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Lead Environment Artist | Chef.fe Artiste d'environnement

  • #410,6300 du Parc Avenue, Montreal, QC, H2V 4H8, Canada

Full-time

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Job details

Job type
Full-time
Posting language
English · French
Posted

Original job description

English section of this bilingual listing.

Company Description

NBCUniversal is one of the world's leading media and entertainment companies. We create world-class content, which we distribute across our portfolio of film, television, and streaming, and bring to life through our global theme park destinations, consumer products, and experiences. We own and operate leading entertainment and news brands, including NBC, NBC News, NBC Sports, Telemundo, NBC Local Stations, Bravo, and Peacock, our premium ad-supported streaming service. We produce and distribute premier filmed entertainment and programming through our powerhouse film and television studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and the four global television studios under the Universal Studio Group banner, and operate industry-leading theme parks and experiences around the world through Universal Destinations & Experiences, including Universal Orlando Resort, home to Universal Epic Universe, and Universal Studios Hollywood. NBCUniversal is a subsidiary of Comcast Corporation. Visit www.nbcuniversal.com for more information.

Our impact is rooted in improving the communities where our employees, customers, and audiences live and work. We have a rich tradition of giving back and ensuring our employees have the opportunity to serve their communities. We champion an inclusive culture and strive to attract and develop a talented workforce to create and deliver a wide range of content reflecting our world.

Job Description

As a Lead Environment Artist, is responsible for support the visual direction, quality standards, and production workflows for all in-game environments. You’ll guide a team of environment artists, collaborate closely with art direction and design, and ensure that every location in the game is visually compelling, performant, and aligned with the project’s creative vision.

  • Establish and maintain the artistic vision for environments in partnership with the Associate Art Director (World) & Art Director.
  • Lead, mentor, and support a team of environment artists, providing feedback, coaching, and career development.
  • Review environment assets and scenes to ensure consistency, quality, and adherence to technical constraints.
  • Collaborate with level design to ensure environments support gameplay flow, readability, and player experience.
  • Work closely with other art leads and technical art leads to enhanced atmosphere, performance, and visual cohesion.
  • Drive improvements to pipelines, tools, and workflows to increase efficiency and maintain high production quality.
  • Partner with Associate Producer & Content Producer to plan tasks, estimate timelines, and manage team workload.
  • Troubleshoot complex environment‑related issues and propose scalable solutions.
  • Contribute to documentation, style guides, and best practices for environment creation.

RESPONSABILITÉS

Qualifications

Basic Requirements:

  • Experience with 3D packages such as Maya, Max, Blender, or Modo.
  • Experience with world-building or level-editing tools.
  • Experience developing large-scale or open-world spaces is a plus.
  • Experience modeling and texturing natural and architectural elements is a plus
  • Experience authoring textures or materials in tools such as Substance is a plus.

Desired Characteristics:

  • Understanding of lighting fundamentals or in‑engine lighting tools.
  • Knowledge of shader creation or material graph workflows.
  • Interest in architecture, landscape design, or world‑building research.
  • Familiarity with procedural tools like Houdini.

Eligibility Requirements:

  • Must be willing to work in our Montreal office a minimum of 4 days a week.
  • Must be willing to work overtime when required, in accordance with Quebec labor standards.
  • Must be legally authorized to work in Canada.
  • Must be willing to travel for work related business, if necessary

Additional Information

As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal's policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law.

If you are a qualified individual with a disability or a disabled veteran and require support throughout the application and/or recruitment process as a result of your disability, you have the right to request a reasonable accommodation. You can submit your request to [email protected].

  • Business Segment: NBCU Corporate
  • Read the full bilingual original

    Company Description

    NBCUniversal is one of the world's leading media and entertainment companies. We create world-class content, which we distribute across our portfolio of film, television, and streaming, and bring to life through our global theme park destinations, consumer products, and experiences. We own and operate leading entertainment and news brands, including NBC, NBC News, NBC Sports, Telemundo, NBC Local Stations, Bravo, and Peacock, our premium ad-supported streaming service. We produce and distribute premier filmed entertainment and programming through our powerhouse film and television studios, including Universal Pictures, DreamWorks Animation, and Focus Features, and the four global television studios under the Universal Studio Group banner, and operate industry-leading theme parks and experiences around the world through Universal Destinations & Experiences, including Universal Orlando Resort, home to Universal Epic Universe, and Universal Studios Hollywood. NBCUniversal is a subsidiary of Comcast Corporation. Visit www.nbcuniversal.com for more information.

    Our impact is rooted in improving the communities where our employees, customers, and audiences live and work. We have a rich tradition of giving back and ensuring our employees have the opportunity to serve their communities. We champion an inclusive culture and strive to attract and develop a talented workforce to create and deliver a wide range of content reflecting our world.

    NBCUniversal est l’une des plus importantes entreprises de médias et de divertissement au monde. Nous créons du contenu de calibre mondial que nous distribuons par l’entremise de notre portefeuille de marques dans les domaines du cinéma, de la télévision et de la diffusion en continu, et que nous faisons vivre par l’intermédiaire de nos destinations de parcs thématiques, de nos produits de consommation et de nos expériences à l’échelle mondiale. Nous possédons et exploitons des marques de premier plan dans les domaines du divertissement et de l’information, notamment NBC, NBC News, NBC Sports, Telemundo, NBC Local Stations, Bravo et Peacock, notre service de diffusion en continu haut de gamme financé par la publicité. Nous produisons et distribuons des productions cinématographiques et des émissions de premier plan par l’intermédiaire de nos puissants studios de cinéma et de télévision, notamment Universal Pictures, DreamWorks Animation et Focus Features, ainsi que des quatre studios de télévision mondiaux regroupés sous la bannière Universal Studio Group. Nous exploitons également des parcs thématiques et des expériences de premier plan partout dans le monde par l’intermédiaire d’Universal Destinations & Experiences, notamment Universal Orlando Resort, où se trouve Universal Epic Universe, et Universal Studios Hollywood. NBCUniversal est une filiale de Comcast Corporation. Visitez www.nbcuniversal.com pour en savoir plus.

    Notre impact repose sur l’amélioration des communautés où vivent et travaillent les membres de notre personnel, notre clientèle et nos publics. Nous avons une longue tradition d’engagement communautaire et veillons à offrir aux membres de notre personnel la possibilité de contribuer à leurs communautés. Nous favorisons une culture inclusive et nous nous efforçons d’attirer et de développer une main-d’œuvre talentueuse afin de créer et de proposer une vaste gamme de contenus qui reflètent notre monde.

    Job Description

    RESPONSIBILTIES

    As a Lead Environment Artist, is responsible for support the visual direction, quality standards, and production workflows for all in-game environments. You’ll guide a team of environment artists, collaborate closely with art direction and design, and ensure that every location in the game is visually compelling, performant, and aligned with the project’s creative vision.

    • Establish and maintain the artistic vision for environments in partnership with the Associate Art Director (World) & Art Director.
    • Lead, mentor, and support a team of environment artists, providing feedback, coaching, and career development.
    • Review environment assets and scenes to ensure consistency, quality, and adherence to technical constraints.
    • Collaborate with level design to ensure environments support gameplay flow, readability, and player experience.
    • Work closely with other art leads and technical art leads to enhanced atmosphere, performance, and visual cohesion.
    • Drive improvements to pipelines, tools, and workflows to increase efficiency and maintain high production quality.
    • Partner with Associate Producer & Content Producer to plan tasks, estimate timelines, and manage team workload.
    • Troubleshoot complex environment‑related issues and propose scalable solutions.
    • Contribute to documentation, style guides, and best practices for environment creation.

    RESPONSABILITÉS

    En tant que Chef.fe Artiste d'environnement, la personne titulaire du poste est responsable de soutenir la direction visuelle, les normes de qualité et les processus de production pour tous les environnements en jeu. Vous guiderez une équipe d’artistes d’environnement, collaborerez étroitement avec la direction artistique et le design, et veillerez à ce que chaque lieu du jeu soit visuellement captivant, performant et conforme à la vision créative du projet.

    • Établir et maintenir la vision artistique des environnements en partenariat avec la direction artistique associée (monde) et la direction artistique.
    • Diriger, encadrer et soutenir une équipe d’artistes d’environnement en fournissant de la rétroaction, du coaching et du soutien au développement de carrière.
    • Réviser les assets et les scènes d’environnement afin d’assurer leur cohérence, leur qualité et leur conformité aux contraintes techniques.
    • Collaborer avec l’équipe de level design afin que les environnements favorisent la fluidité du gameplay, la lisibilité et l’expérience de jeu.
    • Travailler en étroite collaboration avec les autres leads artistiques et les leads en art technique afin d’améliorer l’atmosphère, la performance et la cohésion visuelle.
    • Piloter l’amélioration des pipelines, des outils et des processus de travail afin d’accroître l’efficacité et de maintenir une grande qualité de production.
    • Collaborer avec l’Associate Producer et le Content Producer pour planifier les tâches, estimer les échéanciers et gérer la charge de travail de l’équipe.
    • Résoudre des problèmes complexes liés aux environnements et proposer des solutions évolutives.
    • Contribuer à la documentation, aux guides de style et aux meilleures pratiques de création d’environnements.

    Qualifications

    Basic Requirements:

    • 2–4 years creating 3D environments for shipped games.
    • Experience with 3D packages such as Maya, Max, Blender, or Modo.
    • Experience with world-building or level-editing tools.
    • Experience developing large-scale or open-world spaces is a plus.
    • Experience modeling and texturing natural and architectural elements is a plus
    • Experience authoring textures or materials in tools such as Substance is a plus.

    Exigences de base :

    • De 2 à 4 ans d’expérience en création d’environnements 3D pour des jeux commercialisés.
    • Expérience avec des logiciels 3D tels que Maya, Max, Blender ou Modo.
    • Expérience avec des outils de création de mondes ou d’édition de niveaux.
    • Une expérience en développement d’espaces à grande échelle ou de mondes ouverts constitue un atout.
    • Une expérience en modélisation et en création de textures pour des éléments naturels et architecturaux constitue un atout.
    • Une expérience en création de textures ou de matériaux dans des outils tels que Substance constitue un atout.

    Desired Characteristics:

    • Understanding of lighting fundamentals or in‑engine lighting tools.
    • Knowledge of shader creation or material graph workflows.
    • Interest in architecture, landscape design, or world‑building research.
    • Familiarity with procedural tools like Houdini.

    Caractéristiques recherchées :

    • Compréhension des principes fondamentaux de l’éclairage ou des outils d’éclairage intégrés au moteur.
    • Connaissance de la création de shaders ou des processus de travail basés sur des graphes de matériaux.
    • Intérêt pour l’architecture, l’aménagement paysager ou la recherche liée à la création de mondes.
    • Familiarité avec des outils procéduraux tels que Houdini.

    Eligibility Requirements:

    • Interested candidates must apply to be considered.
    • Must be willing to work in our Montreal office a minimum of 4 days a week.
    • Must be willing to work overtime when required, in accordance with Quebec labor standards.
    • Must be legally authorized to work in Canada.
    • Must be willing to travel for work related business, if necessary

    Conditions d’admissibilité :

    • Les personnes intéressées doivent soumettre leur candidature afin d’être prises en considération.
    • La personne retenue doit être disposée à travailler à notre bureau de Montréal au moins 4 jours par semaine.
    • La personne retenue doit être disposée à faire des heures supplémentaires lorsque requis, conformément aux normes du travail du Québec.
    • La personne retenue doit être légalement autorisée à travailler au Canada.
    • La personne retenue doit être disposée à voyager pour des raisons professionnelles, au besoin.

    Additional Information

    As part of our selection process, external candidates may be required to attend an in-person interview with an NBCUniversal employee at one of our locations prior to a hiring decision. NBCUniversal's policy is to provide equal employment opportunities to all applicants and employees without regard to race, color, religion, creed, gender, gender identity or expression, age, national origin or ancestry, citizenship, disability, sexual orientation, marital status, pregnancy, veteran status, membership in the uniformed services, genetic information, or any other basis protected by applicable law.

    If you are a qualified individual with a disability or a disabled veteran and require support throughout the application and/or recruitment process as a result of your disability, you have the right to request a reasonable accommodation. You can submit your request to [email protected].

  • Business Segment: NBCU Corporate
  • More about this job

    Responsibilities

    The Lead Environment Artist will guide a team of artists to establish and maintain the visual direction, quality standards, and production workflows for in-game environments. They will collaborate with art direction and design teams to ensure environments are performant, visually compelling, and aligned with the project's creative vision.

    Requirements

    Candidates must have 2–4 years of experience creating 3D environments for shipped games and proficiency with 3D software such as Maya, Max, Blender, or Modo. Experience with world-building tools and a legal authorization to work in Canada are required.

    Skills

    • 3D Environment Creation
    • Maya
    • 3ds Max
    • Blender
    • Modo
    • World-building
    • Level Editing
    • Modeling
    • Texturing
    • Substance
    • Lighting
    • Shader Creation
    • Material Graphs
    • Houdini
    • Team Leadership
    • Pipeline Development

    Visa sponsorship

    Not detected in the job text

    Categories

    • Creative & Media
    • Art & Design
    • Technology
    • Software

    Keywords

    • 3D Environment
    • Maya
    • 3ds Max
    • Blender
    • Modo
    • World-building
    • Level-editing
    • Modeling
    • Texturing
    • Substance
    • Lighting
    • Shader
    • Material Graph
    • Houdini
    • Game Development
    • Pipeline
    • Workflow
    • Architecture
    • Landscape Design
    • Open-world

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