[Dungeons & Dragons PC Console] Concepteur(trice) de jeu technique - Technical Game Designer
- Montreal, QC, Canada
Full-time
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Job details
- Job type
- Full-time
- Apply by
- Posting language
- English · French
- Posted
Original job description
English section of this bilingual listing.
Join our talented team as we embark on an uncharted gaming adventure! We're on the lookout for a passionate Technical Game Designer to contribute their skills to our Dungeons & Dragons PC/Console project. This innovative game will blend the features of Action-RPG / Survival with unique elements of life-simulation games to redefine the genre and capture the imaginations of players worldwide.
What you'll work on
Your mission
As part of the development of our PC/Console Dungeons & Dragons project, we are looking for a Technical Game Designer to support the team in the development and implementation of gameplay systems. You will play a key role at the intersection of game design and programming, helping transform gameplay intentions into robust, intuitive, and engaging player experiences.
What your day-to-day will look like
- Implement and configure gameplay systems in Unity to support the design team's needs
- Create, maintain, and improve tools, scripts, and workflows that facilitate content production
- Diagnose and resolve gameplay system issues while collaborating with programmers when needed
- Participate in the prototyping of new mechanics and features to validate and refine gameplay concepts
- Test, document, and optimize existing systems to ensure quality, stability, and ease of use
What you'll accomplish
Within your first 3 months
- Become familiar with the project's tools, systems, and production pipelines
- Contribute to content integration and help troubleshoot common production issues
- Write your first technical design documentation
Within your first 6 months
- Become autonomous in implementing and maintaining gameplay systems
- Actively contribute to improving the team's tools and processes
Within your first 12 months
- Become a trusted technical partner for game designers
- Contribute to the long-term evolution and quality of the project's systems
Who you'll work with
You will collaborate daily with
- The Lead Technical Game Designer
- Game Designers
- Gameplay Programmers
Recruitment process
- Recruiter Interview
- Technical Test
- Team Interview
- Final Interview with the Hiring Managers
Growth opportunities
This role offers the opportunity to develop deep expertise in technical game design and grow into a Senior Technical Game Designer position.
Ce dont vous avez besoin pour réussir
- Use C#, Lua, Visual Scripting, or similar technologies to implement gameplay features
- Configure and maintain gameplay systems in Unity
- Translate design intentions into functional technical solutions
- Analyze gameplay issues and efficiently identify their root causes
- Create and iterate on prototypes to validate mechanics and features
- Clearly document systems, tools, and processes to support the team's work
Your profile
- You collaborate effectively with specialists from a variety of disciplines
- You communicate issues clearly and propose practical solutions
- You can prioritize work based on production objectives
- You ensure the quality of your implementations before delivering them to the team
- You actively seek opportunities to expand your technical knowledge and learn new tools
Read the full bilingual original
Description du poste
Rejoignez notre équipe talentueuse et embarquez pour une aventure de jeu inédite ! Nous sommes à la recherche d'un(e) Concepteur(trice) de jeu technique passionné pour apporter ses compétences à notre projet de jeu vidéo PC/Console Dungeons & Dragons. Ce projet innovant mélange les mécaniques Action-RPG / Survie avec les éléments uniques des jeux de simulation de vie afin de redéfinir le genre et de capter l'imagination des joueurs du monde entier.
Ce sur quoi vous travaillerez
Votre mission
Dans le cadre du développement de notre projet PC/Console Dungeons & Dragons, nous recherchons un(e) Concepteur(trice) de jeu technique qui devra soutenir l'équipe dans le développement et l'implémentation de systèmes de jeu. Vous jouerez un rôle clé à l'intersection du design et de la programmation afin de transformer les intentions de gameplay en expériences robustes, intuitives et amusantes pour les joueurs.
À quoi ressemblera votre quotidien
- Implémenter et configurer des systèmes de gameplay dans Unity pour répondre aux besoins de l'équipe de conception
- Créer, maintenir et améliorer des outils, scripts et workflows facilitant la production de contenu
- Diagnostiquer et résoudre des problématiques liées aux systèmes de jeu tout en collaborant avec les programmeurs lorsque nécessaire
- Participer au prototypage de nouvelles mécaniques et fonctionnalités afin de valider et faire évoluer les concepts de gameplay
- Tester, documenter et optimiser les systèmes existants afin d'assurer leur qualité, leur stabilité et leur facilité d'utilisation
Dans les 3 premiers mois
- Vous familiariser avec les outils, systèmes et pipelines du projet
- Contribuer à l'intégration de contenu et au dépannage des problématiques courantes de production
- Rédiger vos premiers documents techniques
- Devenir autonome dans l'implémentation et le maintien des systèmes de gameplay
- Participer activement à l'amélioration des outils et processus de l'équipe
- Être reconnu(e) comme un partenaire technique de confiance pour les designers
- Contribuer à l'évolution et à la qualité à long terme des systèmes du projet
Vous collaborerez quotidiennement avec :
- Le Lead Technical Game Designer
- Les concepteurs·trices de jeu
- Les programmeurs(euses) gameplay
- Entrevue recruteur
- Test technique
- Entrevue avec l’équipe
- Entrevue finale avec les managers
Ce poste offre l'opportunité de développer une expertise approfondie en conception technique et d'évoluer vers un rôle de Concepteur(trice) de jeu technique senior.
***
Join our talented team as we embark on an uncharted gaming adventure! We're on the lookout for a passionate Technical Game Designer to contribute their skills to our Dungeons & Dragons PC/Console project. This innovative game will blend the features of Action-RPG / Survival with unique elements of life-simulation games to redefine the genre and capture the imaginations of players worldwide.
What you'll work on
Your mission
As part of the development of our PC/Console Dungeons & Dragons project, we are looking for a Technical Game Designer to support the team in the development and implementation of gameplay systems. You will play a key role at the intersection of game design and programming, helping transform gameplay intentions into robust, intuitive, and engaging player experiences.
What your day-to-day will look like
- Implement and configure gameplay systems in Unity to support the design team's needs
- Create, maintain, and improve tools, scripts, and workflows that facilitate content production
- Diagnose and resolve gameplay system issues while collaborating with programmers when needed
- Participate in the prototyping of new mechanics and features to validate and refine gameplay concepts
- Test, document, and optimize existing systems to ensure quality, stability, and ease of use
Within your first 3 months
- Become familiar with the project's tools, systems, and production pipelines
- Contribute to content integration and help troubleshoot common production issues
- Write your first technical design documentation
- Become autonomous in implementing and maintaining gameplay systems
- Actively contribute to improving the team's tools and processes
- Become a trusted technical partner for game designers
- Contribute to the long-term evolution and quality of the project's systems
You will collaborate daily with
- The Lead Technical Game Designer
- Game Designers
- Gameplay Programmers
- Recruiter Interview
- Technical Test
- Team Interview
- Final Interview with the Hiring Managers
This role offers the opportunity to develop deep expertise in technical game design and grow into a Senior Technical Game Designer position.
Ce dont vous avez besoin pour réussir
- Utiliser C#, Lua, Visual Scripting ou des technologies similaires pour implémenter des fonctionnalités de gameplay.
- Configurer et maintenir des systèmes de jeu dans Unity
- Transformer des intentions de design en solutions techniques fonctionnelles
- Analyser des problèmes de gameplay et identifier efficacement leur origine
- Créer et itérer sur des prototypes afin de valider des mécaniques ou fonctionnalités
- Documenter clairement des systèmes, outils ou processus pour faciliter le travail de l'équipe
- Vous collaborez efficacement avec des spécialistes issus de différentes disciplines
- Vous communiquez clairement les problèmes rencontrés ainsi que les solutions proposées
- Vous savez prioriser votre travail en fonction des objectifs de production
- Vous vérifiez la qualité de vos implémentations avant leur livraison à l'équipe
- Vous cherchez activement à développer vos connaissances techniques et à apprendre de nouveaux outils
***
What you need to succeed
- Use C#, Lua, Visual Scripting, or similar technologies to implement gameplay features
- Configure and maintain gameplay systems in Unity
- Translate design intentions into functional technical solutions
- Analyze gameplay issues and efficiently identify their root causes
- Create and iterate on prototypes to validate mechanics and features
- Clearly document systems, tools, and processes to support the team's work
- You collaborate effectively with specialists from a variety of disciplines
- You communicate issues clearly and propose practical solutions
- You can prioritize work based on production objectives
- You ensure the quality of your implementations before delivering them to the team
- You actively seek opportunities to expand your technical knowledge and learn new tools
More about this job
Responsibilities
Implement, configure, test, and optimize gameplay systems in Unity, and create or improve tools, scripts, and workflows for content production. Prototype gameplay mechanics, troubleshoot system issues with programmers, and document systems and processes.
Requirements
Use C#, Lua, visual scripting, or similar technologies to implement gameplay features and translate design intentions into functional technical solutions. The role requires effective collaboration, clear communication, prioritization, quality-focused implementation, and a willingness to learn new tools.
Skills
- Unity
- C#
- Lua
- Visual Scripting
- Technical Game Design
- Gameplay Prototyping
- Troubleshooting
- Technical Documentation
- Workflow Improvement
- System Optimization
- Cross-Disciplinary Collaboration
- Quality Assurance
Visa sponsorship
Not detected in the job text
Categories
- Software
- Technology
- Creative & Media
- Art & Design
Keywords
- Dungeons & Dragons
- PC/Console
- Unity
- C#
- Lua
- Visual Scripting
- Technical Game Design
- Gameplay Systems
- Action RPG
- Survival Games
- Life Simulation
- Gameplay Mechanics
- Prototyping
- Gameplay Programming
- Content Integration
- Production Pipelines
- Tools
- Scripts
- Workflows
- Troubleshooting
- System Optimization
- Quality Assurance
- Cross-Disciplinary Collaboration