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Senior Cinematic Animator

  • Toronto, ON, Canada

$85,000 to $105,000 CAD / year · Contract

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Job details

Pay
$85,000 to $105,000 CAD / year
Job type
Contract
Apply by
Posting language
English
Posted

Original job description

Game Development

5+ years

3D Art

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description

As a Senior Cinematic Animator, you are a key element in delivering an amazing story. You will be responsible for delivering high quality animations, either from enhancing motion capture or key-framing, for our cinematic and scripted event scenes.

What You'll Do

  • Work closely with the Cinematic and Animation Directors, animators, scripters, tech team and other departments to create our Cinematics and scripted events;
  • Work in coordination with animation lead to help mentor and build a collaboration within the team
  • Enhance and polish character performances (body and facial) from video and motion capture;
  • Must have an excellent understanding of the animation principles (posing, timing, balance and weight) to create realistic and believable key-frame animations;
  • Construct previs from story scripts and/or storyboards, and have the ability to create scene layouts, staging, camera and editing;
  • Communicate with the Cinematic and Animation Directors for reviews and feedback;
  • Work closely with scripters and the animation TDs to ensure the quality of the integration of the animations;
  • Detect inconsistencies or bugs and validate that the cinematic scene plays correctly.

Qualifications

  • Strong experience creating cinematic animations for video games;
  • Excellent grasp for storytelling, acting and cinematography;
  • Understanding of game cinematic production pipelines and workflows;
  • Relevant 2D and 3D software experience - MotionBuilder, Maya, 3DSMax, Photoshop, Premiere, Final Cut;
  • Good collaboration with members of the animation team and other team members on the project;
  • Must be open to direction, criticism and able to accept change;
  • Extensive animation experience with hand-keyed disciplines, experience with motion capture a plus;
  • Attention to detail and experience solving technical problems.

What to send our way

  • A portfolio showcasing your best game cinematic animation work.
  • Your CV highlighting your experience and skills.

Additional Information

This is a one-year fixed-term contract.

This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.

Contract: Fixed TermWork flexibility: Office-based Compensation: CAD 85000 - CAD 105000 - yearly
More about this job

Responsibilities

Create and polish high-quality character animations for cinematic and scripted game scenes, using motion capture enhancement and hand-keyed animation. Collaborate with directors, animators, scripters, technical teams, and other departments to build scenes, review integrations, mentor teammates, and validate that cinematics play correctly.

Requirements

Candidates should have strong experience creating cinematic animations for video games, a solid grasp of storytelling, acting, cinematography, and animation principles, and familiarity with game cinematic pipelines. Experience with hand-keyed animation and relevant tools such as MotionBuilder, Maya, 3DS Max, Photoshop, Premiere, or Final Cut is expected; motion capture experience is a plus.

Skills

  • Cinematic Animation
  • 3D Animation
  • Hand-Keyed Animation
  • Motion Capture
  • Character Performance
  • Facial Animation
  • Storytelling
  • Acting
  • Cinematography
  • Previsualization
  • Scene Layout
  • Staging
  • Camera and Editing
  • Animation Principles
  • Game Cinematic Production Pipelines
  • Technical Problem-Solving

Visa sponsorship

Not detected in the job text

Categories

  • Creative & Media
  • Art & Design
  • Technology

Keywords

  • Video Games
  • Game Development
  • Cinematic Animation
  • Scripted Events
  • Motion Capture
  • Hand-Keyed Animation
  • Character Animation
  • Facial Animation
  • Animation Principles
  • Storytelling
  • Acting
  • Cinematography
  • Previsualization
  • Story Scripts
  • Storyboards
  • Scene Layout
  • Staging
  • Camera
  • Editing
  • Game Cinematic Production Pipeline
  • Animation Integration
  • MotionBuilder
  • Maya
  • 3DS Max
  • Photoshop
  • Premiere
  • Final Cut
  • Technical Problem-Solving
  • Animation Team Collaboration
  • Fixed-Term Contract

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