Sr Game Designer
- Montreal, QC, Canada
Full-time
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Job details
- Job type
- Full-time
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- Posting language
- English
- Posted
Original job description
Haven Studios is a game development studio headquartered in Montreal. In May 2021, we embarked on a journey to start Haven as a small team with big ambitions. Our goal was to build a studio of exceptional people where together we could make the kind of games we've always wanted to create – games we've longed to play. At Haven, we believe that kindness, adaptability and fearless optimism make space for creative excellence. We are a hybrid studio that supports flexibility, focus and collaboration for our teams.
Haven joined the PlayStation Studios family as the first Sony game development team in Canada in 2022. Our first game is in development for PlayStation and PC, a competitive multiplayer action heist game with a vision to entertain and engage players for years to come.
Position - Sr Game Designer (Progression & Economy)
We are looking for an experienced Senior Game Designer with a highly structured, analytical mindset to own the progression systems, player lifecycle, and economic health of our upcoming live service title. In this role, you will design the frameworks that keep players engaged for years, translating high-level creative vision into mathematically sound, highly structured progression loops and economy systems. You will operate within a collaborative, multidisciplinary environment, ensuring that player investment, rewards, and monetization strategies feel cohesive, fair, and deeply engaging.
Reporting Line
The Senior Game Designer will report to the Project Lead-Game Design
Role and Responsibilities
- System Architecture: Design, model, and maintain complex player progression frameworks, monetization loops, and virtual economies that support long-term player retention and engagement in a live service environment.
- Structured System Design: Translate abstract player experience goals into precise structural maps, detailed spreadsheets, data tables, and algorithmic logic models.
- Balancing & Tuning: Own the balancing, pacing, and tuning of player rewards, XP curves, drop rates, sink/source mechanics, and overall game economy to eliminate inflation or progression bottlenecks.
- Live Service Integration: Coherently integrate progression, monetization, and social layers within a multiplayer AAA ecosystem, aligning features across both PvE and PvP dimensions.
- Cross-Functional Alignment: Act as the primary point of contact for progression and economy systems, working closely with Directors, Producers, Data Analysts, and Engineers to ensure structural feasibility and data telemetry readiness.
- Lifecycle Optimization: Adapt and optimize systems post-launch based on player metrics, behavior patterns, and shifting market trends while maintaining structural balance with new content releases.
- AAA Live Service Background: Extensive experience in systems or progression design with at least one shipped AAA multiplayer live service title where you owned or significantly contributed to the game's economy or progression loops.
- Structured Thinking: A proven, highly methodical approach to design. You rely on strong mathematical logic, complex spreadsheets, and structural documentation over guesswork.
- Economic Mastery: Deep understanding of macro and micro-economy principles in modern gaming, including monetization strategies, virtual currencies, reward pacing, and incentive loops.
- Engine Proficiency: Strong ability to work directly within the Unreal Engine editor to hook up data structures, configure data tables, and test progression parameter changes locally.
- Data-Informed Approach: Strong competence in interpreting live telemetry, player cohorts, A/B testing data, and macroeconomic analytics to guide balance adjustments and systems optimization.
- Clear Documentation: Exceptional ability to distill complex, multi-layered economic dependencies into clear, highly readable system specifications for technical and non-technical stakeholders.
- System Modeling Tools: Experience using economy simulation software or advanced mathematical scripting (e.g., Python, Machinations, or specialized spreadsheet modeling) to stress-test systems before implementation.
- Dual Discipline Background: Prior design experience crossing into complementary fields such as Level Design, Business Intelligence, Data Analytics, or UX Design.
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More about this job
Responsibilities
Design and maintain progression frameworks, monetization loops, and virtual economies for a multiplayer live service game, including balancing rewards, pacing, currencies, and progression. Collaborate with design, production, analytics, and engineering teams, then optimize systems after launch using player metrics, telemetry, and market trends.
Requirements
Candidates need extensive systems or progression design experience, including ownership or significant contribution to the economy or progression loops of at least one shipped AAA multiplayer live service game. They should bring strong economic and mathematical modeling skills, Unreal Engine proficiency, data-informed balancing experience, and the ability to document complex systems clearly.
Skills
- Progression System Design
- Game Economy Design
- Live Service Game Design
- Mathematical Modeling
- Economy Balancing
- Monetization Design
- Player Lifecycle Optimization
- Unreal Engine
- Data Tables
- Telemetry Analysis
- A/B Testing
- Spreadsheet Modeling
- System Documentation
- Cross-Functional Collaboration
- Python
- Machinations
Visa sponsorship
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Categories
- Creative & Media
- Art & Design
- Data & Analytics
- Technology
- Software
Keywords
- AAA Multiplayer
- Live Service
- Progression Systems
- Virtual Economies
- Monetization
- Player Retention
- Player Lifecycle
- Reward Pacing
- XP Curves
- Drop Rates
- Currency Sinks And Sources
- PvE
- PvP
- Unreal Engine
- Data Tables
- Player Telemetry
- Player Cohorts
- A/B Testing
- Macroeconomic Analytics
- Economy Simulation
- Python
- Machinations
- Spreadsheet Modeling
- System Specifications
- Multiplayer Game Design