Lead 3D Artist
- Canada
Contract
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Job details
- Job type
- Contract
- Posting language
- English
- Posted
Original job description
Role Description The Lead 3D Artist at Mathematic Studio will oversee the creation and delivery of high-quality 3D assets for a variety of visual projects, including animation, advertising, and cinematic content. This is a permanent, on-site role based in Canada, requiring close collaboration with directors, producers, and other artists to define visual style, maintain quality standards, and meet production timelines. Day-to-day responsibilities include leading the 3D art pipeline, creating and refining models, textures, lighting setups, and rigs, and providing feedback and mentorship to junior artists. The Lead 3D Artist will also coordinate with technical teams to optimize workflows, troubleshoot production issues, and ensure assets are ready for rendering and compositing. Participation in reviews, maintaining clear documentation, and aligning creative output with client and studio expectations are key aspects of this role.
Qualifications
- Strong proficiency in Blender and demonstrated experience using it as a primary 3D production tool.
- Advanced skills (Maya) in 3D Modeling, with the ability to create clean, efficient, and production-ready assets.
- Proficiency in Texturing and Lighting, including the ability to establish mood, realism, and visual consistency across scenes.
- Hands-on experience with Rigging for characters and props, enabling smooth animation and reliable deformation.
- Previous experience in a lead or senior 3D artist role, guiding teams and providing constructive feedback.
- Solid understanding of the full 3D production pipeline, from concept to final render, including optimization for performance.
- Strong artistic foundations in composition, color theory, form, and visual storytelling.
- Effective communication and collaboration skills, with the ability to coordinate across creative and technical disciplines.
- Ability to work on-site in Canada and adapt to fast-paced, deadline-driven environments.
- Experience with additional 3D or DCC tools, rendering engines, and version control systems is an asset.
- Relevant education or equivalent professional experience in 3D art, animation, visual effects, or related fields.
More about this job
Responsibilities
Lead the 3D art pipeline and create, refine, and deliver production-ready models, textures, lighting setups, and rigs for animation, advertising, and cinematic projects. Collaborate with creative and technical teams, mentor junior artists, troubleshoot production issues, and ensure assets meet quality standards and deadlines.
Requirements
Requires strong Blender proficiency, advanced 3D modeling skills, and hands-on experience with texturing, lighting, and rigging, along with a solid understanding of the full 3D production pipeline. Candidates should have senior or lead experience, strong artistic and communication skills, and be able to work on-site in Canada; relevant education or equivalent professional experience is noted.
Skills
- Blender
- Maya
- 3D Modeling
- Texturing
- Lighting
- Rigging
- 3D Production Pipeline
- Asset Optimization
- Team Leadership
- Mentorship
- Visual Storytelling
- Composition
- Color Theory
- Workflow Optimization
- Rendering
- Compositing
Visa sponsorship
Not detected in the job text
Categories
- Creative & Media
- Art & Design
- Management & Leadership
Keywords
- Blender
- Maya
- 3D Modeling
- Texturing
- Lighting
- Rigging
- 3D Production Pipeline
- 3D Assets
- Animation
- Advertising
- Cinematic Content
- Rendering
- Compositing
- Workflow Optimization
- Asset Optimization
- Visual Style
- Composition
- Color Theory
- Visual Storytelling
- Production-Ready Assets
- Version Control Systems
- Rendering Engines
- Mentorship
- Quality Standards
- Production Timelines