Senior Engineering Manager, Enterprise CI for Games
- Vancouver, BC, Canada
Full-time
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Job details
- Job type
- Full-time
- Apply by
- Posting language
- English
- Posted
Original job description
5+ years
Technical Engineering
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
This role can be based out of our Austin, TX, and Vancouver, BC offices, or open to other core hub locations in the US/Canada.
Who We Are
EA Information Technology (EAIT) powers the technology that connects our global workforce and supports every part of our business, from game development to marketing, publishing, security, and player experience. We create secure, scalable solutions that help teams collaborate and innovate in order to create better experiences for players worldwide.
What We Do
You will report to a Senior Technical Director within the Game Developer Experience (GDX) team. We build and scale the continuous integration (CI) ecosystem that powers builds and preflight systems across multiple EA games. GDX focuses on delivering a CI platform that is optimised for performance, cost, and the evolving needs of game development teams.
As Senior Engineering Manager, you will lead the engineering team that is building EA's next-generation Enterprise CI platform for games on a Frostbite-based foundational tech stack. You'll work with us and our studio partners to improve reliability, scalability, and efficiency across our build platform, and you'll grow the engineers who build it.
What You'll Do
- Lead, hire, and develop a team of DevOps and build engineers through coaching, performance management, career development, and succession planning.
- Own the execution, delivery, and operation of our CI platform, including CI/CD pipelines (Azure DevOps), build infrastructure, and preflight systems.
- Set engineering standards for design reviews, code quality, testing, and production readiness.
- Set the technical direction and roadmap for the next-generation Enterprise CI platform, including the migration of build and release to hybrid on-premises and cloud, while balancing performance, cost, and the needs of our game teams.
- Drive infrastructure automation and scale across cloud and on-premises environments using Terraform, Packer, Ansible, and Kubernetes.
- Build strong operational practices, including service ownership, observability, incident management, security, capacity planning, and service-level objectives (SLOs).
- Partner with game studios, product managers, and engineering leaders to align priorities, and present progress and decisions to senior leadership.
- Plan team capacity and workforce needs as GDX priorities evolve.
- 8+ years in software engineering, DevOps, or infrastructure, including 3+ years managing engineers directly.
- Experience building, scaling, and operating CI/CD systems, cloud infrastructure, or internal developer platforms that support multiple engineering teams.
- Hands-on experience with CI/CD, infrastructure-as-code, containers, and cloud platforms (AWS, GCP, or Azure).
- Strong understanding of DevOps and Site Reliability Engineering (SRE) principles, including reliability, scalability, security, and incident management.
- A track record of measurable improvements to reliability, build performance, operational efficiency, or developer productivity.
- Experience building and retaining high-performing teams through hiring, coaching, and performance management.
- Clear communication and stakeholder management skills, with the ability to drive outcomes across engineering, product, infrastructure, and studio teams.
- Experience with Azure DevOps and Perforce, or with large-scale game build systems, is a plus. Strong experience with other CI/CD or DevOps platforms, such as Jenkins, GitLab, or GitHub Actions, is equally valued.
Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES * British Columbia (depending on location e.g. Vancouver vs. Victoria) *$141,400 - $204,400 CAD
Pay is just one part of the overall compensation at EA. For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and other incentive programs.
About Electronic ArtsWe’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
More about this job
Responsibilities
Lead and develop a team of DevOps and build engineers while owning the delivery and operation of EA’s enterprise CI platform, pipelines, build infrastructure, and preflight systems. Set the platform’s technical direction and operational standards, scale hybrid cloud and on-premises infrastructure, and align priorities with game studios and senior stakeholders.
Requirements
Requires 8+ years of experience in software engineering, DevOps, or infrastructure, including 3+ years of direct engineering management, and experience operating CI/CD systems or internal developer platforms for multiple teams. Candidates should bring hands-on expertise with CI/CD, infrastructure as code, containers, and cloud platforms, along with strong SRE, reliability, security, incident management, communication, and team-building skills.
Skills
- Engineering Management
- DevOps
- Continuous Integration
- Continuous Delivery
- CI/CD Pipelines
- Cloud Infrastructure
- Infrastructure As Code
- Terraform
- Packer
- Ansible
- Kubernetes
- Site Reliability Engineering
- Incident Management
- Azure DevOps
- Perforce
- Team Development
Benefits
- Vacation
- Paid Sick Time
- Parental Leave
- Health Insurance
- Dental Insurance
- Vision Coverage
- Life Insurance
- Disability Insurance
- Retirement Plan
- Bonus Programs
- Incentive Programs
Visa sponsorship
Not detected in the job text
Categories
- Technology
- Software
- Engineering
- Management & Leadership
Keywords
- Enterprise CI
- Game Development
- Frostbite
- Continuous Integration
- CI/CD
- Azure DevOps
- Build Infrastructure
- Preflight Systems
- Hybrid Cloud
- On-Premises Infrastructure
- Terraform
- Packer
- Ansible
- Kubernetes
- AWS
- GCP
- Azure
- Infrastructure As Code
- Containers
- DevOps
- Site Reliability Engineering
- Observability
- Incident Management
- Security
- Capacity Planning
- Service-Level Objectives
- Perforce
- Jenkins
- GitLab
- GitHub Actions