Graphics Validation Engineer
- Markham, ON, Canada
Pay Rate: $43.00/hr to $49.00/hr · Contract
Applications open in a new tab.
Job details
- Pay
- Pay Rate: $43.00/hr to $49.00/hr
- Job type
- Contract
- Apply by
- Posting language
- English
- Posted
Original job description
Pay Rate: $43.00/hr to $49.00/hr
Location: Markham, ON
Duration: 6 Months (Chances for extension)
KEY RESPONSIBILITIES:
- Participate in systems design development throughout entire product lifecycle, from pre-silicon and emulation through post-silicon and software integration
- Lead technical presentations demonstrating a good understanding of hardware architecture and expertise in systems design
- Collaborate with Design, Software, Tools and other teams to drive the definition of testing and debug methodologies to provide the best possible coverage and customer experience for the IP
- Work with Program Leadership team to define the end to end plan and highlight possible risk areas and address concerns during planning
- Be a leader and mentor to the operation team; be hands-on and lead by example
- Isolation and debug of issues found in Graphics IP during pre-silicon, bring-up, validation, and production phases
- Able to proactively support team culture that fosters knowledge sharing, excellence, and collaboration
- Defining and executing validation strategies, enablement of features and unit test plans
- Publishing and aligning test plan requirements and dependencies
- Working closely with supporting teams such as design, diagnostics, driver, and project leadership
- Lead cross-functional technical discussions to drive root cause identification and resolution on technical issues
- Driving and participating in technical innovations to enhance validation capabilities including tool and script developments, technical and methodology enhancements
REQUIREMENTS:
- In-depth knowledge of SOC architecture and concepts
- In-depth knowledge of hardware encode/decode and display driver hardware IP
- In-depth knowledge of Graphics hardware pipeline
- Experience with graphics engines and rendering software pipelines
- Experience with FPGA and other hardware emulation platforms for pre-silicon debug
- Strong understanding of BIOS, OS, and driver-level interactions and common failure points
- Good understanding of Boot Flows/Sequences
- Strong programming/scripting skills (eg. Python, C/C++, Ruby)
- Experience with IP/System level bring-up, SOC debug techniques and methodologies
- Experience with common lab equipment, computer hardware, and networks
- Led process improvement initiatives to improve engineering quality
- Strong technical leadership and mentoring skills
- Knowledge of standard power management features and use-cases
PREFERRED EXPERIENCE:
- 2-4 years of relevant experience in pre and post-silicon validation of the relevant IP and 3-6 years experience in semiconductor industry
- Personal passion for computer gaming and driving game performance goals
- Demonstrated ability to grasp new technical concepts quickly
- Experience with IP/System level bring-up, SOC debug techniques and methodologies
- Strong understanding of BIOS, OS, and driver-level interactions and common failure points
- Strong analytical/problem solving skills and pronounced attention to details
- Excellent written and verbal communication skills
- Self-starter, strong collaborator, and able to independently drive tasks to completion
- Strong organizational skills and ability to handle multiple issues at the same time
Assets:
- Strong understanding of BIOS, OS, and driver-level interactions and common failure points
- In-depth knowledge of SOC architecture and concepts
- Experience with common lab equipment, computer hardware, and networks
- Experience in pre-silicon emulation and debug
- Led process improvement initiatives to improve engineering quality
- Strong technical leadership and mentoring skills
- Knowledge of Graphics IP power management features
Education:
Bachelor, Master's degree in Electrical Computer Engineering, or related degrees
More about this job
Responsibilities
Lead graphics IP validation across the product lifecycle, from pre-silicon emulation through post-silicon bring-up, software integration, and production, including test planning, issue isolation, and root-cause resolution. Coordinate with design, software, tools, diagnostics, and program teams to improve validation methods and tools, manage risks, and mentor the operations team.
Requirements
Requires in-depth knowledge of SoC architecture, graphics hardware and rendering pipelines, hardware emulation, and BIOS, operating system, and driver interactions, along with experience in system bring-up and debugging. Candidates should have strong Python, C/C++, or Ruby skills, technical leadership and mentoring ability, and a bachelor's or master's degree in electrical or computer engineering or a related field; relevant semiconductor experience is sought.
Skills
- System-on-Chip Architecture
- Graphics Hardware Pipeline
- Hardware Encode/Decode
- Display Driver Hardware
- Graphics Rendering Pipelines
- Pre-Silicon Validation
- Post-Silicon Validation
- Hardware Emulation
- FPGA Debugging
- BIOS, Operating System, and Driver Interactions
- System Bring-Up and Debug
- Python
- C/C++
- Ruby
- Test Planning and Validation Strategy
- Technical Leadership and Mentoring
Visa sponsorship
Not detected in the job text
Categories
- Engineering
- Technology
- Manufacturing
- Management & Leadership
Keywords
- Graphics IP
- System-on-Chip Architecture
- Graphics Hardware Pipeline
- Hardware Encode/Decode
- Display Driver Hardware
- Graphics Engines
- Rendering Software Pipelines
- Pre-Silicon Validation
- Post-Silicon Validation
- FPGA
- Hardware Emulation
- BIOS
- Operating Systems
- Device Drivers
- Boot Flows
- Python
- C/C++
- Ruby
- System Bring-Up
- SoC Debug
- Lab Equipment
- Power Management
- Test Plans
- Validation Strategies
- Root-Cause Analysis
- Process Improvement
- Semiconductor Manufacturing