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Character Rigger

  • BC, Canada
  • British Columbia, Canada, Canada

Contract

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Job details

Job type
Contract
Apply by
Experience
3+ years as a professional rigger or equivalent experience
Posting language
English
Posted

Original job description


Title: Character Rigger

Location: Vancouver

Duration: 18 month contract

We are seeking a highly creative and motivated Character Rigger. In this position, you will be responsible for carrying through the artistic vision of the project and applying your experience directly to rigging game assets and creating animation control rigs that are vital to the animation team and for the game animation systems.

RESPONSIBILITIES:

  • Work closely with the Rigging Lead to create rigged assets that conform to the technical guidelines of the target platform and engine.
  • Follow direction from the Rigging Lead, as well as seek feedback from peers and art leads when needed.
  • Troublerigged assets, fix content issues, and test on target platform
  • Participate in meetings as part of effective communication with the team.
  • Capably and consistently meet project deadlines and milestones set by project leads.
  • Document new rigging tools, techniques and workflows as required
  • Be a positive and creative force in the team.

REQUIREMENTS:

  • 3+ years as a professional rigger or equivalent experience
  • AA/BFA preferred, or at least can demonstrate through a portfolio an industry-standard level of rigging
  • Proficient with Maya, with a high capacity to learn new tools and processes
  • Human/animal anatomical knowledge
  • Clean and efficient smooth skinning practices
  • Passion for the industry and an understanding of industry trends and technologies
  • Have a proactive work ethic; capable problem solver who is not afraid of big challenges
  • Prepared to learn in-studio workflow and tools
  • Experience with Unreal Engine 5 is a benefit
  • Python scripting knowledge is a benefit
  • Experience with MotionBuilder is a benefit
  • Knowledge of Cloth or simulation is a plus

Don't forget to share your resume with me at aayushmaan@ifgpr.com or here. Let's unlock your potential together!

Also, do let me know the best time/number to connect with you at your earliest convenience

More about this job

Responsibilities

The Character Rigger will create animation control rigs and rigged assets that align with the project's artistic vision and technical guidelines. They are also responsible for troubleshooting assets, documenting workflows, and collaborating with the Rigging Lead to meet project milestones.

Requirements

Candidates must have at least 3 years of professional rigging experience and proficiency in Maya. A strong understanding of human and animal anatomy, along with a proactive problem-solving mindset, is essential for this role.

Skills

  • Character Rigging
  • Maya
  • Animation Control Rigs
  • Anatomical Knowledge
  • Smooth Skinning
  • Python Scripting
  • Unreal Engine 5
  • MotionBuilder
  • Cloth Simulation
  • Technical Art
  • Problem Solving
  • Workflow Documentation

Visa sponsorship

Not detected in the job text

Hiring contact

Aayushmaan

Hiring contact email

aayushmaan@ifgpr.com

Categories

  • Art & Design
  • Creative & Media
  • Software
  • Technology
  • Engineering

Keywords

  • Character Rigger
  • Maya
  • Rigging
  • Animation
  • Game Assets
  • Unreal Engine 5
  • Python
  • MotionBuilder
  • Cloth Simulation
  • Anatomy
  • Skinning
  • Technical Guidelines
  • Workflow
  • Game Development
  • Contract

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