Closed listing
Game Programming Instructor – C++ / C# (Sessional Faculty)
- Vancouver, BC, Canada
Internship
This opening has closed.
The original listing is kept below for reference.
Job details
- Job type
- Internship
- Closing date
- Experience
- 3+ years of professional or academic experience in software development, programming instruction, or a related technical role
- Posting language
- English
- Posted
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Search current openingsOriginal job description
Archived listing. The details below describe a past opening.
LaSalle College Vancouver offers a variety of design-based programs that respond to professional demands. Thanks to our reputation and continuous industry involvement, our experienced and dynamic teachers are passionate about providing world class instruction – both theoretical and practical – to our students.
Position Summary
LaSalle College Vancouver is seeking a Game Programming Instructor with strong professional and/or academic experience teaching foundational software programming concepts using C++ and/or C#, specifically for game and interactive media students.
The ideal candidate has a deep understanding of introductory programming, object-oriented design, and problem-solving fundamentals, and can communicate technical concepts clearly to learners at the beginning of their programming journey. They are comfortable teaching students with varied technical backgrounds and guiding them from basic algorithmic thinking through object-oriented implementation.
The successful candidate thrives in a dynamic academic environment, enjoys mentoring early-stage programmers, and approaches teaching with patience, clarity, and structure. They demonstrate a service-oriented, student-focused mindset and are passionate about building strong technical foundations for future game developers.
Skills
Reporting to the Program Director of Media Arts, the instructor may teach introductory and intermediate programming courses where students develop skills in:
- Fundamental programming concepts and algorithmic thinking
- Object-oriented programming principles (OOP)
- C++ and/or C# syntax and language features
- Classes, objects, inheritance, polymorphism, and interfaces
- Memory management, pointers, and references (C++)
- Exception handling and debugging
- File I/O, data parsing, and basic API interaction
- Use of professional development tools (Visual Studio, version control)
- Writing clean, readable, and maintainable code
- Teach a minimum of one and a maximum of five sections* per term, as assigned by the Program Director and/or Chief Academic Officer (Sections are subject to change)
- Teach assigned programming courses following established outlines, learning outcomes, and curriculum standards
- Plan, prepare, and deliver lectures, labs, and hands-on programming exercises on schedule
- Create a student-centered, inclusive, and supportive learning environment for beginner and intermediate programmers
- Guide students through:
- Algorithm design and problem decomposition
- Implementation of programs using C++ and/or C#
- Object-oriented design and best practices
- Debugging, testing, and troubleshooting code
- Demonstrate professional programming workflows, including:
- Code organization and naming conventions
- Use of development environments (Visual Studio / VS Code)
- Version control fundamentals
- Documentation and commenting standards
- Provide structured, constructive feedback on assignments, labs, midterms, and final projects
- Assess student performance fairly and consistently, maintaining accurate records and meeting grading deadlines
- Communicate effectively with students through approved platforms and provide timely academic support
- Uphold academic policies, attendance requirements, and institutional standards
- Demonstrate an ongoing commitment to teaching excellence, reflective practice, and continuous professional development
- Support beginner programmers in building confidence and technical competence
- Encourage logical thinking, problem-solving, and iterative development
- Help students overcome common early programming challenges and misconceptions
- Mentor students in developing foundational technical skills required for advanced game programming courses
- Chief Academic Officer
- Program Director / Program Lead / Program Coordinator
- Academic Advisors
- Faculty
- Students
- Master’s degree in Computer Science, Software Engineering, Game Programming, or a related field, or equivalent industry experience
- 3+ years of professional or academic experience in software development, programming instruction, or a related technical role
- Strong understanding of:
- Core programming concepts
- Object-oriented programming principles
- Algorithmic problem-solving
- Proficiency in C++ and/or C#
- Experience using modern development tools such as Visual Studio or equivalent IDEs
- Ability to clearly explain technical concepts to students with little or no prior programming experience.
Preferred Qualifications
- Experience teaching or mentoring beginner programmers
- Familiarity with game development concepts, pipelines, or real-time systems
- Experience working with students in creative or applied technology programs
Equity and diversity are vital to achieving academic excellence. A welcoming and inclusive community helps amplify voices that have historically been underrepresented or silenced. We actively encourage applications from individuals belonging to groups that have experienced marginalization, as outlined in the B.C. Human Rights Code. This includes, but is not limited to, individuals based on sex, sexual orientation, gender identity or expression, racialization, disability, political belief, religion, marital or family status, age, and/or identity as a First Nations, Métis, Inuit, or other Indigenous person.
If you, or someone in your network, is interested in pursuing these exciting career opportunities, please submit a PDF compatible resume along with a cover letter that contains the expectations.
We would like to take this opportunity to thank all applicants in advance but only those applicants who meet the specific job requirements will be contacted.
More about this job
Responsibilities
The Game Programming Instructor will teach foundational software programming concepts using C++ and/or C# to game and interactive media students. They will create a supportive learning environment and guide students through algorithm design, object-oriented design, and debugging practices.
Requirements
Candidates must have a master's degree in a relevant field or equivalent industry experience, along with at least 3 years of professional or academic experience in software development or programming instruction. A strong understanding of core programming concepts and proficiency in C++ and/or C# is required.
Skills
- C++
- C#
- Object-Oriented Programming
- Algorithmic Thinking
- Debugging
- Problem Solving
- Memory Management
- File I/O
- Data Parsing
- API Interaction
- Version Control
- Teaching
- Curriculum Development
- Student Mentorship
- Professional Development Tools
- Clean Code
Visa sponsorship
Not detected in the job text
Categories
- Education
- Technology
- Creative & Media
- Software
Keywords
- C++
- C#
- Object-Oriented Programming
- Algorithmic Thinking
- Debugging
- Problem Solving
- Memory Management
- File I/O
- Data Parsing
- API Interaction
- Version Control
- Teaching
- Curriculum Development
- Student Mentorship
- Professional Development Tools
- Clean Code
- Game Development
- Software Engineering