Software Engineer Intern
- Vancouver, BC, Canada
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Job details
- Posting language
- English
- Posted
Original job description
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Frostbite is EA's proprietary game engine and suite of tools, designed to help teams build incredible games. Our in-house engine adapts to the needs of each game, and our teams work with creators to prioritise what to build. Our goal is to empower creators around the world with technology that amplifies innovation across every discipline.
As an intern on the Frostbite team, you will work with experienced engineers building the core engine and tools behind EA games. You will focus on gameplay scripting and systems, contributing to well-scoped projects with guidance from a mentor and collaborating with teams across Frostbite. You will report to a Development Director on the team.
Responsibilities
· Contribute to gameplay scripting and systems through focused engineering tasks
· Write clear, maintainable code and add or update tests.
· Investigate bugs and improve the usability, stability, and performance of engine tools and workflows
· Participate in code reviews and team discussions, learning how design decisions are made
· Document your work and share progress, questions, and findings with teammates
Qualifications
· You are pursuing a bachelor's degree in computer science, software engineering, or a related field
· You have foundational programming experience in C++ or C# through coursework, personal projects, or other experience
· Exposure to software testing, object-oriented design, data-oriented design, compilers, or entity-component systems
· Experience with a game engine such as Unreal or Unity
You must be available for a full-time paid internship in the summer of 2027.
At this time, we are considering Undergrad students who will be enrolled in an accredited degree program in the summer of 2027, slated to graduate no earlier than December 2027. Applicants must be legally authorized to work in Canada on a full-time basis during the 16-week internship. Visa sponsorship is not available for this position.
Please ensure that your graduation date is visible on your resume.
Pay Transparency - North America
- British Columbia (depending on location e.g. Vancouver vs. Victoria) *$65,000 - $70,000 CAD
Pay is just one part of the overall compensation at EA.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
General Information
Locations: Vancouver, British Columbia, Canada
Role ID
216287
Worker Type
Intern - Temporary Employee
Studio/Department
CT - Frostbite
Work Model
Hybrid
More about this job
Responsibilities
The intern will contribute to gameplay scripting and systems while collaborating with experienced engineers on the Frostbite engine. Responsibilities include writing maintainable code, investigating bugs, and improving engine tool performance.
Requirements
Candidates must be pursuing a bachelor's degree in computer science or a related field and be available for a full-time internship in summer 2027. Applicants require foundational programming experience in C++ or C# and must be legally authorized to work in Canada.
Skills
- C++
- C#
- Gameplay scripting
- Software testing
- Object-oriented design
- Data-oriented design
- Compilers
- Entity-component systems
- Unreal Engine
- Unity
- Debugging
- Code review
- Technical documentation
Benefits
- Healthcare coverage
- Mental well-being support
- Retirement savings
- Paid time off
- Family leaves
- Complimentary games
Visa sponsorship
Not detected in the job text
Categories
- Software
- Technology
- Engineering
- Creative & Media
Keywords
- Software Engineer
- Intern
- Frostbite
- Game Engine
- C++
- C#
- Gameplay Scripting
- Unreal
- Unity
- Object-oriented design
- Data-oriented design
- Compilers
- Entity-component systems
- Software testing
- Debugging
- Code review
- Game development
- Computer science
- Software engineering
- Hybrid work