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Senior 3D Artist - Unannounced Project

  • Vancouver, BC, Canada

Full-time

This opening has closed.

The original listing is kept below for reference.

Job details

Job type
Full-time
Closing date
Experience
5+ years of professional game development experience, including senior-level ownership of 3D art on at least one shipped title
Posting language
English
Posted

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Original job description

Archived listing. The details below describe a past opening.

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Art

Senior 3D Artist

Vancouver, BC Hybrid

About The Role

Lightfox Games is seeking a talented and enthusiastic Senior 3D Artist to join our Vancouver based team to work on an unannounced mobile game for a world-class IP and Publisher. This role is hybrid out of our Vancouver studio with approximately 50% of time expected in-person.

Responsibilities

  • Create high-quality 3D assets including characters, props, and weapons that meet mobile performance requirements and align with the IP's visual identity
  • Collaborate with Art Direction, Design, and Engineering to establish and maintain art pipelines, standards, and best practices
  • Optimize models, textures, and materials to balance visual fidelity with mobile performance constraints
  • Mentor and provide constructive feedback to other artists, helping elevate the overall quality bar
  • Contribute to the visual development of the game, from early concept exploration through final in-engine polish

Requirements

  • 5+ years of professional game development experience, including senior-level ownership of 3D art on at least one shipped title
  • Strong portfolio demonstrating expertise in 3D modeling, texturing, and material creation across a range of asset types
  • Proficiency with industry-standard tools such as Maya, ZBrush, Substance Painter/Designer, and Photoshop
  • Experience with Unity and its asset pipeline
  • Solid understanding of real-time rendering constraints, PBR workflows, and texture budgets for mobile platforms
  • Strong communication skills and a collaborative mindset, comfortable working in small, fast-moving teams

Nice to Have

  • Experience creating art for mobile free-to-play games
  • Experience working within an established IP or licensed property
  • Experience with stylized art directions
  • Experience leveraging AI tools in art production workflows

Compensation

CA$95,000 – CA$120,000 depending on experience, plus health/vision/dental coverage, RRSP matching, and equity.

APPLY FOR THIS ROLE

Tell us a bit about yourself and attach your resume.

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Email *

Resume * (PDF or Word, max 6MB)

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I confirm that I am legally authorized to work in Canada. *

I understand this role is based out of British Columbia. *

What's the soonest you'd be available to start this position? *

October 2026

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More about this job

Responsibilities

Create and optimize high-quality 3D characters, props, and weapons for a mobile game while maintaining visual fidelity and meeting performance requirements. Collaborate with art, design, and engineering teams to develop pipelines and visual direction, and mentor artists while contributing from early exploration through final in-engine polish.

Requirements

Requires at least five years of professional game development experience, including senior-level 3D art ownership on a shipped title, and a strong portfolio across modeling, texturing, and materials. Candidates should be proficient with Maya, ZBrush, Substance Painter or Designer, Photoshop, and Unity, and understand real-time rendering, PBR workflows, and mobile texture budgets.

Skills

  • 3D Modeling
  • Texturing
  • Material Creation
  • Maya
  • ZBrush
  • Substance Painter
  • Substance Designer
  • Photoshop
  • Unity
  • Real-Time Rendering
  • PBR Workflows
  • Mobile Asset Optimization
  • Art Pipeline Development
  • Mentoring
  • Character Art
  • Prop and Weapon Art

Benefits

  • Health Coverage
  • Vision Coverage
  • Dental Coverage
  • RRSP Matching
  • Equity

Visa sponsorship

Not detected in the job text

Categories

  • Creative & Media
  • Art & Design

Keywords

  • 3D Art
  • 3D Modeling
  • Characters
  • Props
  • Weapons
  • Mobile Games
  • Game Development
  • Maya
  • ZBrush
  • Substance Painter
  • Substance Designer
  • Photoshop
  • Unity
  • Asset Pipeline
  • Real-Time Rendering
  • PBR
  • Texture Budgets
  • Mobile Performance Optimization
  • Art Direction
  • Visual Development
  • In-Engine Polish
  • Mentoring
  • Free-to-Play Games
  • Licensed IP
  • Stylized Art
  • AI Tools

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