Senior Sound Technical Designer
- Quebec, QC, Canada
Full-time
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Job details
- Job type
- Full-time
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- Posting language
- English
- Posted
Original job description
Step Into the Multiverse: Your Next Adventure Starts Here
At Wizards of the Coast, we harness the power of imagination and connection to create unforgettable experiences. We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe. In every pursuit our mission is to inspire a lifetime love of games. Whether it's through the strategic depth of Magic: The Gathering®, the rich storytelling of Dungeons & Dragons®, or our AAA digital game studios, we build worlds that bring people together, spark creativity, and fuel adventure. As we continue to grow and explore new realms, we're seeking passionate, curious, and innovative minds to join the adventure.
We are looking for a Senior Technical Sound Designer to join our digital game team at Wizards of the Coast. This role is anticipated to be a hybrid work position, with some work on-site and some work from home. The potential home studio for this role is Renton, WA.
What You’ll Do
- Design and develop features, tools, and workflows that align with the game’s creative vision and enhance production efficiency, in collaboration with the Audio Director and key stakeholders.
- Partner with cross-discipline technical experts to streamline processes, improve integration, and elevate overall product quality.
- Collaborate with game engineers to implement scalable and reliable audio pipelines that support production at all stages.
- Optimize audio assets and development workflows to meet the evolving technical and creative needs of the project.
- Identify and troubleshoot issues across disciplines, providing clear technical solutions and support to team members.
- Author and maintain documentation outlining workflows, standards, and best practices for consistency and knowledge sharing.
- Work closely with QA teams to investigate, escalate, and track audio-related bugs, ensuring timely resolution of critical issues.
- Proactively monitor and address performance and memory challenges, maintaining audio quality and player immersion without compromising efficiency.
- Create audio content when required, applying strong sound design skills and proficiency with both commercial and proprietary tools.
- Stay current with emerging audio technologies and innovations, translating them into technical direction and motivation for the audio team and project.
- 5+ years of combined experience in the game industry as a Technical Sound Designer, deep familiar workflows as a Sound Designer, all contributing to high-quality game audio experiences.
- Proficient with AAA game engines, on the current pulse of emerging audio technology with a strong command of audio implementation and integration workflows/
- Advanced expertise in MetaSound and Wwise, including setup, optimization, and troubleshooting within complex game environments.
- Experience with Unreal Engine, Blueprint scripting, and engine tools that support large scale audio implementation and authoring.
- Proven experience designing and developing custom audio workflows and tools to enhance production efficiency.
- Highly collaborative, with a demonstrated ability to partner effectively across departments and foster a strong team dynamic.
- Comfortable with scripting and level design tools, and well-versed in end-to-end game development pipelines across disciplines.
- Self-driven and proactive problem-solver, adaptable to feedback and capable of responding quickly to evolving project needs.
- Excellent communicator, both written and verbal, with the ability to clearly convey technical and creative concepts.
- Familiarity with coding or scripting (e.g., C++, Python, C#, or similar) is a plus
- Passion for video games and strong understanding of game audio industry.
- Experience in larger AAA games and the phases of development
- Health & Wellness
- Time Off to Recharge
- Financial Well-being
- Life & Family Support
- Volunteer and Community Initiatives
- Learning & Development
- Exclusive Perks
More about this job
Responsibilities
Design and develop audio features, tools, workflows, and scalable pipelines in collaboration with audio leadership, engineers, and other disciplines. Optimize and troubleshoot audio implementation, address performance and memory issues, document best practices, support QA bug resolution, and create audio content as needed.
Requirements
Requires 5+ years of combined game-industry experience, strong sound design and technical audio implementation skills, and advanced expertise with MetaSound, Wwise, Unreal Engine, and Blueprint scripting. Candidates should have experience developing custom audio tools and workflows, collaborating across disciplines, and communicating technical and creative concepts; coding or scripting experience is a plus.
Skills
- Technical Sound Design
- Game Audio Implementation
- MetaSound
- Wwise
- Unreal Engine
- Blueprint Scripting
- Audio Pipeline Development
- Audio Workflow and Tool Development
- Audio Optimization
- Audio Troubleshooting
- Audio Asset Optimization
- Performance and Memory Optimization
- Cross-Disciplinary Collaboration
- QA Bug Tracking
- Sound Design
- Technical Documentation
Benefits
- Health and Wellness
- Time Off
- Financial Well-Being
- Life and Family Support
- Volunteer and Community Initiatives
- Learning and Development
- Exclusive Perks
Visa sponsorship
Not detected in the job text
Categories
- Creative & Media
- Software
- Technology
- Art & Design
Keywords
- Technical Sound Design
- Game Audio
- MetaSound
- Wwise
- Unreal Engine
- Blueprint Scripting
- C++
- Python
- C#
- Audio Implementation
- Audio Integration
- Audio Pipelines
- Audio Workflows
- Custom Tools
- Audio Asset Optimization
- Performance Optimization
- Memory Optimization
- QA
- Bug Tracking
- Troubleshooting
- Sound Design
- Game Development
- AAA Games
- Level Design Tools
- Technical Documentation
- Cross-Disciplinary Collaboration