Technical Designer - Intern
- Montreal, QC, Canada
Volunteer
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Job details
- Job type
- Volunteer
- Apply by
- Posting language
- English
- Posted
Original job description
In May 2021, we embarked on a journey to start Haven Studios with a small team and big ambitions. Our goal was to build a studio where we could make the kind of games we've always wanted to create – and games we've longed to play.
We established a culture at Haven grounded in kindness, adaptability and courage that unlocks creativity. Our first new IP for PlayStation is on track to deliver a AAA multiplayer experience with a vision to build a systemic and evolving world focused on freedom, thrill, and playfulness that will keep players entertained and engaged for years.
Haven joined the PlayStation Studios family in 2022, and we are on track to build an exclusive new IP for Playstation and grow the first Sony game development team in Canada.
Position - Technical Design Intern
We are looking for a Technical Design Intern to join the Haven Interactive Studios project team. The Technical Designer works as a bridge between game design, level design, and programming. Part of the features and systems validation process, you will anticipate and support the game modes team. You will work with the Technical Level Design Director in order to establish clear guidelines and rational level design rules for best usage of our features and systems in game. You will also coordinate, create and maintain effective in-game tools and debug tools for designers.
Reporting
The Technical Designer will report to a producer.
Responsibilities and Duties
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
We established a culture at Haven grounded in kindness, adaptability and courage that unlocks creativity. Our first new IP for PlayStation is on track to deliver a AAA multiplayer experience with a vision to build a systemic and evolving world focused on freedom, thrill, and playfulness that will keep players entertained and engaged for years.
Haven joined the PlayStation Studios family in 2022, and we are on track to build an exclusive new IP for Playstation and grow the first Sony game development team in Canada.
Position - Technical Design Intern
We are looking for a Technical Design Intern to join the Haven Interactive Studios project team. The Technical Designer works as a bridge between game design, level design, and programming. Part of the features and systems validation process, you will anticipate and support the game modes team. You will work with the Technical Level Design Director in order to establish clear guidelines and rational level design rules for best usage of our features and systems in game. You will also coordinate, create and maintain effective in-game tools and debug tools for designers.
Reporting
The Technical Designer will report to a producer.
Responsibilities and Duties
- Develop and maintain in-game tools and debug tools for designers.
- Work closely with the programming team to enhance existing tools and create new ones.
- In parallel with the features and systems development, build a solid rational level design checklist and communicate technical requirements to the level design team to ensure the best in-game experience.
- Act as a bridge between the design team and the engineering team to ensure the tools and engine developments support the game design needs.
- Implement data validation strategies (reports, automated testing, etc.)
- Optimization for systems and features.
- Clean up outdated data and error logs
- Currently enrolled in University/College with programming, game design or technical design focus
- Scripting or programming experience
- Relevant internship experience is an advantage.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
More about this job
Responsibilities
Develop and maintain in-game and debugging tools, collaborating with programmers to improve existing tools and create new ones. Bridge design and engineering teams, establish technical level-design guidelines, validate data, optimize systems, and clean up outdated data and error logs.
Requirements
Applicants must be currently enrolled in a university or college program focused on programming, game design, or technical design, and have scripting or programming experience. Relevant internship experience is an advantage.
Skills
- Scripting
- Programming
- Technical Design
- Game Design
- Level Design
- Tool Development
- Debugging Tools
- Cross-Functional Collaboration
- Data Validation
- Automated Testing
- Systems Optimization
- Data Cleanup
Visa sponsorship
Not detected in the job text
Categories
- Software
- Technology
- Art & Design
- Creative & Media
Keywords
- Technical Design
- Game Design
- Level Design
- Programming
- Scripting
- In-Game Tools
- Debug Tools
- Game Modes
- Features and Systems
- Level Design Guidelines
- Technical Requirements
- Data Validation
- Automated Testing
- Reports
- Systems Optimization
- Error Logs
- AAA Multiplayer Games
- PlayStation
- Game Development