Software Engineer UI
- Vancouver, BC, Canada
- Greater Vancouver Metropolitan Area, Canada
Temporary
Applications open in a new tab.
Job details
- Job type
- Temporary
- Apply by
- Experience
- 4+ years’ experience in the games industry working as an engineer, with experience in UI/UX.
- Posting language
- English
- Posted
Original job description
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond.
Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
We’re looking for a Software Engineer to join the Jedi team in creating a best-in-class experience for our players. On the Jedi Engineering team, we believe in individual ownership of features, close collaboration with other departments, and prioritizing the player experience.
What you’ll do...
In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.
Pay Transparency - North America
Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor, and Medal of Honor: Above and Beyond.
Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
We’re looking for a Software Engineer to join the Jedi team in creating a best-in-class experience for our players. On the Jedi Engineering team, we believe in individual ownership of features, close collaboration with other departments, and prioritizing the player experience.
What you’ll do...
- Design, build, and maintain scalable, modular UI systems, in-game HUDs, menus, and front-end features.
- Drive PC-specific UI/UX features,owning the holistic experience from the engineering side. This can include everything from mouse-and-keyboard navigation, dynamic cursor behaviors, comprehensive key remapping, detailed settings menus, and beyond.
- Be able to proactively identify, diagnose, and solve issues as they arise. This includes both bugs and areas where the player experience can be improved.
- Collaborate with a diverse set of stakeholders - engineers,UI/UX designers, technical artists, technical designers, producers, QA.
- Contribute to healthy team morale and culture
- Share and receive opinions about the game as a whole
- 4+ years’ experience in the games industry working as an engineer, with experience in UI/UX.
- Proficiency in C++.
- Strong analytical and problem-solving skills, with the ability to diagnose and resolve complex issues.
- Excellent communication and teamwork skills, with the ability to effectively collaborate with diverse teams and adapt to changing project requirements.
- Familiarity with PC gaming and player expectations on that platform.
- Familiarity with UX best practices.
- Passion for making a great player experience.
- Unreal Engine experience is a major plus, but not required.
In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.
Pay Transparency - North America
Compensation And Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
- British Columbia (depending on location e.g. Vancouver vs. Victoria) *$122,300 - $170,700 CAD
- California (depending on location e.g. Los Angeles vs. San Francisco) *$143,800 - $217,200 USD
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to temporary full-time employees scheduled to work full time.
In Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, and extended health/dental/vision coverage and basic life insurance.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
More about this job
Responsibilities
Design, build, and maintain scalable UI systems, in-game HUDs, menus, and front-end features, with ownership of PC-specific UI/UX experiences. Diagnose and resolve bugs and usability issues while collaborating with engineering, design, production, and QA teams.
Requirements
Candidates should have at least four years of games-industry engineering experience, including UI/UX experience, and proficiency in C++. Strong problem-solving, communication, teamwork, familiarity with PC gaming and UX best practices, and a passion for player experience are expected; Unreal Engine experience is a plus.
Skills
- C++
- UI Engineering
- UI/UX
- Unreal Engine
- Scalable UI Systems
- In-Game HUDs
- Menus
- PC Gaming
- Mouse-and-Keyboard Navigation
- Key Remapping
- Settings Menus
- Analytical Problem-Solving
- Debugging
- Cross-Functional Collaboration
- Player Experience
- UX Best Practices
Benefits
- Paid Time Off
- Sick Time
- Company Holidays
- Medical Insurance
- Dental Insurance
- Vision Insurance
- Life Insurance
- Disability Insurance
- 401(k)
- Extended Health Coverage
- Vacation
- Mental Well-Being Support
- Retirement Savings
- Family Leave
- Complimentary Games
Visa sponsorship
Not detected in the job text
Categories
- Software
- Technology
- Engineering
- Creative & Media
Keywords
- Electronic Arts
- Respawn Entertainment
- Jedi Team
- Software Engineering
- C++
- Unreal Engine
- UI/UX
- PC Gaming
- Scalable UI Systems
- Modular UI Systems
- In-Game HUDs
- Menus
- Front-End Features
- Mouse-and-Keyboard Navigation
- Dynamic Cursor Behaviors
- Key Remapping
- Settings Menus
- Player Experience
- UX Best Practices
- Debugging
- Problem-Solving
- Technical Art
- Technical Design
- Quality Assurance
- Game Development
- Computer Games