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RQ11630 - UX Designer - Senior
- Toronto, ON, Canada
Contract
This opening has closed.
The original listing is kept below for reference.
Job details
- Job type
- Contract
- Experience
- 3+ years of relevant experience in participating in complex
- Posting language
- English
- Posted
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Search current openingsOriginal job description
Archived listing. The details below describe a past opening.
Sr. User Experience Designer
User Experience Design:
- Extensive experience in using UX design best practices to
design solutions, and a deep understanding of mobile-first and responsive
design.
- Ability to iterate your designs and solutions efficiently
and intelligently.
- 3+ years of relevant experience in participating in complex
projects (products) of different sizes, ensuring alignment to plans, best
practices and incorporating user-centred design processes and agile (scrum)
methodologies.
- Degree or diploma in graphic design; degree or certification
in usability, human-computer interaction, and technical writing a plus
- Experience in facilitate User Research and Usability
testing. Accessibility compliance testing is a plus.
- Experience in facilitate User Research and Usability testing
activities to produce such outputs as:
- User Interview Topic Maps
- User Interview Scripts
- User Interview Synthesis (collection, aggregation and analysis) of written observations recorded during each interview
- User Research Findings Report
Relationship Management:
- Demonstrated experience in communication and mediation
skills with business teams and core team members to ensure Client projects
(products) are progressing according to schedule
- Experience with strategies and actions to overcome
resistance to change and capitalize on forces in support of change during all
stages of projects – Discovery, Alpha, Beta, Live or similar delivery
methodologies
- Ability to deliver on a (project) product with a balanced
team (product owner, user experience designers, developers) by participating in
Agile (SCRUM) delivery methodologies
Technical Skills:
- Expertise in UX software such as JustInMind, InVision,
Sketch, Adobe Creative Cloud, Axure, Figma, and Zeplin. HTML5, CSS3, and JS
skills (React, Angular, NodeJS), are a plus.
Soft skills:
- Ability to clearly and effectively communicate design
processes, ideas, and solutions to teams and clients.
- Be excited about collaborating and communicating closely
with teams and other stakeholders via a distributed model to regularly deliver
design solutions for approval.
- Strong interpersonal and negotiation skills
- Strong presentation, verbal and written communication skills
- Excellent analytical, problem-solving and decision-making
skills
Requirements
Experience and Skill Set Requirements:
Must Haves:
- Extensive experience in using UX design best practices to
design solutions, and a deep understanding of mobile-first and responsive
design.
- 3+ years of relevant experience in participating in complex
projects (products) of different sizes, ensuring alignment to plans, best
practices and incorporating user-centred design processes and agile (scrum)
methodologies.
- Demonstrated experience in communication and mediation
skills with business teams and core team members to ensure Client projects
(products) are progressing according to schedule
Skill Set Requirements:
General:
There are four (4) distinct delivery phases in which user experience designers (task based I&IT consultants) produce deliverables following Ontario Digital Service Design playbook, which outlines the standard process for user experience design.
Delivery Phase 1) Discovery:
Before building a solution, a project team needs to find out whether users need it and whether other solutions exist. The UX Designer’s responsibilities during this phase are to build an understanding of the problem space/statement, the long and short-term business goals, and the user and business needs.
Deliverables:
- Facilitate
the Kick-off meeting with the project team to produce such outputs as:
- Business
Model Canvas
- 5
Whys
- User
Personas
- Stakeholder
Mapping
- Strategy
Map
- Short-
and Long-Term Goals
- Fears
and Challenges
- Problem
Statement
- Business
Model Canvas
- Facilitate
user research activities to produce such outputs as:
- User
interview topic Maps, a summary of interrelated topics for the user
interview
- User
Interview Scripts to plan and guide user discussion
- User
Interview Synthesis (collection, aggregation and analysis) of written
observations recorded during each interview
- User
research findings report
- User
interview topic Maps, a summary of interrelated topics for the user
interview
- Inception
(Science Fair Day):
- Showcases
the work and key findings from this stage to stakeholders outside of the
core project team
- Aligns
entire team (business, technical) on what the next steps will be
- Planning
activities for next phase (Alpha)
- Showcases
the work and key findings from this stage to stakeholders outside of the
core project team
- Other
deliverables typically delivered in this phase include:
- User
Storyboard to communicate a story through images displayed in a sequence
of panels that chronologically maps the story’s main events.
- Technical
Service Blueprint, a diagram that displays the entire process of service
delivery including support systems by listing all the activities that
happen at each stage, performed by the different roles involved
- Defined
business Key Performance Indicators (KPIs)
- User
Storyboard to communicate a story through images displayed in a sequence
of panels that chronologically maps the story’s main events.
Delivery Phase 2) Alpha:
Alpha is about testing hypotheses and experimentation. The purpose of Alpha is to determine how to meet the user needs that were identified in discovery. This phase is an opportunity to quickly test different approaches with users before building a service.
Deliverables:
- Optionally
conduct Google Ventures five (5) Day Design Sprint (or variation). This sprint is a five (5) day process for answering critical business questions
through design, prototyping, and testing ideas with customers
- Produce
“clickable” prototypes of multiple possible solutions
- Validate
"clickable” prototypes with users through usability testing sessions
and produce research findings report
- Iterate
(improve) on “clickable” prototypes with insights garnered from research
findings report
- Identify
and document existing processes or policies that will need to change to
support the new product or service
- Produce
a business proposal to justify funding for the next phase (Beta)
- Define
a clear vision for the solution that will be built in Beta
- Create
a plan and prioritized list of features to be completed in the Beta phase
- Define
user solution, and delivery of KPIs
Delivery Phase 3) Beta:
The goal of Beta is to build a real service that works well for a larger group of people. The prototypes that were developed and tested during Alpha are used to build a Minimum Viable Product (MVP) for deployment in a live, user-facing environment. Executed within the context of Scrum methodology, the UX Designer performs the following Agile ceremonies: Stand-up meetings, Sprint Planning, Backlog grooming, Reporting, Acceptance, and Retrospective.
The designers are at the spearhead of this methodology, creating and validating user stories for the developers (typical) one iteration ahead.
Deliverables:
- User
story creation and validation:
- Participates
in deciding which priority to tackle
- Sketching
workshop to create visual representation of ideas or user flows
- Create
designs
- Enhancements
made to designs
- User
Interviews (for validation)
- Synthesising
individual and overall interview findings
- Enhancements
to designs made from synthesis
- Get
product owner sign off and input story into backlog for future iteration
planning
- Rinse
and repeat for each feature, function within a given iteration
- Participates
in deciding which priority to tackle
- Conduct
accessibility compliance testing of the solution within each iteration.
- Conduct
regular usability testing sessions on the MVP built as part of the Beta
phase.
Delivery Phase 4) Live:
Live begins when the service has reached a point of maturity and all of the main features in the backlog have been built. While most people understand the purpose of live, it’s not always given the attention and resources it deserves.
Continuous improvement is one of the core principles of service design and that’s what live is all about. The goal is to continuously monitor, research, test and iterate for as long as the service is active.
Deliverables:
- Continue
to facilitate user research activities to produce such outputs as:
- User
interview topic maps, a summary of interrelated topics for the user
interview
- User
interview scripts to plan and guide user discussion
- User
interview synthesis (collection, aggregation and analysis) of written
observations recorded during each interview
- User
research findings report
- User
interview topic maps, a summary of interrelated topics for the user
interview
- Conduct
regular accessibility compliance testing of the live build as improvements
are released.
- Conduct
regular usability testing sessions on the live build.
- Analyze
usage analytics and user behaviour patterns to track and measure key
performance indicators.
More about this job
Responsibilities
The Senior UX Designer will lead user-centered design processes across all project phases, from discovery to live deployment. Responsibilities include facilitating user research, creating prototypes, and ensuring alignment with business goals and agile methodologies.
Requirements
Candidates must have 3+ years of experience in complex UX projects and a deep understanding of mobile-first and responsive design. A degree or diploma in graphic design is required, with additional certifications in usability or human-computer interaction considered a plus.
Skills
- User Experience Design
- Mobile-first Design
- Responsive Design
- User Research
- Usability Testing
- Agile
- Scrum
- Figma
- Sketch
- Adobe Creative Cloud
- Axure
- InVision
- Zeplin
- Accessibility Compliance
- Technical Writing
- Prototyping
Visa sponsorship
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Categories
- Technology
- Art & Design
- Software
- Government & Public Sector
- Consulting
Keywords
- UX Design
- Mobile-first
- Responsive Design
- User-centered Design
- Agile
- Scrum
- User Research
- Usability Testing
- Accessibility Compliance
- JustInMind
- InVision
- Sketch
- Adobe Creative Cloud
- Axure
- Figma
- Zeplin
- HTML5
- CSS3
- React
- Angular
- NodeJS
- Business Model Canvas
- User Personas
- Stakeholder Mapping
- Technical Service Blueprint
- Prototyping
- Ontario Digital Service Design Playbook
- MVP
- User Stories
- Analytics