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Product Designer UX & Motion

  • Oakville, ON, Canada

Full-time

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Job details

Job type
Full-time
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Posting language
English
Posted

Original job description

On-site (Oakville) · Full-time · Reports to: Lead Designer

About Mobii

Mobii builds cloud-native products that power live sports for some of the biggest names in broadcasting: Fox Sports, Skydance, NASCAR, IndyCar and more. Our platform drives real-time content production, dynamic broadcast graphics, interactive streaming experiences, and performance analytics that change how fans engage with live sports and how teams understand it.

Our design team covers everything in between: on-air broadcast graphics, AR and 3D, motion for pitches, and the product design of the applications behind it all. Every designer works across both sides, so the person who animates a race-day overlay may also shape the tool that drives it.

The Role

We're hiring an early-career designer who can design products but also work with motion. If you graduated from a strong animation, motion, or interaction design program (co-op or internship experience required), keep reading. This is a chance to create graphics seen by millions of sports fans, bring real innovation, and design products that become part of the fabric of sport.

We're a startup innovating in a niche space, built on patented technology that syncs audio, video, and data at the live edge. Your work will be split primarily between broadcast motion and product design. On the broadcast side, you'll create graphics packages, data-driven overlays, and work in our growing AR and 3D work. On the product side, you'll help us build and refine the applications our clients use every day.

You'll be one of a small, hands-on design team where every designer works across everything. Design sits at the center of the business here. You'll get direct mentorship from senior designers, and the room to grow your range fast.

What you'll do: Product

Work on our Prism Media Intelligence platform and a growing suite of products, each built for a specific problem in sports and broadcast. Some help officials make the right call. Some track athlete performance. Others watch over live streams and encoder health so a broadcast never goes dark. Together they form an ecosystem and you'll be working on making sure they all connect together.

  • Design new products from scratch, or work on refining existing ones in the platform.
  • Contribute to our design system, including responsive layouts that work across desktop, tablet, and mobile.
  • Build prototypes and help ship designs straight into working product alongside our developers.
  • Validate decisions through user testing and benchmarking.
  • Take feedback fast and turn it around without losing momentum.

What you'll do: Motion

  • Build broadcast graphics packages: sometimes an elevated package from scratch, sometimes building from a client's existing approved graphics.
  • Invent data-driven storytelling: use our live data and automation to build motion that tells the story behind the numbers, not just displays them.
  • Help us grow into AR and 3D: design graphics that live and move in 3D space as our broadcast work moves into augmented reality.
  • Produce on-air-ready motion that holds up under live conditions and non-negotiable broadcast deadlines.
  • Create motion for pitches, marketing, and sizzle reels.

How we work

We're actively adopting AI into our design workflows and taking on new approaches as the industry evolves, from designing in code to speeding up the technical side of motion.

You don't need any of this coming in. We'll teach you the workflow. What we need from you is the eye: timing, composition, typography, and the judgment to know when something is right.

Who you are

  • A recent graduate (or up to ~1 to 2 years in) from a strong interaction, motion, or design program. You've done at least one co-op or internship, so you've worked on a real team and shipped real work, not only class projects.
  • A creative person that can bring ideas to life.
  • Strong motion craft: clean, polished work with an eye for timing.
  • A fast learner. You pick up new concepts quickly and enjoy figuring out how things work.
  • Curious to grow and learn new tools, not just limiting yourself to a tool you've used for years.
  • Fast and focused. You manage your time, stay on task, and turn work around quickly.
  • Coachable and proactive. You take direction well, ask sharp questions, and then run with it.
  • Comfortable working on-site in Oakville five days a week.
  • A sports fan

Bonus points for

  • Any exposure to Rive or Unreal Engine.
  • A co-op or internship in broadcast, sports media, or a motion studio.
  • Experience with AI tools in your design workflow.
  • Working knowledge of HTML/CSS.
More about this job

Responsibilities

Design and refine products across Mobii’s sports and broadcast applications, including responsive interfaces, prototypes, design-system contributions, and user-tested improvements. Create broadcast graphics packages, data-driven motion, AR/3D graphics, and motion content for live broadcasts, pitches, and marketing.

Requirements

Applicants should be recent graduates or have up to about one to two years of experience in interaction, motion, or design, with at least one co-op or internship and strong motion craft. They should be creative, quick to learn, focused, coachable, proactive, interested in sports, and able to work on-site in Oakville five days a week.

Skills

  • Product Design
  • UX Design
  • Motion Design
  • Broadcast Graphics
  • Animation
  • Data-Driven Storytelling
  • AR and 3D Design
  • Prototyping
  • Design Systems
  • Responsive Design
  • User Testing
  • Typography
  • Composition
  • Time Management
  • Rive
  • Unreal Engine

Visa sponsorship

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Categories

  • Art & Design
  • Creative & Media
  • Technology
  • Sports & Recreation

Keywords

  • Prism Media Intelligence
  • Product Design
  • UX Design
  • Motion Design
  • Broadcast Graphics
  • Data-Driven Overlays
  • Live Sports
  • Sports Broadcasting
  • AR
  • 3D
  • Augmented Reality
  • Design Systems
  • Responsive Layouts
  • Desktop
  • Tablet
  • Mobile
  • Prototyping
  • User Testing
  • Benchmarking
  • AI Tools
  • Rive
  • Unreal Engine
  • HTML
  • CSS
  • Live Data
  • Broadcast Automation
  • Motion Graphics
  • Typography
  • Composition
  • Encoder Health

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