UI Technical Artist | Unreal Engine 5
- Vancouver, BC, Canada
Full-time
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Job details
- Job type
- Full-time
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- Posting language
- English
- Posted
Original job description
UI Technical Artist | Unreal Engine 5
Junior, Mid-Level & Senior Opportunities | Vancouver, BC | Hybrid
Build interfaces that bring games to life.
At No Hero, we turn bold creative ideas into beautifully crafted, brand-focused UX/UI for video games. As an award-winning creative co-development studio, we partner with leading game developers and publishers to create distinctive, high-quality gaming experiences.
We're growing our team and looking for UI Technical Artists who love the intersection of art and technology. Whether you're developing your craft, ready to own features independently or bringing senior-level expertise to complex systems, there's room to make an impact here.
What you'll do
- Implement UI designs, menus, HUDs, widgets and animations in Unreal Engine 5 using UMG and Blueprints.
- Build reusable UI components & screen templates that support efficient, consistent development.
- Create and refine UI materials, shaders and data-binding techniques, including MVV, to bring creative concepts to life.
- Troubleshoot technical issues, optimize performance and maintain quality across platforms.
- Work closely with UI artists, UX designers, Motion designers and engineers to solve problems, exchange ideas and deliver polished in-game experiences.
- Contribute to better tools, workflows and technical practices across the team.
- Familiarity with C++ to troubleshoot the code.
- Senior team members will also help shape UI architecture, estimate complex features, guide technical decisions and mentor teammates.
Who we're looking for
We're hiring across 3 levels, with responsibilities tailored to your experience and strengths.
Junior UI Technical Artist | Approximately 0–2 years
You have a foundation in Unreal Engine and UI implementation, a portfolio that shows your potential, and the curiosity to learn, take initiative and grow your technical & communication skills.
Mid-Level UI Technical Artist | Approximately 3–5 years
You're confident taking UI features from design handoff through implementation and polish, solving problems independently while keeping teammates informed and involved.
Senior UI Technical Artist / UI Front-End Specialist | Approximately 5+ years
You can own complex UI systems, make sound technical decisions, improve development workflows, break down tasks and help others do their best work.
Across all levels, you'll bring:
- Hands-on experience with Unreal Engine, particularly UMG and Blueprints.
- An understanding of UI implementation, interactive behaviour and reusable systems.
- Experience with UI assets, animation, materials or shaders.
- A strong ability to work independently, manage your priorities, accurately estimate your work and take ownership of deliverables.
- A collaborative mindset, strong/ clear communication skills are essential alongside a genuine enthusiasm for working across disciplines.
- A thoughtful, solutions-focused approach and pride in the quality of your work.
Experience with MVVM, CommonUI, C++, performance profiling or PC and console development is an asset. Shipped commercial game experience, particularly AA or AAA titles, is especially valuable for mid-level and senior candidates. You don't need to tick every box. We welcome relevant experience from indie games, co-development studios and other interactive environments.
Why No Hero?
We're a team of wild-hearted, focused crafters who believe great work starts with trust. We value people who take initiative, stay curious, share knowledge and collaborate generously.
You'll work alongside talented creatives and technical specialists, contribute to projects for recognized game developers and publishers, and help create experiences where every interaction matters.
The details
Location: Vancouver, BC | Hybrid
Employment: Full-time or contract, depending on project needs.
Full-time Salary Ranges (Compensation based on experience, technical depth and role scope. Contract rates and terms may differ):
- Junior: CAD $50,000–$70,000 (0-2years)
- Mid-Level: CAD $75,000–$95,000 (2-5years)
- Senior: CAD $100,000–$140,000 (5+ years)
Ready to make your mark?
Send us your résumé and portfolio, gameplay footage or examples of UI you've helped bring to life. We'd love to see what you've built, how you approach challenges and what excites you about game UI.
Not sure which level is right for you? Connect with our Talent Manager, Angela, to learn more about the opportunities and find the right fit.
✨Come build something great with No Hero.✨
More about this job
Responsibilities
Implement and optimize in-game interfaces, menus, HUDs, widgets, animations, reusable components, and UI materials in Unreal Engine 5. Collaborate across art, UX, motion design, and engineering, improve tools and workflows, and, at senior levels, shape UI architecture, estimate complex work, guide technical decisions, and mentor teammates.
Requirements
Candidates should have hands-on Unreal Engine experience, particularly with UMG and Blueprints, and understand UI implementation, interactive behavior, reusable systems, and UI assets or animation. The role also calls for ownership, prioritization, accurate estimation, clear communication, and collaboration; experience with MVVM, CommonUI, C++, profiling, PC or console development, and shipped commercial games is an asset.
Skills
- Unreal Engine 5
- UMG
- Blueprints
- UI Implementation
- UI Design
- User Experience
- Reusable UI Systems
- UI Animation
- UI Materials and Shaders
- Data Binding
- MVVM
- C++
- Performance Optimization
- CommonUI
- PC and Console Development
- Technical Communication
Visa sponsorship
Not detected in the job text
Hiring contact
Angela
Categories
- Creative & Media
- Art & Design
- Technology
- Software
Keywords
- Unreal Engine 5
- UMG
- Blueprints
- C++
- MVVM
- CommonUI
- User Interface
- User Experience
- HUD
- Widgets
- UI Animation
- UI Materials
- Shaders
- Data Binding
- Reusable Components
- Screen Templates
- Performance Profiling
- Performance Optimization
- UI Architecture
- PC Development
- Console Development
- Game Development
- Commercial Games
- Technical Art
- Co-Development
- Workflow Improvement
- Feature Estimation
- Mentoring