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Modeler (Vegetation)

  • Quebec, QC, Canada
  • Greater Quebec City Metropolitan Area, Canada

Full-time

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Job details

Job type
Full-time
Apply by
Posting language
English
Posted

Original job description

Game Development

1–2 years

3D Art

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

As a 3D Vegetation Modeler at Ubisoft Québec, you will create 3D game-ready assets, contribute to the development of production pipelines, and research and develop new production techniques.

What you’ll do

  • Create 3D vegetation models for the game
  • Gather references and prepare concepts and preliminary versions of assets
  • Model assets in high and low resolution
  • Apply or modify textures
  • Integrate 3D assets into the game engine
  • Work with technical, game and art teams to meet the game’s needs

Qualifications

What you bring to the team

  • Proficiency in SpeedTree and ZBrush
  • Proficiency in Photoshop and either Substance 3D Painter, Substance 3D Designer or both
  • Proficiency in a 3D modeling tool, such as Maya, 3ds Max or Blender
  • Organizational skills and an ability to take initiative
  • Ability to create custom foliage atlases without using Megascans
  • Flexibility in working methods
  • Assets: experience with photogrammetry, interest in research and development, openness to working on other environment assets such as ground surfaces or rocks, and an interest in sharing your creative perspective

What to send our way

  • Your CV highlighting relevant skills and experiences
  • A portfolio or links to relevant 3D modeling projects

Contract: PermanentWork flexibility: Office-based
More about this job

Responsibilities

Create game-ready 3D vegetation assets, from gathering references and preparing concepts to modeling, texturing, and integrating assets into the game engine. Contribute to production pipeline development and research new techniques while collaborating with technical, game, and art teams.

Requirements

Candidates should be proficient in SpeedTree, ZBrush, Photoshop, and Substance 3D Painter or Designer, as well as a 3D modeling tool such as Maya, 3ds Max, or Blender. They should be organized, proactive, flexible, and able to create custom foliage atlases without Megascans; photogrammetry experience and interest in research and development are assets.

Skills

  • SpeedTree
  • ZBrush
  • Photoshop
  • Substance 3D Painter
  • Substance 3D Designer
  • 3D Modeling
  • Maya
  • 3ds Max
  • Blender
  • High- and Low-Resolution Modeling
  • Texture Application and Modification
  • Game Engine Integration
  • Custom Foliage Atlases
  • Photogrammetry
  • Reference Gathering

Visa sponsorship

Not detected in the job text

Categories

  • Art & Design
  • Creative & Media
  • Technology

Keywords

  • 3D Vegetation Modeling
  • Game-Ready Assets
  • SpeedTree
  • ZBrush
  • Photoshop
  • Substance 3D Painter
  • Substance 3D Designer
  • Maya
  • 3ds Max
  • Blender
  • High-Resolution Modeling
  • Low-Resolution Modeling
  • Texturing
  • Game Engine Integration
  • Custom Foliage Atlases
  • Photogrammetry
  • Production Pipelines
  • Research and Development
  • Reference Gathering
  • Concept Development
  • Environment Assets
  • Ground Surfaces
  • Rocks
  • Computer Games

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