Senior Programmer, AI and Creation Tools
- Vancouver, BC, Canada
- Greater Vancouver, BC, Canada
$166,195 - $243,752 CAD · Full-time
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Job details
- Pay
- $166,195 - $243,752 CAD
- Job type
- Full-time
- Apply by
- Posting language
- English
- Posted
Original job description
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
PROGRAMMING - UNREAL ENGINE
What We Do
Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.
What You'll Do
We're looking for a Senior Tools Programmer to evolve artist tools within the Unreal Editor, particularly in geometry and texturing processing, terrain authoring, and procedural generation. An important aspect of this role is supporting both user-driven and agentic workflows, including exploring and implementing new interaction paradigms to accelerate content creation. You'll directly impact artist productivity by developing user-facing tools for one of the leading game engines used by developers worldwide.
In this role, you will
- Support and extend existing artist tools for internal and external users
- Refactor existing tools to be more accessible and effective for agentic workflows
- Create new tools at the intersection of user-driven and agent-driven content creation
- Collaborate with artists on internal projects and productions
- Work with other developers across team boundaries on shared initiatives
- Contribute to major initiatives that shape the future of the Unreal Editor
- Excellent C++ skills
- Strong background in developing artist tools within the games or film industry
- Experience with geometry processing, texture processing, or procedural generation
- Fluency in using current agentic tools and workflows for programming tasks
- Track record of exploring and applying AI capabilities to advance artist workflows
- Experience developing in a large codebase
- Ability to work independently and deliver effectively as part of a distributed team
- Experience working collaboratively to deliver high-quality outcomes across teams
We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents.
Pay Transparency Information
The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).
British Columbia Base Pay Range
$166,195 - $243,752 CAD
About Us
Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!
Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here.
Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here.
More about this job
Responsibilities
Develop, extend, and refactor artist-facing tools in the Unreal Editor, with a focus on geometry and texture processing, terrain authoring, and procedural generation. Collaborate with artists and developers across teams to support user-driven and agent-driven content creation and contribute to major Unreal Editor initiatives.
Requirements
The role requires excellent C++ skills, experience developing artist tools in the games or film industry, and a background in geometry processing, texture processing, or procedural generation. Candidates should be fluent with current agentic programming tools, have applied AI to artist workflows, and be able to deliver independently and collaboratively in a large, distributed development environment.
Skills
- C++
- Artist Tool Development
- Unreal Editor
- Geometry Processing
- Texture Processing
- Procedural Generation
- AI Workflows
- Agentic Workflows
- Programming
- Large Codebase Development
- Cross-Functional Collaboration
- Independent Work
- Distributed Teamwork
- Content Creation
Benefits
- Medical Insurance
- Dental Insurance
- Vision Insurance
- Critical Illness Insurance
- Telemedicine
- Life Insurance
- Accidental Death And Dismemberment Insurance
- Long-Term Disability Insurance
- Short-Term Disability Insurance
- Retirement Savings Plan With Employer Match
- Employee Assistance Program
- Mental Well-Being Program
- Therapy
- Coaching
Visa sponsorship
Not detected in the job text
Categories
- Software
- Technology
- Engineering
- Creative & Media
Keywords
- C++
- Unreal Engine
- Unreal Editor
- Artist Tools
- Geometry Processing
- Texture Processing
- Terrain Authoring
- Procedural Generation
- Artificial Intelligence
- Agentic Workflows
- User-Driven Workflows
- Agent-Driven Content Creation
- Content Creation
- Game Development
- Film Industry
- Large Codebase
- Distributed Teams
- Cross-Team Collaboration
- Real-Time Entertainment
- Interactive Experiences