Senior Environment Artist
- Canada
Full-time
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Job details
- Job type
- Full-time
- Posting language
- English
- Posted
Original job description
We are seeking a Senior Environment Artist to help define and elevate the quality, efficiency, and consistency of environment-art production across multiple projects.
This is a high level senior individual-contributor position for an experienced artist who can operate at both the strategic and hands-on levels. You will create benchmark-quality work, establish practical production standards, solve complex artistic and technical problems, and provide direction to environment teams working across different projects, engines, styles, and partner studios.
This role requires strong leadership, sound judgment, clear communication, and the ability to influence teams through expertise, example, and collaboration.
REQUIREMENTS
- Extensive professional experience in game development, real-time production, or a closely related field.
- Multiple shipped AAA PC or console titles
- Experience working in co-development, outsourcing, consulting, or work-for-hire game production.
- A portfolio demonstrating exceptional environment-art quality - realistic and stylized
- Expert understanding of composition, scale, proportion, visual hierarchy, shape language, material definition, lighting response, environmental storytelling, and scene cohesion.
- Advanced experience creating modular environments, architecture, props, terrain, materials, and reusable asset systems.
- Professional experience developing environments in Unreal Engine
- Experience establishing visual benchmarks, environment pipelines, asset standards, or production workflows.
- Experience guiding other senior artists, leads, distributed teams, external partners, or vendors.
- Excellent written, verbal, presentation, and interpersonal communication skills.
- Strong understanding of how to balance quality, scope, schedule, technical requirements, and available resources.
- Solid skills in Maya, Blender, 3ds Max, ZBrush
- Substance 3D Painter and Substance 3D Designer
- Photoshop experience
This position is currently open to candidates residing in the following Canada Provinces: Ontario, Quebec, Alberta, or British Columbia.
More about this job
Responsibilities
Create benchmark-quality environment art and establish practical standards, pipelines, and workflows across multiple projects. Solve complex artistic and technical problems and guide environment teams, external partners, and vendors through expertise and collaboration.
Requirements
Requires extensive game-development or real-time production experience, multiple shipped AAA PC or console titles, and experience with co-development, outsourcing, consulting, or work-for-hire production. Candidates should demonstrate exceptional environment-art skills, advanced Unreal Engine and asset-production experience, leadership and communication abilities, and proficiency with Maya, Blender, 3ds Max, ZBrush, Substance 3D Painter, Substance 3D Designer, and Photoshop.
Skills
- Environment Art
- Game Development
- Real-Time Production
- Unreal Engine
- Environment Pipelines
- Modular Environment Creation
- Architecture and Prop Creation
- Terrain Creation
- Material Creation
- Visual Composition
- Lighting
- Environmental Storytelling
- Production Standards
- Team Guidance
- Maya
- Blender
Visa sponsorship
Not detected in the job text
Categories
- Art & Design
- Creative & Media
- Management & Leadership
- Technology
Keywords
- Environment Art
- AAA Games
- PC Games
- Console Games
- Real-Time Production
- Co-Development
- Outsourcing
- Consulting
- Work-for-Hire
- Unreal Engine
- Environment Pipelines
- Production Workflows
- Visual Benchmarks
- Modular Environments
- Architecture
- Props
- Terrain
- Materials
- Reusable Asset Systems
- Environmental Storytelling
- Composition
- Lighting
- Maya
- Blender
- 3ds Max
- ZBrush
- Substance 3D Painter
- Substance 3D Designer
- Photoshop
- Distributed Teams