Economy Designer
- Montreal, QC, Canada
Full-time
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Job details
- Job type
- Full-time
- Apply by
- Experience
- 2-5 years of experience in game design, ideally with exposure to live-service or GaaS titles
- Posting language
- English
- Posted
Original job description
2–5 years
Game Development
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Job Description
The Economy Designer will be responsible for operating and maintaining the core progression and reward systems of Rainbow Six Siege, working in close collaboration with the Senior Economy Designer, the Monetization team, and other design teams.
They operate the Battle Pass rewards and progression in alignment with the Monetization team's content roadmap, partners with other design teams on onboarding and seasonal engagement, and collaborates with the Senior Economy Designer and the Analyst to simulate the impact of new design and balancing changes.
What You'll Do
Game Design
- Operate the Battle Pass rewards and progression structure in alignment with the Monetization team's content roadmap
- Tune progression systems including XP and clearance levels, reputation rewards, event rewards, and post-match rewards to reach defined targets
- Partner with other design teams to improve onboarding rewards and seasonal engagement
- Design and tune reward pacing across seasons to maintain player motivation and retention, drawing on player psychology and motivation drivers
- Conduct and share competitive benchmarks on progression and reward systems (Battle Pass, onboarding, mastery, challenges) across comparable live-service games, deconstructing them to inform design decisions
- Bring creativity to reward and progression features while staying aligned with the game's overall vision
- Help document designs and balancing changes, and keep this documentation up to date
- Collaborate with the Analyst to monitor the health of the game economy on an ongoing basis
- Work with the Analyst to produce seasonal extractions on the game's economic performance
- Partner with the Senior Economy Designer to simulate the impact of new design and balancing changes before implementation
- Support the definition of metrics and data collection needs related to progression and reward systems
- Stay attuned to Acquisition, Retention, and Monetization levers to ensure progression and reward design supports broader game business goals
WHAT YOU'LL BRING
- 2-5 years of experience in game design, ideally with exposure to live-service or GaaS titles
- Interest in and foundational knowledge of economics and player progression systems
- Comfortable working with quantitative data and simulation tools
- Strong passion for gaming, particularly competitive/live-service titles
- Strong analytical and math skills
- Ability to model, tune, and simulate reward and progression systems
- Collaborate and communicate constructively across design, monetization, and analytics teams
- Detail-oriented, with the ability to maintain and iterate on complex, interdependent systems
- Good understanding of player motivation drivers, learning theories, and progression pacing
- Awareness of Acquisition, Retention, and Monetization levers and game business models
- Knowledge of modeling tools (Excel, VBA, Tableau, simulation tools, etc.)
- Ability to conduct and synthesize competitive benchmarks into actionable recommendations
- Seeks improvement constantly (takes initiative, challenges themselves)
- Creative, with the ability to propose features aligned with the game's vision
- Rigorous documentation habits, keeping design and balancing information clear and up to date
- Fluency in French
More about this job
Responsibilities
Operate and tune Rainbow Six Siege's Battle Pass, progression, and reward systems, including seasonal pacing, onboarding, and player engagement. Monitor the game economy with analytics partners, simulate the effects of design changes, and document decisions while aligning reward design with monetization and broader business goals.
Requirements
Requires 2–5 years of game design experience, ideally with live-service games, plus foundational knowledge of economics and progression systems and strong analytical and mathematical skills. Candidates should be able to model and simulate systems, use tools such as Excel, VBA, or Tableau, communicate across teams, and understand player motivation and acquisition, retention, and monetization levers.
Skills
- Game Design
- Live-Service Game Design
- Economy Design
- Progression System Design
- Reward System Design
- Battle Pass Design
- Quantitative Analysis
- Economic Modeling
- Simulation
- Data Analysis
- Player Motivation
- Progression Pacing
- Competitive Benchmarking
- Documentation
- Cross-Functional Collaboration
- Excel
Visa sponsorship
Not detected in the job text
Categories
- Art & Design
- Creative & Media
- Data & Analytics
Keywords
- Game Design
- Economy Design
- Live-Service Games
- Games as a Service
- Rainbow Six Siege
- Battle Pass
- Progression Systems
- Reward Systems
- Player Retention
- Player Motivation
- Onboarding
- Seasonal Engagement
- Monetization
- Acquisition
- Economic Performance
- Economic Modeling
- Simulation Tools
- Quantitative Data
- Analytics
- Competitive Benchmarking
- Excel
- VBA
- Tableau
- Balancing
- Reward Pacing
- Documentation