Software Engineer – Game Technology & Platform Development
- Vancouver, BC, Canada
Applications open in a new tab.
Job details
- Experience
- 7+ years of professional software development experience, with a track record of designing, building, and maintaining production software.
- Posting language
- English
- Posted
Original job description
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Help shape the future of how games are built, tested, and played.
EA is investing in new ways to use AI to improve how games are developed, tested, and experienced. For these technologies to succeed, they need access to large amounts of gameplay data, including video, player inputs, telemetry, and other information collected across EA's games.
We're looking for a Software Engineer to help build and expand the technology that makes this possible. You'll work on systems that capture complex gameplay data with minimal impact on game performance, handle large volumes of information, and make that data searchable and accessible to teams building AI solutions.
This is an opportunity to solve challenging engineering problems across game engines, consoles, and cloud services. Rather than building for a single game, you'll develop technology that supports multiple EA titles and enables new capabilities across the company.
EA is exploring new technologies that could transform how players create, share, and experience games.
This role offers the opportunity to solve challenging engineering problems, work across EA's biggest games, and build technology that enables emerging AI capabilities. As part of EA's Quality Verification and Standards (QVS) Technology team, you'll help expand proven solutions beyond QVS, working with game developers and AI teams to shape the future of game development.
Responsibilities
Build technology that enables AI: Develop systems that capture rich, detailed gameplay data and make it available to teams building new AI capabilities.
Solve challenging engineering problems: Work on high-performance systems that collect and process large amounts of data without impacting gameplay.
Work across EA's games and platforms: Develop technology that works across different game engines, consoles, and cloud services.
Build for scale: Design and develop services, APIs, and SDKs that support multiple games and large volumes of gameplay data.
Explore new technical challenges: Investigate new ways to capture and use data from complex game systems as technology and requirements evolve.
Own solutions from design to delivery: Help make technical decisions, develop solutions, and see your work used by teams across EA.
Collaborate across disciplines: Work directly with game developers, platform engineers, and AI teams to understand their needs and deliver solutions.
Qualifications
Required
7+ years of professional software development experience, with a track record of designing, building, and maintaining production software.
Experience working with game engines, game clients, or other real-time software.
Understanding of APIs, software architecture, and how different systems communicate.
Experience investigating and resolving complex technical problems.
Experience using AI coding agents as part of software development, including writing, debugging, testing, and maintaining code.
Ability to work independently and collaborate with engineers across different teams.
Preferred
Strong C++ programming and debugging skills.
Experience with Frostbite, Unreal Engine, Unity, or custom game engines.
Experience developing SDKs, engine plugins, or shared software libraries.
Experience with cloud services, APIs, or data pipelines.
Familiarity with gameplay recording, controller inputs, telemetry, or replay systems.
Experience developing software for consoles and other gaming platforms.
Familiarity with how gameplay data is collected and used by AI systems.
Experience with multiplayer game systems and client/server networking.
Pay Transparency - North America
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD
Pay is just one part of the overall compensation at EA.
For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
General Information
Locations: Vancouver, British Columbia, Canada
Role ID
216407
Worker Type
Regular Employee
Studio/Department
EA Studios - Quality Verification
Work Model
Hybrid
More about this job
Responsibilities
Develop high-performance systems to capture and process large volumes of gameplay data for AI-driven game development. Collaborate with cross-functional teams to build scalable APIs, SDKs, and tools that function across various game engines and platforms.
Requirements
Requires 7+ years of professional software development experience with a strong background in game engines and real-time software. Proficiency in C++ and experience with cloud services, data pipelines, and AI-assisted development workflows are highly preferred.
Skills
- C++
- Software architecture
- Game engines
- API development
- SDK development
- Cloud services
- Data pipelines
- Gameplay telemetry
- AI coding agents
- Debugging
- Multiplayer systems
- Client/server networking
- Performance optimization
- System design
- Technical problem solving
Benefits
- Vacation
- Sick time
- Paid parental leave
- Extended health coverage
- Dental coverage
- Vision coverage
- Life insurance
- Disability insurance
- Retirement plan
- Mental well-being support
- Complimentary games
Visa sponsorship
Not detected in the job text
Categories
- Software
- Technology
- Engineering
- Data & Analytics
Keywords
- Software Engineer
- Game Technology
- Platform Development
- AI
- C++
- Frostbite
- Unreal Engine
- Unity
- SDK
- API
- Cloud Services
- Telemetry
- Gameplay Data
- Game Engines
- Quality Verification
- Data Pipelines
- Multiplayer
- Networking
- Performance Optimization
- Software Architecture
- AI Coding Agents
- Game Development
- Consoles
- System Design
- Debugging