Senior Sound Supervisor
- Vancouver, BC, Canada
$134,050 to $201,000 CAD / year
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Job details
- Pay
- $134,050 to $201,000 CAD / year
- Experience
- Minimum 8 years of experience in game audio or postproduction, or minimum 3 shipped AAA games in a sound leadership role.
- Posting language
- English
- Posted
Original job description
You are: A creative and experienced sound designer with a proven track record leading audio teams to deliver exceptional games and linear content - across both in-game and cinematic disciplines. You’ve earned the trust of development partners, built and mentored high-performing teams, and know how to set a quality bar and hold it across a full production cycle. You want to bring that leadership to a global team of experts and help define what world-class game audio looks and sounds like.
We are looking for a Sound Design Supervisor to help lead our award-winning, global team in crafting high-quality audio for Arrival’s family of development partners at AAA studios such as Capcom, Xbox Game Studios, Bethesda Softworks, Ubisoft, Sony Interactive Entertainment and more… In this role you will oversee and manage sound designers across both in-game and linear disciplines - setting creative and technical direction, building teams, managing client relationships, and ensuring every project delivers to the highest standard. This role is remote/hybrid, and based in Vancouver, Canada.
Primary Responsibilities
- Direction
You will be responsible for sound design direction across the project - working closely with development partners to establish and maintain the creative vision and coordinating your team to execute it.
- Provides direction, leadership, and supervision to the Arrival sound design team across both in-game and linear disciplines.
- Serves as the primary point of contact for development partners, building positive, trust-based relationships.
- Helps define the sound design vision for a title and ensure alignment across all team members.
- Builds sound design schedules and identifies business needs that will impact future projects and team direction.
- Partners with Talent Acquisition on staffing needs; drives the interviewing and hiring process.
- Design
You are accountable for overall sound quality at the project level, working closely with development partners to shape and maintain creative direction across both in-game and cinematic work.
- Ensures creative and technical designs align with project vision and schedule across in-game and cinematic disciplines.
- Reviews design and implementation plans and communicates impact to development partners and senior leadership.
- Influences overall project sound design aesthetic and helps create plans for live service needs where applicable.
- Implementation
You have a deep understanding of all sound design implementation domains - both interactive and linear - and seek to bring new and emerging technologies to every project.
- Helps establish implementation strategies and systems across multiple engines, middleware, and cinematic pipelines.
- Defines work required for performance optimization and is responsible for implementation of quality standards.
- Brings new and emerging technologies to bear on implementation strategy across in-game and linear workflows.
- Process & Planning
You will build and manage the processes that keep the Arrival sound design team efficient, quality-focused, and well-aligned with development partners.
- Assists in goal planning, task estimation, scheduling, and maintaining asset lists for the project.
- Works with development partners and the sound team to create vision documentation and identify asset needs.
- Monitors team velocity with internal production staff, alerting leadership when resources are at risk.
- Collaborates with development partners to solve technical and quality issues proactively and efficiently.
- Tools & Technical Proficiency
You actively train and mentor your team on the tools and technologies that drive great sound across both in-game and linear disciplines.
- Actively trains and mentors the team on tool usage and best practices across middleware, game engines, and DAW environments.
- Participates in setting and ensuring performance metrics and quality targets are met.
- Partners with technical and engineering teams to develop tools and methodologies for next-generation sound design production.
- Recording & Audio Acquisition
You manage the planning and execution of recording sessions, maintaining a high standard across all aspects of audio acquisition for both game and linear content.
- Manages all planning for recording sessions; demonstrates high-level competency in editing, mastering, and asset management.
- Mentors junior team members in recording techniques, session planning, and execution.
- Coordinates across groups to deliver high-quality assets throughout the production cycle.
- Ensures library management standards are maintained, and assets are properly archived post-delivery.
- Leadership & Management
You are a people-first leader who actively supports the professional growth, wellbeing, and performance of your direct reports across all levels and both disciplines.
- Conducts regular 1:1s with direct reports; provides ongoing coaching, mentoring, and performance feedback.
- Plans and supports relevant training, conferences, and development opportunities for the team.
- Partners with Talent Acquisition to recruit, interview, and hire sound designers at all levels - Associate through Senior.
- Manages contractor deliverables for quality and completion.
- Creates a supportive and inclusive team environment where diverse talent can thrive.
- Other jobs/tasks as assigned.
Required Qualifications
- Minimum 8 years of experience in game audio or postproduction, or minimum 3 shipped AAA games in a sound leadership role.
- Minimum one full development cycle managing, coaching, and mentoring sound designers.
- Fluent in both interactive audio and postproduction techniques - able to lead across in-game and linear disciplines.
- Expert command of sound design, dialogue editing, and mixing techniques, processes, and tools.
- Multi-specialized - able to create and oversee world-class audio content across multiple aesthetics and categories.
- Strong executive communication and presentation skills; able to represent Arrival’s quality and vision in all client interactions.
- Proven leadership skills including team building, performance management, and career development.
- Familiar with authoring techniques within commercial middleware (Wwise, FMOD, etc.).
- Experience working with game development teams across disciplines including animation, level design, AI, and physics.
- Ability to work under pressure and meet tight deadlines.
- A demo reel showcasing your work is required. Applications without a demo reel will not be considered.
Preferred Qualifications
- Experience managing teams across both in-game and cinematic/linear sound design pipelines.
- Familiarity with Dolby Atmos and multi-channel cinematic delivery formats
- Track record of building and growing a sound design team in a studio services or co-development context
Streamland Media is committed to creating a diverse environment and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, or veteran status.
More about this job
Responsibilities
The Senior Sound Supervisor will lead a global team in crafting high-quality audio for AAA games and linear content while managing client relationships and creative direction. They are responsible for overseeing sound design implementation, project scheduling, and mentoring team members to ensure technical and creative excellence.
Requirements
Candidates must have at least 8 years of experience in game audio or postproduction, including a minimum of 3 shipped AAA titles in a leadership role. A strong command of sound design tools, middleware, and a portfolio demo reel are mandatory for consideration.
Skills
- Sound Design
- Audio Direction
- Team Leadership
- Project Management
- Wwise
- FMOD
- Game Engines
- Middleware
- Dialogue Editing
- Mixing
- Recording Session Planning
- Performance Management
- Mentoring
- Asset Management
- Technical Implementation
Visa sponsorship
Not detected in the job text
Categories
- Creative & Media
- Management & Leadership
- Software
- Technology
Keywords
- Sound Design
- Audio Engineering
- Wwise
- FMOD
- AAA Games
- Cinematic Audio
- Middleware
- DAW
- Dolby Atmos
- Project Management
- Team Leadership
- Asset Management
- Game Development
- Postproduction
- Technical Direction
- Creative Direction
- Performance Optimization
- Dialogue Editing
- Mixing
- Audio Acquisition
- Mentorship
- Staffing
- Client Relations
- Live Service
- Interactive Audio
- Linear Content
- Scheduling
- Quality Assurance
- Studio Services
- Co-development