Motion Editor - ILM Vancouver
- Vancouver, BC, Canada
The hiring range for this position in Vancouver is C$67,000 to C$85,700 per year based on a 40-hour work week. · Full-time
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Job details
- Pay
- The hiring range for this position in Vancouver is C$67,000 to C$85,700 per year based on a 40-hour work week.
- Job type
- Full-time
- Apply by
- Posting language
- English
- Posted
Original job description
Position Summary
ILM Vancouver is looking for a Motion Editor (Motion Capture Animator) to join our team based in our Coal Harbour studio.
This candidate will have proven experience in high end film/VFX or video game industry.
The main responsibility will be to retarget and edit body motion of realistic motion-captured based performances in a non-destructive way and deliver animations to a high quality standards. We are also expecting the candidate to show solid knowledge about motion blending.
The Motion Editor will focus predominantly on human, props and bipedal characters, extending to quadrupeds when required.
Primary Responsibilities
- Responsible for transferring motion from a Hierarchy to another (Retargeting) independently and proficiently
- Adhering to the performance of the actors/actresses and improving/adjusting it in a non-destructive way, leading to the highest quality of work
- Adjusting interaction and contacts between characters/props/environment/terrain
- Improving the performance by adding fingers/toe/tail animation and body adjustments that includes enhancing posture, gesture and weight
- Blending of motions. Having a good eye and a good understanding of this workflow to create fluid, believable transitions between distinct animation clips
Education / Experience
- Computer Science, Computer Visualisation or Computer Animation degree or equivalent experience
- Previous experience using MotionBuilder, Blender, Nuance and/or Maya with motion-captured performances
- Proven experience in high end film VFX and an up to date showreel.
- Solid understanding of retargeting techniques
- Good understanding of the principles of animation
- Attention to detail and communication skills
- Proactive in problem solving, with a keen eye to catch, analyze and identify technical issues
- Sharp eyes for motion, timing and posture
- Background in using Maya,Blender, Nuance and/or Motion Builder
- Background in using Linux and Vicon Shogun Post is a plus
- Excellent collaborative skills
- Eagerness to learn and develop
- Experience with Mocap animation
- Maya Experience
- Solid knowledge about Retargeting and Blending techniques
JoinILM
The hiring range for this position in Vancouver is C$67,000 to C$85,700 per year based on a 40-hour work week. The amount of hours scheduled per week may vary based on business needs. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A full range of medical, financial, and/or other variable pay or benefits, may be offered dependent on the level and position offered.
Disclaimer
This position is with ILM (Vancouver) Inc., which is part of a business we call Industrial Light & Magic.
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More about this job
Responsibilities
Retarget and non-destructively edit motion-captured performances for human, prop, and bipedal characters, maintaining actor performance while improving animation quality. Adjust character and environmental interactions, enhance body and appendage animation, and blend motion clips into fluid, believable transitions.
Requirements
Candidates need a degree in computer science, computer visualization, or computer animation, or equivalent experience, along with experience using motion-capture animation tools and a current showreel. The role requires strong retargeting and blending knowledge, animation fundamentals, a sharp eye for motion and technical issues, and effective communication and collaboration skills.
Skills
- Motion Retargeting
- Motion Blending
- Motion Capture Animation
- Animation Principles
- Maya
- MotionBuilder
- Blender
- Nuance
- Linux
- Vicon Shogun Post
- Performance Editing
- Character Animation
- Problem Solving
- Attention to Detail
- Collaboration
Visa sponsorship
Not detected in the job text
Categories
- Creative & Media
- Art & Design
- Technology
Keywords
- Motion Editor
- Motion Capture
- Motion Retargeting
- Motion Blending
- MotionBuilder
- Blender
- Nuance
- Maya
- Linux
- Vicon Shogun Post
- Animation
- Character Animation
- Human Characters
- Bipedal Characters
- Quadrupeds
- Props
- Performance Editing
- Non-Destructive Editing
- Animation Principles
- Actor Performance
- Character-Prop Interaction
- Environmental Interaction
- Posture
- Gesture
- Weight
- Showreel
- Film VFX
- Video Games
- Coal Harbour Studio