Senior Technical Artist - Characters (Unreal)
- Montreal, QC, Canada
Full-time
Applications open in a new tab.
Job details
- Job type
- Full-time
- Apply by
- Posting language
- English
- Posted
Original job description
Game Development
5+ years
3D Art
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As a Senior Technical Artist - Characters (Unreal) at Ubisoft Montréal, you will be the point of reference for technical matters related to character content creation, from concept handoff through in-engine integration. You will define how characters are produced on the project and put the end-to-end pipeline in place. You will guide the resolution of complex issues across modeling, texturing, rigging, skinning, and runtime integration, while advising on the project’s broader technical direction.
What you’ll do
What you bring to the team
5+ years
3D Art
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As a Senior Technical Artist - Characters (Unreal) at Ubisoft Montréal, you will be the point of reference for technical matters related to character content creation, from concept handoff through in-engine integration. You will define how characters are produced on the project and put the end-to-end pipeline in place. You will guide the resolution of complex issues across modeling, texturing, rigging, skinning, and runtime integration, while advising on the project’s broader technical direction.
What you’ll do
- Identify technical needs across character creation, rigging, skinning, levels of detail, materials, and engine integration
- Shape the character technology vision with technical directors and associate technical directors, in line with the art and animation vision
- Define the character pipeline, including creation-to-engine workflows, naming and export conventions, and validation steps
- Set and share character standards for asset structure, versioning, rigs, skeletons, materials, and textures
- Create or recommend tools for character artists, riggers, and animators, including export automation, asset validators, rig builders, and batch processing utilities
- Optimize and debug character assets for geometry, draw calls, skinning cost, memory use, and shader complexity
- Resolve complex character issues, including deformation quality, cloth and hair integration, and modular character systems
- Collaborate with animation and programming teams on character features and runtime systems, and communicate progress to associates and technical directors
- Document standards and tools, follow developments in character technology, help align teams around shared goals, and contribute to performance evaluations within the specialty
What you bring to the team
- Hands-on experience with an end-to-end character pipeline, including how character assets are created and integrated into a game engine
- Knowledge of rigging and animation needs sufficient to guide the pipeline and work with animation teams
- Knowledge of technical budgets, polygon counts, materials, asset structure, and modular character customization
- Experience establishing workflows and standards for character production
- Experience with Unreal Engine 5, or relevant character pipeline experience with Unreal Engine 4
- Send your CV highlighting relevant skills and experience
- Share a portfolio or links to relevant projects
More about this job
Responsibilities
Define and maintain the end-to-end character production pipeline, standards, and tools from concept handoff through Unreal Engine integration. Resolve complex character asset and runtime issues, optimize performance, and collaborate with art, animation, and programming teams on technical direction.
Requirements
Candidates need hands-on experience with end-to-end character pipelines and knowledge of rigging, animation, technical budgets, asset structure, and modular customization. Experience establishing character production workflows and standards, and experience with Unreal Engine 5 or relevant Unreal Engine 4 character pipeline work, are required.
Skills
- Character Art Pipeline
- Unreal Engine
- Rigging
- Skinning
- Animation
- Character Modeling
- Texturing
- Asset Optimization
- Technical Art
- Asset Validation
- Pipeline Development
- Modular Character Systems
- Cloth and Hair Integration
- Runtime Integration
- Performance Optimization
Visa sponsorship
Not detected in the job text
Categories
- Creative & Media
- Art & Design
- Technology
- Software
Keywords
- Unreal Engine 5
- Unreal Engine 4
- Character Pipeline
- Character Content Creation
- Character Modeling
- Texturing
- Rigging
- Skinning
- Levels Of Detail
- Materials
- Engine Integration
- Asset Structure
- Versioning
- Skeletons
- Export Automation
- Asset Validators
- Rig Builders
- Batch Processing
- Geometry Optimization
- Draw Calls
- Memory Optimization
- Shader Complexity
- Deformation
- Cloth Integration
- Hair Integration
- Modular Character Systems
- Runtime Systems
- Technical Budgets
- Character Customization
- Game Development