develop shared tools and technologies that connect and empower creators throughout EA. On Frostbite, you'll collaborate with accomplished teams and contribute to the foundation that enables the creation of immersive, high-quality games for players worldwide.

Reporting to the Senior Engineering Manager, you will collaborate with experienced engineers across Frostbite and game teams to pioneer next-generation character customization, rigging, and avatar rendering technologies. You will help ensure our shared core technologies seamlessly support the evolving creative and technical needs of our internal partners.

This is a hybrid role based in Vancouver, with three days per week in the office.

Responsibilities:

  • You will collaborate with senior engineers and team members to develop, enhance, and maintain character technologies, including rigging, character scalability, customization systems, deformation, and digital avatars.

  • You will Write, test, and maintain high-quality C++ and C# code for systems, tools, and prototypes that power our core character technologies and enable high-quality player experiences.

  • You will Use AI-powered and agentic development tools to improve existing technologies and workflows, driving measurable improvements in engine performance, memory efficiency, and content creator iteration speed.

  • You will identify and address technical challenges, taking ownership of well-architected, scalable solutions within your responsibilities.

  • You will participate in code reviews, technical discussions, and team collaboration to uphold engineering standards, and share knowledge

Qualifications:

  • Bachelor's degree in Computer Science, Computer Engineering, Software Engineering, Mathematics, Physics, or equivalent practical industry experience

  • 5+ years of professional software engineering experience designing, building, and delivering large-scale systems using C++ and C#

  • Solid foundation in 3D mathematics, including linear algebra, vector calculus, 3D transformations, quaternions, and matrices

  • Hands-on experience in performance analysis, profiling, GPU compute and rendering pipelines, runtime optimization, memory management, and multithreaded programming

  • Proficient with large-scale source code management systems and version control tools (e.g., Perforce or Git)

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

General Information

Locations: Vancouver, British Columbia, Canada 

Role ID

216377

Worker Type

Regular Employee

Studio/Department

CT - Frostbite

Work Model

Hybrid

More about this job

Responsibilities

You will collaborate with senior engineers to develop and maintain character technologies including rigging, customization systems, and digital avatars. Additionally, you will write high-quality C++ and C# code while utilizing AI-powered tools to improve engine performance and content iteration speed.

Requirements

Candidates must have a bachelor's degree in a technical field and at least 5 years of professional software engineering experience. A solid foundation in 3D mathematics and hands-on experience with GPU rendering pipelines and memory management is required.

Skills

  • C++
  • C#
  • 3D mathematics
  • Linear algebra
  • Vector calculus
  • GPU compute
  • Rendering pipelines
  • Runtime optimization
  • Memory management
  • Multithreaded programming
  • Perforce
  • Git
  • Character rigging
  • Avatar rendering
  • Performance analysis
  • Profiling

Benefits

  • Vacation
  • Sick time
  • Paid parental leave
  • Extended health coverage
  • Dental coverage
  • Vision coverage
  • Life insurance
  • Disability insurance
  • Retirement plan
  • Mental well-being support
  • Complimentary games

Visa sponsorship

Not detected in the job text

Categories

  • Software
  • Technology
  • Engineering
  • Creative & Media

Keywords

  • Software Engineer
  • C++
  • C#
  • Frostbite
  • Game Engine
  • Character Technologies
  • Rigging
  • Avatar Rendering
  • 3D Mathematics
  • Linear Algebra
  • Vector Calculus
  • GPU Compute
  • Rendering Pipelines
  • Runtime Optimization
  • Memory Management
  • Multithreaded Programming
  • Perforce
  • Git
  • Performance Analysis
  • Profiling
  • Character Scalability
  • Deformation
  • Agentic Development
  • Software Engineering
  • Game Development

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