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Immersive Technology Specialist (3 positions)

  • London, ON, Canada

Full-time

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Job details

Job type
Full-time
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Posting language
English
Posted

Original job description

Note: There are 3 Regular Full-Time vacancies. These positions are deemed critical replacement vacancies.

Payband: This position is paid at Payband H, $38.09 per hour

Hours: Monday to Friday, 8:30 a.m. to 4:30 p.m.

At Fanshawe College, we're transforming how students learn through extended reality (XR), immersive technologies and artificial intelligence (AI). As an Immersive Technology Specialist, you'll do more than support technology, you'll help design, build, and implement cutting-edge learning and research experiences that impact thousands of students across multiple disciplines.

From developing XR applications and supporting advanced simulation environments to collaborating with faculty, researchers, and industry partners, you'll have the opportunity to explore emerging technologies while helping prepare the next generation of talent.

If you're passionate about VR, AR, XR, AI, immersive content creation, innovation, and solving real-world problems with technology, this is your opportunity to be at the forefront of immersive education in one of Ontario's leading colleges.

Here is a link to learn more: https://www.fanshawec.ca/partnerships/research-and-innovation/xr-fanshawe

Position Summary

The Immersive Technology Specialist, reporting directly to the Director, Immersive Technologies and Simulation, plays a crucial role in facilitating the seamless integration, utilization, and development of immersive technologies and experiences at Fanshawe College. This pivotal position involves collaborating with academic departments, Information Technology Services, faculty members, researchers, and instructional designers, while also maintaining immersive technology equipment, ensuring up-to-date applications, and facilitating the onboarding of faculty, staff, and students. The incumbent enhances the implementation and support of cutting-edge immersive technology research and learning experiences.

Duties And Responsibilities

Content Development and Innovation

  • Collaborates with internal teams to support the development of in-house immersive technology experiences
  • Designs, creates, modifies, or sources digital assets for immersive technology experiences
  • Explore, evaluate, and engage with external developers/vendors for new XR applications
  • Conducts research on emerging technologies and shares insights with the team
  • Assists in the planning and coordination of pilot programs to test new XR content in select courses which includes identifying suitable courses, liaising with faculty, obtaining required approvals, organizing training sessions, and collecting feedback for further refinement

Technical Setup and Support

  • Configures, troubleshoots, and manages immersive technology equipment both on-site and remotely for multiple campuses
  • Ensures headsets/devices and applications are properly set up and updated
  • Coordinates device repairs and resolves technical issues related to immersive technology; escalating and collaborating with Information Technology Services as needed
  • Supports setup and maintenance of immersive technology in research and learning environments
  • Supports the successful run of XR labs, as needed

User Training and Guidance

  • Provides expert guidance to faculty, staff, researchers, and students for safe and appropriate use of immersive technology (XR), which includes but is not limited to Augmented Reality (AR), Mixed Reality (MR), and Virtual Reality (VR).
  • Plans and delivers diverse immersive technology demonstrations, training and orientation sessions as well as workshops to faculty, staff, students and other stakeholders
  • Assists in setting up and maintaining immersive technology in the learning environment

Inventory Management and Hygiene

  • Distributes and tracks inventory of headsets/devices loaned to staff and students
  • Establishes and maintains rigorous cleaning and disinfection protocols

Curriculum Integration and Support, Professional Development and Networking, and Other Duties as assigned

Qualifications

  • 3 year diploma/degree in Immersive Technology, Digital Media, Computer Programming, Game Development, Information Technology, or a related field of study
  • 3 years of relevant programming, game development, or immersive technology related experience which could include XR/VR/AR and/or instructional technology support and/or XR experiences development
  • Experience in the setup, maintenance, and integration of immersive technologies within an educational/research or comparable environment
  • An equivalent combination of education and experience may be considered
  • Additional on-the-job training, certifications, or specialized courses relevant to immersive technology is an asset
  • Experience in one or more of these areas is desired: volumetric capture, projection mapping, animation, motion capture, multiuser XR, and AI
  • Advanced understanding of immersive technologies and their practical applications
  • Able to effectively manage conflict, time and competing priorities is required along with proficient communication and active listening skills

Fanshawe College uses Workday to manage recruitment and hiring processes.

Educational Credentials

While transcripts are not required for the interview, they are mandatory as a condition of employment.

Equity, Diversity and Inclusion

Fanshawe College is an equal opportunity employer. We are committed to equity, value diversity, and welcome applicants from diverse backgrounds.

Accommodation

Fanshawe College provides accommodations to job applicants with disabilities throughout the hiring process. If a job applicant requires an accommodation during the application process or through the selection process, the hiring manager and the recruiter leading the recruitment will work with the applicant to meet the job applicant’s accommodation needs. Accommodation requests per the Ontario Human Rights Code and the Accessibility for Ontarians with Disabilities Act can be emailed to: askhr@fanshawec.ca

Land Acknowledgement

Fanshawe College would like to acknowledge and honour the Anishinaabe, Lotinuhsyuní and Lenape people of southwestern Ontario as the traditional owners and custodians of the lands and waterways where Fanshawe College is located.

We thank all applicants for their interest; however, only those chosen for an interview will be contacted.
More about this job

Responsibilities

Develop and support immersive technology experiences, configure and maintain XR equipment and applications, and assist with research and learning environments. Train and guide faculty, staff, researchers, and students, while managing device inventory, hygiene protocols, and pilot programs.

Requirements

Requires a three-year diploma or degree in immersive technology, digital media, programming, game development, IT, or a related field, plus three years of relevant experience. Candidates should have experience integrating immersive technologies in educational, research, or comparable settings, strong knowledge of practical XR applications, and effective communication and prioritization skills.

Skills

  • Immersive Technology
  • Extended Reality (XR)
  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)
  • Artificial Intelligence (AI)
  • Programming
  • Game Development
  • Digital Asset Creation
  • Technical Troubleshooting
  • Equipment Setup and Maintenance
  • User Training
  • Inventory Management
  • Curriculum Integration
  • Communication
  • Time Management

Visa sponsorship

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Categories

  • Technology
  • Education
  • Software
  • Science & Research
  • Creative & Media

Keywords

  • Extended Reality (XR)
  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)
  • Artificial Intelligence (AI)
  • Immersive Technology
  • Digital Media
  • Computer Programming
  • Game Development
  • Instructional Technology
  • Immersive Content Development
  • Digital Asset Creation
  • Volumetric Capture
  • Projection Mapping
  • Animation
  • Motion Capture
  • Multiuser XR
  • XR Applications
  • Simulation Environments
  • Educational Technology
  • Research and Innovation
  • Pilot Programs
  • Equipment Maintenance
  • Technical Support
  • Faculty Training
  • Inventory Management
  • Device Hygiene and Disinfection
  • Curriculum Integration

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