Technical Designer
- Burnaby, BC, Canada
$73,900 to $109,360 CAD / year · Full-time
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Job details
- Pay
- $73,900 to $109,360 CAD / year
- Job type
- Full-time
- Apply by
- Experience
- 3+ years experience in technical design or related gameplay implementation roles
- Posting language
- English
- Posted
Original job description
2–5 years
Systems Design
Who We Are
Founded in 2023, Small Axe Studios is 2K’s newest stand-alone studio, built to push the boundaries of game development and bring 2K’s next groundbreaking sports franchise to life. Headquartered in Burnaby, we are assembling a world-class team of visionaries, builders, and passionate gamers who thrive on creative collaboration, technical excellence, and bold ideas. At Small Axe Studios, we believe big things start with sharp focus - and we’re crafting an exceptional, player-first experience from the ground up. If you’re ready to tackle unique challenges, leave your mark on a brand-new IP, and help shape the future of interactive sports entertainment, we want you on our team!
What We Need
We’re looking for an experienced and versatile Technical Designer to help drive the implementation and iteration of our gameplay systems and features. You will play a key role in bridging the gap between design and engineering - prototyping features, building robust content workflows, and ensuring technical feasibility for our sports-focused core fantasy experience.
As a Technical Designer, you’ll work across disciplines to bring features to life - from paper design to implementation - and guide the team in crafting flexible, scalable systems. You’ll be instrumental in building our toolsets, scripting gameplay behaviors, and helping define the future of how we build and iterate on gameplay content.
This role reports to the Lead Technical Designer and collaborates with engineering, design, and production leadership to deliver compelling, player-driven experiences.
What You’ll Do
Prototype and Implement Gameplay Systems
- Design and build functional prototypes in collaboration with engineers and gameplay designers
- Implement and iterate on gameplay mechanics, core loops, and systemic features using visual scripting or other proprietary tools
- Ensure technical feasibility of design solutions while maintaining creative goals
- Collaborate with designers to translate high-level concepts into robust in-game behaviors and systems
- Script game logic, define system flows, and integrate features into live builds
- Partner with tools engineers to improve designer workflows and content pipelines
- Develop best practices and reusable templates for design teams to improve iteration speed and reduce bugs
- Provide technical guidance to other designers and help raise the team’s scripting and tool proficiency
- Review and troubleshoot design implementations and help resolve blockers across features
- Champion technical documentation and help maintain a healthy tech design culture
- Work hand-in-hand with engineering to ensure designs are performant, scalable, and shippable
- Partner with animators, audio, and UI/UX teams to deliver features with high-quality execution
- Ensure technical design solutions reinforce the overall player experience goals
- Help prototype and validate systemic interactions that create emergent or player-driven outcomes
- Contribute to creative problem-solving that enables new gameplay opportunities
- 3+ years experience in technical design or related gameplay implementation roles
- Deep expertise with scripting systems (e.g., Unreal Blueprint)
- Proven ability to implement gameplay systems from prototype through ship
- Good understanding of game systems, mechanics, and their interactions
- Experience working in collaboration with engineers, especially on feature integrations
- Excellent problem-solving, debugging, and optimization skills
- Strong documentation habits and ability to explain technical solutions to non-technical teammates
- A proactive, collaborative attitude and a passion for empowering creative teams
- Familiarity with content pipelines, modular design approaches, or data-driven systems
- Experience with tool development or technical design documentation
- Experience in performance profiling and optimization on console/PC
- Background in programming or computer science is a plus
As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews, and when emailing, we only use 2K.com accounts.
More about this job
Responsibilities
Prototype, implement, and iterate on gameplay systems and features, translating design concepts into robust in-game behaviors and integrating them into builds. Improve tools and content workflows, support other designers, and collaborate across disciplines to deliver scalable, performant features that reinforce the player experience.
Requirements
Candidates need at least three years of experience in technical design or a related gameplay implementation role, strong scripting expertise such as Unreal Blueprint, and experience implementing gameplay systems from prototype through ship. They should understand game systems, collaborate effectively with engineers, troubleshoot and optimize implementations, document technical solutions, and communicate them clearly to non-technical teammates.
Skills
- Technical Design
- Unreal Blueprint
- Visual Scripting
- Gameplay Prototyping
- Game Mechanics
- System Design
- Feature Integration
- Debugging
- Performance Optimization
- Technical Documentation
- Content Pipelines
- Modular Design
- Data-Driven Systems
- Tool Development
- Cross-Disciplinary Collaboration
Benefits
- Medical Benefits
- Financial Benefits
- Bonus
- Equity Awards
Visa sponsorship
Not detected in the job text
Categories
- Software
- Technology
- Engineering
- Art & Design
- Sports & Recreation
Keywords
- Game Development
- Computer Games
- Technical Design
- Systems Design
- Gameplay Systems
- Unreal Blueprint
- Visual Scripting
- Proprietary Tools
- Gameplay Mechanics
- Core Loops
- Feature Integration
- System Flows
- Content Workflows
- Content Pipelines
- Tool Development
- Modular Design
- Data-Driven Systems
- Reusable Templates
- Technical Documentation
- Debugging
- Performance Profiling
- Optimization
- Console
- PC
- Sports Franchise
- Player-Driven Experiences
- Emergent Gameplay
- Feature Prototyping