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Graphics Engineer - 3D

  • Vancouver, BC, Canada

The target annual compensation (based on 2080 hours per year) ranges from $78,000 to $168,000 depending on education, experience and demonstrated expertise. · Internship

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Job details

Pay
The target annual compensation (based on 2080 hours per year) ranges from $78,000 to $168,000 depending on education, experience and demonstrated expertise.
Job type
Internship
Experience
Current work experience in the CG field of 1-2 years or more with hands-on development of real-time rendering and features.
Posting language
English
Posted

Original job description

Huawei Canada has an immediate 12-month contract opening for a Graphics Engineer - 3D

About The Team

Established in 2012, the Central Media Technology Institute (CMTI) is Huawei's center for media technology innovation and engineering, enhancing the technical competitiveness of media products. Sitting within CMTI, the Graphics Technology Lab focuses on research and breakthroughs in photography, audio, video, computer graphics, XR, and codec standards to maintain the company's leadership in media technology. Our R&D team comprises skilled CG algorithm experts, researchers, software architects, and standards specialists dedicated to building core capabilities for an improved graphics experience.

About The Job

  • Inspire and mentor developers and bring vast knowledge to the group.
  • Independently lead the development of rendering systems and areas of R&D.
  • Mentor younger team member and provide professional guidance and expertise.
  • Deep insight into the development trend of rendering technologies, shaders, and recent current research in the field.
  • In charge of the development, debugging and optimization of key features for rendering engine and responsible for the competitiveness.
  • Lead close work with internal R&D divisions.

The target annual compensation (based on 2080 hours per year) ranges from $78,000 to $168,000 depending on education, experience and demonstrated expertise.

Job requirements

About The Ideal Candidate

  • Solid programming skills in C/C++ over 2 years.
  • Current work experience in the CG field of 1-2 years or more with hands-on development of real-time rendering and features.
  • Experience with some of the following APIs: Vulkan, OpenGL, DirectX.
  • Experience with existing game engines such as UE, Unity or others.
  • Excellent communication and documentation skills.
  • Bachelors of Science or higher in Computer Science, Electronics Engineering or related field.
  • Shipped 1-2 AAA games OR led advanced run time graphics team and product to completion.
  • Good knowledge of various topics in the CG field such as:
    • PBR / BRDF
    • Real-time ray tracing or global illumination
    • Rendering pipelines
    • Direct lighting and shading
    • Water & Simulation
    • Hair technology
    • Run time Cloud Rendering
More about this job

Responsibilities

The Graphics Engineer will independently lead the development of rendering systems and mentor younger team members. They will be responsible for the development, debugging, and optimization of key features for the rendering engine.

Requirements

The ideal candidate should have solid programming skills in C/C++ and at least 1-2 years of experience in the CG field with hands-on development of real-time rendering. A bachelor's degree in Computer Science, Electronics Engineering, or a related field is required.

Skills

  • C/C++
  • Real-Time Rendering
  • Vulkan
  • OpenGL
  • DirectX
  • Game Engines
  • Communication
  • Documentation
  • PBR
  • BRDF
  • Ray Tracing
  • Global Illumination
  • Rendering Pipelines
  • Lighting
  • Shading
  • Cloud Rendering

Visa sponsorship

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Categories

  • Technology
  • Engineering
  • Creative & Media
  • Software

Keywords

  • Graphics Engineer
  • 3D
  • Rendering Systems
  • R&D
  • CG Algorithms
  • Photography
  • Audio
  • Video
  • Computer Graphics
  • XR
  • Codec Standards
  • Game Development
  • AAA Games
  • Simulation
  • Hair Technology
  • Cloud Rendering

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