Graphics Engineer | Minecraft
- Burnaby, BC, Canada
The base salary range for this position is $83,000–$140,000. · Full-time
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Job details
- Pay
- The base salary range for this position is $83,000–$140,000.
- Job type
- Full-time
- Apply by
- Experience
- 3-5+ years of software engineering experience in game development, with a focus on graphics and rendering
- Posting language
- English
- Posted
Original job description
2–5 years
3D Art
Who is SkyBox Labs?
Recognized as one of BC's Top Employers (2025), SkyBox Labs is a game development studio that works on some of the world’s most iconic games. The studio is currently working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2, supporting development of Fallout 76, in addition to work on unannounced IP. Since our inception in 2011, SkyBox Labs has evolved from a small team of eight individuals to a fully established team of Engineers, Artists, Animators, Designers, Producers, and more.Come join our hybrid team in our Burnaby, BC studio today!
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
Interested? Let’s talk about what we’re hiring for:
We are looking for an experiencedGraphics Engineer to join our Minecraft engineering team. In this role, you will contribute to our rendering engine and visual pipeline, implementing features and maintaining systems that ensure a smooth and reliable experience for millions of players.
Our team operates within established process frameworks and works closely with cross-functional partner teams who help shape our technical and visual direction. We are looking for engineers who thrive in a collaborative environment - whether your background leans toward core rendering infrastructure, shader implementation, or cross-platform graphics support.
A Snapshot Of Your Role
Depending on team priorities, your day-to-day work will focus on contributing to established rendering architecture and visual features:
Engine & Pipeline Contributions
- Work within our existing low-level rendering architecture, hardware abstraction layers, and engine foundations
- Profile, debug, and optimize rendering performance for memory and frame rates across target platforms
- Help maintain cross-platform graphics API support and hardware-specific graphics code
- Implement visual features, shaders, and lighting/shading models based on technical requirements and partner team inputs
- Build and support game-focused rendering features that align with established visual specs and gameplay needs
- Iterate on visual tech to ensure consistency, stability, and solid performance across both lower-spec and higher-spec hardware
- 3-5+ years of software engineering experience in game development, with a focus on graphics and rendering
- Strong C++ proficiency: Practical understanding of modern C++, memory management, performance profiling, and concurrent programming
- Graphics API Experience: Working knowledge of modern graphics APIs such as DirectX 12, Vulkan, Metal, etc.
- Shader Development: Hands-on experience writing and modifying shaders (HLSL/GLSL)
- 3D Math Foundations: Solid grasp of linear algebra, vector math, and 3D rendering fundamentals
- Cross-Platform Experience: Familiarity with target platform constraints and performance profiling/debugging techniques
- Experience shipping a game through full production cycles on console, PC, or mobile
- Unreal Engine 5 experience: Practical background working with or adapting UE5’s rendering pipeline, visual systems, or shaders
- Experience contributing to custom game engines or existing multi-platform rendering pipelines
- Familiarity with standard rendering techniques (e.g., PBR, post-processing, compute shaders)
- Experience with multi-threading and GPU profiling tools (PIX, RenderDoc, Nsight)
- Annual bonus and up to 3% RRSP matching available
- Comprehensive health benefits, along with a supportive Maternity and Parental Leave policy
- Flexible hybrid working arrangements: leverage our beautiful studio spaces as needed and have the ability to work from home on certain projects
- Take care of your mental health with our Employee Assistance Program, 3 weeks of vacation leave, and our free gym at our Burnaby Studio
- We relentlessly support your growth and development! Level up your C++ skills at SkyBox University, explore other disciplines through our Guild Program, and expand your game dev knowledge with Lunch & Learns. You’ll join a culture of empowerment, collaboration, and personal growth.
- Social events! Have fun with the team at trivia nights, karaoke nights, movie nights, and various group activities. Join our soccer team, game jams, or a board game sesh after work. You name it, we’ve got it!
- Get involved with our diverse community through Employee Resource Groups (ERGs) that champion Diversity, Equity & Inclusion initiatives and promote a supportive environment
- You’ll contribute to industry-leading titles!
Our commitment to you
SkyBox Labs is proud to be an equal opportunity employer, committed to developing and maintaining a diverse workforce. You’ll join a collaborative, inclusive culture where we succeed together, and like-minded people work naturally together to achieve great things (and games!).
Only candidates who reside in Canada or are willing to relocate will be considered for this role. Additionally, although we appreciate all interest, only those candidates selected for an interview will be contacted.
Learn more about us at https://skyboxlabs.com/
More about this job
Responsibilities
Contribute to Minecraft’s rendering architecture and visual pipeline by implementing and maintaining rendering features, shaders, lighting models, and graphics systems. Profile, debug, and optimize performance across platforms and hardware, while collaborating with partner teams to deliver stable visual features.
Requirements
Candidates should have 3–5+ years of game-development software engineering experience focused on graphics or rendering, strong modern C++ skills, and working knowledge of graphics APIs such as DirectX 12, Vulkan, or Metal. They should also have hands-on shader experience, solid 3D math foundations, and familiarity with cross-platform constraints and performance profiling; console, PC, or mobile shipping experience and UE5 knowledge are advantageous.
Skills
- C++
- Rendering
- Graphics APIs
- DirectX 12
- Vulkan
- Metal
- Shader Development
- HLSL
- GLSL
- 3D Math
- Linear Algebra
- Performance Profiling
- Memory Management
- Concurrent Programming
- Cross-Platform Graphics
- GPU Profiling
Benefits
- Annual Bonus
- RRSP Matching
- Health Benefits
- Maternity and Parental Leave
- Flexible Hybrid Working Arrangements
- Employee Assistance Program
- Vacation Leave
- Free Gym Access
- Professional Development
- Social Events
- Employee Resource Groups
Visa sponsorship
Not detected in the job text
Categories
- Software
- Technology
- Engineering
- Creative & Media
Keywords
- Game Development
- Graphics Engineering
- Rendering Engine
- Visual Pipeline
- C++
- DirectX 12
- Vulkan
- Metal
- HLSL
- GLSL
- Shaders
- Lighting Models
- Shading Models
- Hardware Abstraction Layers
- Cross-Platform Graphics
- Performance Profiling
- Memory Management
- Concurrent Programming
- Linear Algebra
- 3D Rendering
- Unreal Engine 5
- Physically Based Rendering
- Post-Processing
- Compute Shaders
- Multi-Threading
- PIX
- RenderDoc
- Nsight
- Minecraft
- Game Engines