Scriptwriter
- Montreal, QC, Canada
Full-time
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Job details
- Job type
- Full-time
- Apply by
- Posting language
- English
- Posted
Original job description
2–5 years
Game Production
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As a Scriptwriter at Ubisoft Montreal, you will design and oversee the project’s narrative content, including world-building, characters, tone, and in-game text. You will ensure narrative coherence across gameplay systems while translating creative intentions into clear, playable, and integrable content.
Working closely with production and in collaboration with design, level design, audio, and tech teams, you will help shape narrative direction, validate narrative choices directly in-game, and balance creative ambition with production realities.
What you’ll do
- Design and oversee narrative content across the project, including world-building, characters, and tone
- Translate narrative intentions into playable and integrable content aligned with gameplay constraints
- Align story structure with gameplay systems, pacing, clarity, and replayability
- Collaborate closely with design, level design, audio, tech, and production teams to validate narrative choices in context
- Write narrative content for cinematics, scripted events, and gameplay sequences
- Create and maintain in-game narrative text, such as missions, documents, and systemic storytelling elements
- Make informed narrative trade-offs between depth, clarity, production constraints, and long-term sustainability
- Maintain clear and up-to-date narrative documentation throughout development
What you bring to the team
- Strong expertise in scriptwriting and narrative design for interactive media
- Proven ability to own narrative decisions within gameplay and production constraints
- Solid understanding of game development pipelines and narrative integration
- Ability to collaborate across disciplines and integrate feedback constructively
- Experience writing narrative content designed for iteration and replayability
- Strong organizational and communication skills
- Creative mindset with a strong sense of observation and curiosity
- Passion for storytelling in games as interactive systems
- Your CV highlighting relevant skills and experiences
- Writing samples or narrative projects relevant to games or interactive media
More about this job
Responsibilities
Design and oversee the project’s narrative content, including world-building, characters, tone, and in-game text, ensuring it aligns with gameplay systems and production constraints. Write content for cinematics, scripted events, and gameplay, collaborate with cross-functional teams, validate narrative choices in-game, and maintain narrative documentation.
Requirements
Candidates should have strong scriptwriting and narrative design expertise for interactive media, experience integrating narrative into game development pipelines, and the ability to make decisions within gameplay and production constraints. They should collaborate effectively across disciplines, write content suited to iteration and replayability, and bring strong organizational, communication, and creative skills.
Skills
- Scriptwriting
- Narrative Design
- World-Building
- Character Development
- Interactive Storytelling
- In-Game Writing
- Cinematic Writing
- Gameplay Integration
- Narrative Documentation
- Game Development Pipelines
- Cross-Disciplinary Collaboration
- Production Planning
- Communication
- Organization
- Creative Problem-Solving
- Replayability
Visa sponsorship
Not detected in the job text
Categories
- Creative & Media
- Art & Design
Keywords
- Scriptwriting
- Narrative Design
- Interactive Media
- Game Production
- World-Building
- Character Development
- In-Game Text
- Cinematics
- Scripted Events
- Gameplay Sequences
- Systemic Storytelling
- Gameplay Systems
- Narrative Integration
- Game Development Pipelines
- Narrative Documentation
- Pacing
- Replayability
- Production Constraints
- Level Design
- Audio Collaboration
- Cross-Functional Collaboration
- Ubisoft Montreal